Well, I think Blizzard finally did it; they may finally have broken me of WoW. And I think others may finally follow.
As of yesterday, Blizzard launched Patch 7.2 for World of Warcraft, launching the Broken Shore zone, a new dungeon and at a later date a new raid for the game. But all has not gone as planned:
Literally every single item of the expansion past the initial hour-long quest and dungeon is time gated; meaning you cannot physically access or do the content no matter what you do. This includes the new Class Order quest lines, the new PvP brawls, the Legion Invasions, Artifact Power upgrades AND the content you need to do to unlock flying on the Broken Shore.
The patch broke multiple boss fights in several dungeons and raids, making them impossible to complete (Trillax for example, insta-kills the raid with his laser beam regardless of position, and Elisande's orbs are not visible to all players in a raid, wiping the raid due to players not being able to do the mechanic).
Mob tagging has been broken as well in the new zone, as only 5 people, even in the same faction, can get rewards from an enemy - even if that enemy is supposed to be taken on by more than 5 players (IE: A Boss).
The base-building aspect of the patch is also broken, as even after a full day of the patch being available in some regions, most regions/servers are only 6% of the way to having ONE building done - and each building is built independently of the others. And even when a building is completed, it only lasts for 3 days before being destroyed again.
The worst part is perhaps the unannounced change; Blizzard has made all world enemies scale with your character's iLvl, meaning that a brand-new 110 in green gear actually has an easier time completing World Content than a Mythic Nighthold raider (dungeons and raids, thankfully, are untouched). This is something Blizzard explicitly stated TWICE that they would never do...and they did it.
Literally the only good things are that the new Dungeon is good, Mythic Karazhan is good and a couple of the QoL features actually work and are nice.
As of yesterday, Blizzard launched Patch 7.2 for World of Warcraft, launching the Broken Shore zone, a new dungeon and at a later date a new raid for the game. But all has not gone as planned:
Literally every single item of the expansion past the initial hour-long quest and dungeon is time gated; meaning you cannot physically access or do the content no matter what you do. This includes the new Class Order quest lines, the new PvP brawls, the Legion Invasions, Artifact Power upgrades AND the content you need to do to unlock flying on the Broken Shore.
The patch broke multiple boss fights in several dungeons and raids, making them impossible to complete (Trillax for example, insta-kills the raid with his laser beam regardless of position, and Elisande's orbs are not visible to all players in a raid, wiping the raid due to players not being able to do the mechanic).
Mob tagging has been broken as well in the new zone, as only 5 people, even in the same faction, can get rewards from an enemy - even if that enemy is supposed to be taken on by more than 5 players (IE: A Boss).
The base-building aspect of the patch is also broken, as even after a full day of the patch being available in some regions, most regions/servers are only 6% of the way to having ONE building done - and each building is built independently of the others. And even when a building is completed, it only lasts for 3 days before being destroyed again.
The worst part is perhaps the unannounced change; Blizzard has made all world enemies scale with your character's iLvl, meaning that a brand-new 110 in green gear actually has an easier time completing World Content than a Mythic Nighthold raider (dungeons and raids, thankfully, are untouched). This is something Blizzard explicitly stated TWICE that they would never do...and they did it.
Literally the only good things are that the new Dungeon is good, Mythic Karazhan is good and a couple of the QoL features actually work and are nice.