Kungfu_Teddybear said:
Kingdoms of Amalur: Reckoning was a great game and a very ambitious first title, they should never have tried to go for an MMO straight after their first title. They should have continued to work on more single player games, ideally exploring more of Amalur, to get more experience before even thinking of tackling an MMO spin-off. We don't even need any more MMO's at the moment, there's enough going around and we don't need any more flooding the market. They set their sights too high.
The problem was they started form the backside. Instead actually making KoA as their first game they did start, straight up, with Project Copernicus, back when MMOs were the thing to make and people thought they can challenge Blizzard.
KoA itself was a result of them already knowing that the money doesn't exactly flow the way they would like and they had to release something to keep the interest and hopefully make a few bucks on the side to make it easier for the MMO. The game, while had it's moments, was too much like a MMO from the structure and mechanics part but lacking the whole massively multiplayer online aspect.
Now if they started with KoA as their actual first goal and built a franchise on that, they maybe would have some chance of success, nowadays, however, I sadly don't see them getting far, even if Project Copernicus will get released. After TERA and between TSW and GW2 which are the closest to release as well as PlanetSide2 which hopefully will be out around Q1-Q2 next year, there is very little place on market for a game like this, unless they come up with a very interesting and innovative feature.