Does anybody remember Dead Rising 2: Off the records? The game that was basically the original Dead Rising 2, but Capcom had just changed the main character back to Frank West, but rather than being an expansion or DLC they charged full price for it. And people bought it because they didn't like Chuck, and loved Frank so much.
What about Azura's Wrath? The game where you had to pay to unlock the good ending, that you could not get otherwise.
And finally Mass Effect 3, the game that upset the balance of the internet so much even I could feel it at the time and I hadn't returned to gaming yet, still managed to feel a backlash. As Egoraptor put it: "People said: 'I didn't like the ending. Change it!' and that's what they did"
Recently I've heard that Square Enix is going to patch the story in FFXV, mainly the parts where people where vocal that they did not like, flesh out some characters, get rid of some filler, just outright fix the story. And that's kinda rubbing me the wrong way... Not with people having issues with their story, the fact that the developer listened and is going to do something about it.
All of the examples above quickly sparked my memory of the first time people tried to pull that sort of stuff. For a technical and business standpoint, it makes sense, a better game will translate to better sales in the future, but from an artistic standpoint this feels all sorts of wrong, like Star Wars: Special Editions wrong, sure some changes were harmless, but people that saw the original were quick to point those out, and then 'Guido shot first' happened.
Maybe that's because the first time they're admitting doing that I'm tense, but I really wouldn't like this to become an habit in this industry.
What about Azura's Wrath? The game where you had to pay to unlock the good ending, that you could not get otherwise.
And finally Mass Effect 3, the game that upset the balance of the internet so much even I could feel it at the time and I hadn't returned to gaming yet, still managed to feel a backlash. As Egoraptor put it: "People said: 'I didn't like the ending. Change it!' and that's what they did"
Recently I've heard that Square Enix is going to patch the story in FFXV, mainly the parts where people where vocal that they did not like, flesh out some characters, get rid of some filler, just outright fix the story. And that's kinda rubbing me the wrong way... Not with people having issues with their story, the fact that the developer listened and is going to do something about it.
All of the examples above quickly sparked my memory of the first time people tried to pull that sort of stuff. For a technical and business standpoint, it makes sense, a better game will translate to better sales in the future, but from an artistic standpoint this feels all sorts of wrong, like Star Wars: Special Editions wrong, sure some changes were harmless, but people that saw the original were quick to point those out, and then 'Guido shot first' happened.
Maybe that's because the first time they're admitting doing that I'm tense, but I really wouldn't like this to become an habit in this industry.