I was thinking, everyone seems to hate palette swaps, but I really dont mind them
I'm thinking in terms of a designer, I mean sure its ideal to have non-palette swaps over palette swaps but think in terms of efficency here:
I would rather have 1000 different enemies in a game with 300 models than a game with 400 enemies with 400 models
That being said, i prefer it when palette swaps are placed nearer to each other, say like FF12 where you fight different coloured wolfs at the start than Dragon Quest VIII where the palette swaps are scattered around, I think it makes them easier to identify when they are close together
my only real gripe is when games like Final Fantasy X use them for the uber-bosses... which I think the uber-bosses should be unique in their appearance
I'm thinking in terms of a designer, I mean sure its ideal to have non-palette swaps over palette swaps but think in terms of efficency here:
I would rather have 1000 different enemies in a game with 300 models than a game with 400 enemies with 400 models
That being said, i prefer it when palette swaps are placed nearer to each other, say like FF12 where you fight different coloured wolfs at the start than Dragon Quest VIII where the palette swaps are scattered around, I think it makes them easier to identify when they are close together
my only real gripe is when games like Final Fantasy X use them for the uber-bosses... which I think the uber-bosses should be unique in their appearance