yeah thats what I was thinking, it was a bit vague.Straying Bullet said:If you want games that incorperate jetpacks than any game so far, play Tribes. All of them.
But this hands-on really felt a bit too vague John. Not trying to sound whiny but this was not really informative either.
I believe it was called CTF, multiplayer itself was called Warzone, and then in a match, the host of the match would select all of the types of modes in the match. Though you might be right.foxlovingfreak said:Your remark about the game switching between Capture the flag to area control without going to a load screen. That was actullay in Killzone 2 it's mode called warzone I belive (please correct me if I'm wrong becuase it's been so long since i played) and it was one of my faviorte parts of the Killzone 2 Multiplayer and I'm glad to see it will be making a return in the next instalment.
I was lucky enough to be be in the playstation beta rooms event so I played this about a just over a month ago. If the PAx version is anything like that then the reason it's so vauge is that there is so little to comment on.Korten12 said:yeah thats what I was thinking, it was a bit vague.Straying Bullet said:If you want games that incorperate jetpacks than any game so far, play Tribes. All of them.
But this hands-on really felt a bit too vague John. Not trying to sound whiny but this was not really informative either.
I haven't had a go on KillZone 3 yet but this sounds very KillZoney, the bullet trajectory actually correlates to how the barrel of the gun is aiming, so lots of recoil and the bullets go in the direction of where the barrel is at that point in time, the cross hairs aren't like in MW2 stating thats where they go all the time.... its more of a "good luck, bullets kinda go here", also the hitbox's are pretty good, so shoot a guy in between his arm and torso and its a miss.for the first minute of the match, my crosshairs kept flying past my intended target.
Thats in KillZone 2 as well, its cool because you suddenly have to switch up your playstyle on the fly to accomadate the new game mode, you'll be defending the bridge when suddenly your the intended target of the other team, so you better start running boy.A particularly neat touch is that the game will switch gameplay modes without having to load entirely new maps - you can be playing capture the flag, one team wins, and it immediately goes into territory control without having to go back to a loading screen.
Alot of FPS suffer this problem, KillZone 2 compounds it by making you run around with what seems like an 8 foot Garza, tell me I'm not the only one who noticed in F.E.A.R. when doing a flying kick your leg was the size of the recipients eyeball.Irridium said:But I liked the weight of the first game...
Ah well. Hopefully they at leased fixed the hight issue of the player. In the second game your character was a head shorter than everyone else.
Please tell me I'm not the only one who noticed that.
Whats a "generic" FPS? If something is generic its a bland copy of something. I've never played or seen a game that is like Killzone 2. You probably meant to say that you didn't like the style of the game. Its in no way 'generic'.Souljourn said:I was lucky enough to be be in the playstation beta rooms event so I played this about a just over a month ago. If the PAx version is anything like that then the reason it's so vauge is that there is so little to comment on.Korten12 said:yeah thats what I was thinking, it was a bit vague.Straying Bullet said:If you want games that incorperate jetpacks than any game so far, play Tribes. All of them.
But this hands-on really felt a bit too vague John. Not trying to sound whiny but this was not really informative either.
I found the whole game to be a bland and generic FPS. the whole demo was pretty much "get from this side of the map to the other, kill people on the way".
Though it did have jetpacks....
Anyway, point being that the demo didn't really do anything spectacular to talk about.
I think you might need to brush up on your definition of generic. I can only tell you what I saw - and what I saw was me picking up a gun, getting behind cover, shooting, running to the next bit of cover and repeating.IamSofaKingRaw said:Whats a "generic" FPS? If something is generic its a bland copy of something. I've never played or seen a game that is like Killzone 2. You probably meant to say that you didn't like the style of the game. Its in no way 'generic'.Souljourn said:I was lucky enough to be be in the playstation beta rooms event so I played this about a just over a month ago. If the PAx version is anything like that then the reason it's so vauge is that there is so little to comment on.Korten12 said:yeah thats what I was thinking, it was a bit vague.Straying Bullet said:If you want games that incorperate jetpacks than any game so far, play Tribes. All of them.
But this hands-on really felt a bit too vague John. Not trying to sound whiny but this was not really informative either.
I found the whole game to be a bland and generic FPS. the whole demo was pretty much "get from this side of the map to the other, kill people on the way".
Though it did have jetpacks....
Anyway, point being that the demo didn't really do anything spectacular to talk about.
How much of the game did you play?, this is odd that a demo would have the "boring" bit of a game for you to play, normally demos use a hectic set piece without spoiling the "great bit" of the game.Souljourn said:I think you might need to brush up on your definition of generic. I can only tell you what I saw - and what I saw was me picking up a gun, getting behind cover, shooting, running to the next bit of cover and repeating.
It was by no means bad, but it also left no lasting impression. The entire experience was getting from A to B.
I mean, the game-play was well polished and it was fun, but there were no set pieces of unique aspects to it.
But obviously I played a different demo to John so this whole thing is pretty moot.