I started playing Pathfinder about a month or so ago, had a couple sessions, and just DMed my first session but there's a couple of things that still elude me about the way the game works.
First off: Damage based on size.
I see a bunch of tables that's like (for example) Longsword 1d6(S) and 1d8(M). Some might have something for larger or smaller but many don't.
What does this really mean? At times I'm thinking it's that it's the damage I'll do against a certain sized enemy (so hitting a small enemy with a longsword will do 1d6 without modifiers) or is it based on the users size (so medium sized people will always do 1d8 damage without modifiers)?
Second:
OP party members. The campaign I'm DMing I've only had the one session but the team seems to be glass cannons. Made of bulletproof glass. The Alchemist and the sorceress have such high modifiers that anything going against them dies before they can get close. The only thing that had a chance to really do damage to them when they were playing smart was a Hippogriff that downed and nearly killed the Alchemist but even then he had to do like, 3 attempted attacks to get him to that state. How do I make encounters that don't outright kill the party whilst still being challenging?
Also just any advice about how I can make interesting settlements, encounters, even just entertaining filler to keep the players occupied but not advancing too fast. Anything would be helpful.
First off: Damage based on size.
I see a bunch of tables that's like (for example) Longsword 1d6(S) and 1d8(M). Some might have something for larger or smaller but many don't.
What does this really mean? At times I'm thinking it's that it's the damage I'll do against a certain sized enemy (so hitting a small enemy with a longsword will do 1d6 without modifiers) or is it based on the users size (so medium sized people will always do 1d8 damage without modifiers)?
Second:
OP party members. The campaign I'm DMing I've only had the one session but the team seems to be glass cannons. Made of bulletproof glass. The Alchemist and the sorceress have such high modifiers that anything going against them dies before they can get close. The only thing that had a chance to really do damage to them when they were playing smart was a Hippogriff that downed and nearly killed the Alchemist but even then he had to do like, 3 attempted attacks to get him to that state. How do I make encounters that don't outright kill the party whilst still being challenging?
Also just any advice about how I can make interesting settlements, encounters, even just entertaining filler to keep the players occupied but not advancing too fast. Anything would be helpful.