Grey Carter said:
Acrisius said:
So really, where we disagree is where you think used games are "worse" than piracy. Hell, I personally don't even think piracy is as bad as it's being made out to be, but to say that used games are WORSE than something that's illegal is just wrong to me.
Worse from a purely from the publisher's economic perspective. Used games have far larger and far more provable effect on game sales than piracy.
Personally, I think that while used sales do sometimes suck sales away from games that deserve them, particularly single player games, the overall net benefit - a thriving second hand market, games staying relevant for longer, the "hidden gem" factor - outweighs the negatives. But I can see why publishers hate them.
No need for all the convoluted arguments, publishers hate used games cause they don't get paid on them, and everyone already knows this.
Personally I think the whole thing is a load of BS in the first place. Used games only become a REAL issue a few months after the game has been released. Where do game makers make the majority of their money with a game? At the launch date. Just as a band makes the majority of its money by doing concert tours rather than selling CDs, game publishers make their money within the first few days of a games release when EVERYONE has to buy it new. Want more people to buy your game new so you get paid rather than Gamestop? Here's a novel idea: make better games so people will WANT to buy your game used.
To qualify what I mean by "better games", I mean stop this "We want to be like CoD and crap out another shitty game every single year!" - Square-Enix, Ubisoft, et al. Make a quality product and market it correctly and you'll make a boatload of money when your game releases. Because chances are if someone is going out to buy your game 5 months after it's been released they had no intention of buying your game new in the first place, why? They weren't interested enough (and/or the price itself outweighed their interest for the game). In other words, you failed to MAKE the consumer WANT to buy your game new...and that's the purpose of marketing above all else, and then you can start talking about whether the game itself is crap or not.
The point is, if used copies of a game outsell new copies of a game, the publishers have no one to blame but themselves.
Case in point: Minecraft 360 made 20 million frickin' dollars in five frickin' days. Why? Quality product + good marketing = boatload of cash. Granted, this was with a franchise that had already more than proven itself, but the fact that people who likely have it for the computer were still willing to cough up about $20 to get it on their 360 still says a lot.