I haven't played it yet, since I don't have a 3DS, but this part of your comment caught my eye. Had this thread been filled with "Yes, it's basically TTYD with 3D", I'd have gone and bought one just to play this, I loved the other Paper Marios so much. If it bears the Paper Mario name, then there's some things I expect of it. By the sound of it, almost all of those things are missing. Just because it's a mobile port shouldn't mean that we should expect less of it, if they're choosing to brand it with the same title. God of War didn't stop being God of War when it went handheld, nor did Uncharted or Super Mario Bros. Metroid and Zelda titles on the handhelds as a rule almost usually match the console versions, so to hear that it might be a great game but doesn't feel like a Paper Mario game is disheartening. I don't mind them trying something new, but I'd much prefer they didn't call it a PM game, and leave out all the Paper Mario elements except the "Paper". It worked as a cute little joke here and there in TTYD, and that it was never mentioned made it all the more enjoyable as an aesthetic choice with occasional tied-in mechanic. The title they use for the series is what we come to this series for. Paper Mario means lovable characters with helpful abilities, an interesting story that is fun to watch it play out, abusing the leveling system, a fun aesthetic, and a solid RPG. By what I'm reading here, it falls fairly flat on most accounts. If it was a standalone title, or an offshoot, then it wouldn't have the problematic second part of the quote of "...but it's not a good Paper Mario game".MikeWehner said:I see a lot of people saying they wanted another TTYD, and that's a perfect valid request, given that Sticker Star does carry the Paper Mario name, but as a portable title I just wasn't expecting that when I started playing. I feel like if the game had gone deeper (by adding leveling, a more complex story, more dialogue) there would be others complaining that it doesn't fit on the 3DS and can't be followed in small bites. Nintendo had to make a choice, and they chose to make it a simpler affair overall, and with that in mind, I think they nailed it.
It's funny, because they actually went all out with the paper motif in a way they definitely did not in previous games.BehattedWanderer said:I haven't played it yet, since I don't have a 3DS, but this part of your comment caught my eye. Had this thread been filled with "Yes, it's basically TTYD with 3D", I'd have gone and bought one just to play this, I loved the other Paper Marios so much. If it bears the Paper Mario name, then there's some things I expect of it. By the sound of it, almost all of those things are missing. Just because it's a mobile port shouldn't mean that we should expect less of it, if they're choosing to brand it with the same title. God of War didn't stop being God of War when it went handheld, nor did Uncharted or Super Mario Bros. Metroid and Zelda titles on the handhelds as a rule almost usually match the console versions, so to hear that it might be a great game but doesn't feel like a Paper Mario game is disheartening. I don't mind them trying something new, but I'd much prefer they didn't call it a PM game, and leave out all the Paper Mario elements except the "Paper". It worked as a cute little joke here and there in TTYD, and that it was never mentioned made it all the more enjoyable as an aesthetic choice with occasional tied-in mechanic. The title they use for the series is what we come to this series for. Paper Mario means lovable characters with helpful abilities, an interesting story that is fun to watch it play out, abusing the leveling system, a fun aesthetic, and a solid RPG. By what I'm reading here, it falls fairly flat on most accounts. If it was a standalone title, or an offshoot, then it wouldn't have the problematic second part of the quote of "...but it's not a good Paper Mario game".MikeWehner said:I see a lot of people saying they wanted another TTYD, and that's a perfect valid request, given that Sticker Star does carry the Paper Mario name, but as a portable title I just wasn't expecting that when I started playing. I feel like if the game had gone deeper (by adding leveling, a more complex story, more dialogue) there would be others complaining that it doesn't fit on the 3DS and can't be followed in small bites. Nintendo had to make a choice, and they chose to make it a simpler affair overall, and with that in mind, I think they nailed it.