Pausing and other little things

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Turtleboy1017

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Nov 16, 2008
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After reading the D3 review thingie by Seamus, I was inspired to ask how often you guys really do use pausing.

Don't get me wrong, I think not including pausing in a solely single player portion of the game is just weird. Why wouldn't you? It seems so simple to implement.

However, I'm also seeing a lot of people that are now flat out refusing to purchase the game because of fairly trivial matters such as the pause example. Kind of reminds me when they announced Starcraft 2 wouldn't have LAN, yet it still ended up being one of the best games ever made (In my opinion) whose merits shined so brightly, the little things were more or less buried. (No online replay sharing, crappy chat rooms, custom game lobby system that sucks balls, etc. etc.)

So now with this Diablo 3 thing, I'm inclined to ask a few questions about the whole matter. Why do they do this? My main assumption is that they want to minimize pirating. An always-on DRM system is generally considered MUCH harder to crack than any other single player non-pirating tool, and what comes with that is an inability to pause at your leisure, because... well I don't know the finer details but I'm sure it stems from that.

And now that this is established, we can see that pretty much any other issue people have with D3 stem mostly from this draconian, (among other things)DRM system. The auction house is there to maximize profits, because hey, they are a company, and anything else people have to complain about are there to maximize player base, therefore sales numbers, therefore, profits.

With all that covered lightly, I guess it simply boils down to whether or not you, as the customer, are willing to accept these changes. Nobody can deny Blizzard has a right to make a profit, but many people question where the line is drawn between corporate profit and pleasing the customers. Blizzard gets away with this mostly because their games are so good, you just kind of overlook the little things and accept the game for what it is.

Is that acceptance a sign of weakness? Do the customers have a right to dictate what goes on and what doesn't? As an example, personally, I accept these requirements with little qualm. I loved D2, will most likely love D3, have a stable internet connection that is always on, and have learned that sometimes, it is more important to attend to matters than pause. I played a TON of Heroes of Newerth, a team game where each member of the team is valuable and necessary, with a fairly nonexistent pause feature. I learned that at the end of the day, it's a video game, and dying or being inconvenienced because of real life situations is something you just have to accept. I lost many a game having to let my dog out or pull the bacon out of the oven, and I learned not to care so much.

Just some observations I made. Typing things up and repeating them to myself help solidify my thoughts, so if you want to discuss, discuss (Is that acceptance a sign of weakness? Do the customers have a right to dictate what goes on and what doesn't?) the gist of that statement I guess.

TL:DR - There is no TL:DR
 

Sangnz

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Oct 7, 2009
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People will moan and ***** about anything they can these days sometimes over the most inane point.
We seem to be in a serious temper tantrum period for gamers where the slightest thing sets whole communities into spasms of arm flailing and stupid demands.

Does the always on DRM affect me... no I have a DSL connection that is fairly reliable.
Does the AH affect me... no because it is optional and restricted in its usage.
Does pause affect me... no because if I don't like it I can just not use it

The only thing I can understand people getting shirty about is the DRM but only if they are someone who doesn't have DSL or have a really bad connection.

At the end of the day D3 is Blizzards game and the people crying and bemoaning the whole thing are the vocal minority who will probably end up buying it anyway.
 
Apr 28, 2008
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Well, you see, with pausing, it lets us stop a game to deal with more important matters. There's also the fact that if you stay idle long enough when playing by yourself, the game kicks you out to the main menu, and you have to re-do everything in that level.

This is even when you're playing by yourself, with nobody else. It's just... stupid.

Also, it doesn't matter if your connection is always on. If their connection falters, you can't play. If your ISP has some issues, you can't play. Always-online just adds more annoying systems that need to work flawlessly to play a game. It's just a bunch of needless excess piled on.

And yes, the always-online DRM's are harder to crack. But they only need to be cracked once for the hackers to know how it works. And then it's completely worthless.

I wouldn't say customers should dictate what does/doesn't go into a game, but they absolutely should dictate how they play the games they buy. I for one hate the always-online DRM system with a passion. Because my connection is not always stable. If this DRM goes widespread... I may very well be forced our of my favorite hobby. Not because I want to, hell no, but because of the publisher/developer's stupid crusade against pirates that does not stop pirates.

But, as the guy above me said, the game will sell no matter what. Because it's Blizzard. I would love nothing more for the community to unite and cause this game to flop at launch, but that'd require the general gaming community to work together.

Fat chance of that happening. They'll just *****, then promptly forget all this with the release of the next shiny trailer, and buy the game. Fucking gamers man.
 

JohnnyDelRay

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Jul 29, 2010
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I guess it's because these things, which are "trivial matters" to you, are just not that trivial to others. Being told how to play the games just doesn't seem appropriate, when we shell out that much for them. I'm not going to be playing D3 anymore, but it hardly bothers me now, it's just something I'll live with, despite my initial excitement and anticipation for it's release.

Not pausing is NOT trivial to me, there are simply many other things in life that need prompt attention. A quicksave feature would help, I don't care about getting kicked out to menu or even desktop for being AFK, but to have to redo a whole level, that's just ridiculous - far from trivial. I don't exactly have hours a day anymore to put into dungeon crawling looting games, so redoing sections doesn't sit well with me.

Always-on DRM: Well, PC gamers have a lot of stuff to worry about as it is, when it comes to being able to play a game. System requirements, drivers, compatibility, are just a few. Ensuring a stable connection relies on even more things. Blizzard's servers (which are pretty stable, I'll admit), your ISP, your router, your cable, anything else on your network that could kick you out of a SINGLE player game, just seems like bs. Yes, my connection also happens to be unstable, but more to the point just slow as hell (apartment sharing ftl). This has gotten me kicked out of EA titles in the past, it's not something I want to contend with. Hell, even my friend on an ADSL 2 connection in Perth has been kicked out of games because of reaching his cap and getting slowed.

I don't care what gamers decide to do anymore, game will probably still reach platinum level sales, I just hope this kind of crap doesn't become the norm, just because Blizzard can get away with it.
 

jpoon

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Mar 26, 2009
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I decided to skip this game as well, loved D2 but I'm not going to be jumping through their stupid hoops for D3. The lack of a pause is just so utterly sloppy and lame that I am a bit mind-blown. Whatever, it won't affect me since I'll be giving my money to another dev that doesn't piss me off on sheer principle. The buyer's are being treated very poorly by blizzard with this game.