Pachter: Amalur IP is Worth $20 Million

ScatterBen

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Eric the Orange said:
My question is why do we always see Pachters predictions coming up in news articles. Is he just that good at it or is it that he's entertaining.

I'm sorry if that's only tangentially on topic but it's been bothering me for awhile now.
Yeah I also wondered about this. Is he the only industry "analyst" there is? It seems he has something to say every week, but what about anyone else? Maybe someone who states the obvious a little less.
 

JediMB

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KeyMaster45 said:
Reckoning was a great single player game, a bit rough around the edges in some departments but a blast overall. Frankly I think they need to set their sites a bit lower and put out some more single player games that explores the rest of Amalur. Going straight for the MMO after their first title I think was a big mistake.
I wouldn't even consider focusing in singleplayer (or maybe limited co-op) RPGs "setting their sights a bit lower", personally. Why? Because personally I loved the lore of Kingdoms of Amalur, but I have no desire to play Yet Another Fantasy MMO?.

They could tell much more compelling stories and craft more entertaining gameplay if they give up on that MMO idea. And make more money, to boot.
 

Keava

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Kungfu_Teddybear said:
Kingdoms of Amalur: Reckoning was a great game and a very ambitious first title, they should never have tried to go for an MMO straight after their first title. They should have continued to work on more single player games, ideally exploring more of Amalur, to get more experience before even thinking of tackling an MMO spin-off. We don't even need any more MMO's at the moment, there's enough going around and we don't need any more flooding the market. They set their sights too high.
The problem was they started form the backside. Instead actually making KoA as their first game they did start, straight up, with Project Copernicus, back when MMOs were the thing to make and people thought they can challenge Blizzard.
KoA itself was a result of them already knowing that the money doesn't exactly flow the way they would like and they had to release something to keep the interest and hopefully make a few bucks on the side to make it easier for the MMO. The game, while had it's moments, was too much like a MMO from the structure and mechanics part but lacking the whole massively multiplayer online aspect.

Now if they started with KoA as their actual first goal and built a franchise on that, they maybe would have some chance of success, nowadays, however, I sadly don't see them getting far, even if Project Copernicus will get released. After TERA and between TSW and GW2 which are the closest to release as well as PlanetSide2 which hopefully will be out around Q1-Q2 next year, there is very little place on market for a game like this, unless they come up with a very interesting and innovative feature.
 

Dragonmaster3

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What most people aren't getting is that KoA is not their "first" title. Their upcoming MMO has been in development since 2007. 38 Studios (Curt Schilling) acquired Big Huge Games in 2009, along with their un-named project which Big Huge Games was working which is now KoA: Reckoning. So in essence, this MMO is kind of their first title, and they were making this game a long while ago before the market was saturated.
 

electric method

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Well so much for good business decisions being made by 38 studios. I've actually just played through most of KoA and it is solid in terms of game play but otherwise very meh. It's also structured a lot like mmo's in terms of quests. I seriously at times thought "yanno, this reminds me heavily of wow."

It's sad to see them in financial trouble, but reality is, they have nobody to blame but themselves. Seems like everybody and their brother, plus their brothers dog, is trying to make an mmo nowadays. With the 800lb gorilla called WoW in the room that is just a losing proposition.
 

Kenjitsuka

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"Like game fans all over the world, we look forward to what 38 Studios creates next."

With the problems they are in that sounds to me more like a jab than anything.
 

Powerman88

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Man I knew this would happen for years with the whole fantasy MMO thing the way it is, but still am not prepared. As a Redsox fan and as a fantasy RPG fan I really wanted to see 38 Studios Succeed. Problem is that no one wants to play other fantasy MMO's really rather than WoW.

I'm not a business expert, but I do know that when you are working with a startup you need to establish some cashflow BEFORE you start massive expansion and innovation. It would really help Curt and anyone else who wants to learn business basics to go here:
http://www.gog.com/en/gamecard/capitalism_plus
Just kidding (but not really).
 

Something Amyss

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Dec 3, 2008
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Eric the Orange said:
My question is why do we always see Pachters predictions coming up in news articles. Is he just that good at it or is it that he's entertaining.

I'm sorry if that's only tangentially on topic but it's been bothering me for awhile now.
He's not really "good," but he's a name. He usually makes outlandish predictions, to the point that if he says the sky is blue, I assume the sky has caught fire until proven wrong. He occasionally says the painfully obvious and sometimes seems to get lucky, but how he's still in a job is anyone's guess.
 

Hungry Donner

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Mar 19, 2009
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I have to agree with the others that 38 should have pursued a few more titles before attempting an MMO. Another game or two, perhaps some other things with the ip like a graphic novel series or CCG, and they could have built up a community and a revenue stream while planning the MMO.

As for value of the KoA MMO, while the game itself may not have any takers I could see the IP having some worth. While I may not like him, Salavatore is pretty popular.
 

Xenominim

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Jan 11, 2011
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Zachary Amaranth said:
Eric the Orange said:
My question is why do we always see Pachters predictions coming up in news articles. Is he just that good at it or is it that he's entertaining.

I'm sorry if that's only tangentially on topic but it's been bothering me for awhile now.
He's not really "good," but he's a name. He usually makes outlandish predictions, to the point that if he says the sky is blue, I assume the sky has caught fire until proven wrong. He occasionally says the painfully obvious and sometimes seems to get lucky, but how he's still in a job is anyone's guess.
Same way other analysts do like ESPN or meteorologists. Even if he's right only 30% of the time, if the average person is right only 20% of the time it's enough to warrant him as an expert. Plus I'm sure his actual job involves more along the lines of predicting numbers, such as Amalur's worth, instead of actual gaming news, as you say they just go to him because he has some minor celebrity status now, same as every time Notch says something. But I wouldn't hold it against Pachter or Notch, I don't think they're going out of their way to get the spotlight, the game media just focuses on them more than others.
 

Formica Archonis

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Nov 13, 2009
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NameIsRobertPaulson said:
"Okay, we're making a game funded and heavily run by a person whose lone business experience is earning several million dollars to throw a baseball really hard. What kind of game should we make?"

"A fantasy MMO!"

This got green lit how?
I think you just answered your own question there.
 

uncanny474

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Jan 20, 2011
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Looks like piracy didn't stop people from ignoring your shitty game, did it, 38? Suck on that!

Oh, original article. http://www.escapistmagazine.com/news/view/115660-Piracy-Not-Consoles-Killed-the-PC-Exclusive
 

Woodsey

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Mcoffey said:
Oooh the generic fantasy mmo isn't too appealing in a genre filled with generic fantasy mmo's. There's a shocker.
Yeah, doesn't help either that Kingdoms of Amalur looks like someone tried to make WoW single-player.
 

Something Amyss

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Xenominim said:
Same way other analysts do like ESPN or meteorologists. Even if he's right only 30% of the time, if the average person is right only 20% of the time it's enough to warrant him as an expert. Plus I'm sure his actual job involves more along the lines of predicting numbers, such as Amalur's worth, instead of actual gaming news, as you say they just go to him because he has some minor celebrity status now, same as every time Notch says something. But I wouldn't hold it against Pachter or Notch, I don't think they're going out of their way to get the spotlight, the game media just focuses on them more than others.
I'm not sure this is true in Patcher's case, since his claims are so ridiculous even the standard person's bullshit filter should sort them out.
 

Artemis923

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Grey Carter said:
THQ, which is also facing a bit of a cash flow problem, stated it was actively looking for a partner to help fund its Warhammer 40K MMO back in February. Unfortunately, despite the appeal of the license material, no one was willing to pony up the cash. THQ eventually had to fire some 100 staff and announce that the game was being rejigged into a single player title with limited online multiplayer.
There's my good news for the day.

MMO's are dead and I'm tired of every developer trying to turn franchises I love into another WoW.
 

Not G. Ivingname

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Nov 18, 2009
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An MMO just after the first game of the series was a moderate success and when your studio is in huge amounts of debt.

Yeah, what a brilliant plan you have there...