If you haven't heard about it, the future is free-to-play microtransaction mechanics in $60 dollar AAA games. Pretty much every Xbox One game comes with optional things you can pay for (cars in Forza, money in Ryse, characters in Killer Instinct, booster packs in Powerstar Golf. Crimson Dragoon by all accounts is a free-to-play game that inexplicably charges $20 before giving you the privilege to pay them more money)
And every sign points to this being the norm for all games in the future. Gran Turismo talks about buying cars, FFXIII-3 is DLC ridden etc.
We had our warning signs, there was the Dead Space franchise, those small online booster packs in Mass Effect 3, but it seems like this is just the start. Free to play mechanics aren't going to stay online and they're going to invade every aspect of the game. You can grind time or spend money.
What do people think? On principle I'm not against games making more money, nor am I against the idea that people who have more money than time (which is a reasonable thing in this day and age) can buy their way out of time.
But the problem is, it gives the incentive to the developers to make games waste your time and if they don't, then the developer loses money. When you're deciding how much XP a car unlock costs in Forza, are you going to decide completely on what is appropriate and most satisfying or are you going to be thinking 'If I add an extra 0 here than I might get that bonus for Christmas?'
And we end up in a situation where games aren't being designed to be fun or meaningful but to antagonise you in small ways unless you pay for the pain to go away
And every sign points to this being the norm for all games in the future. Gran Turismo talks about buying cars, FFXIII-3 is DLC ridden etc.
We had our warning signs, there was the Dead Space franchise, those small online booster packs in Mass Effect 3, but it seems like this is just the start. Free to play mechanics aren't going to stay online and they're going to invade every aspect of the game. You can grind time or spend money.
What do people think? On principle I'm not against games making more money, nor am I against the idea that people who have more money than time (which is a reasonable thing in this day and age) can buy their way out of time.
But the problem is, it gives the incentive to the developers to make games waste your time and if they don't, then the developer loses money. When you're deciding how much XP a car unlock costs in Forza, are you going to decide completely on what is appropriate and most satisfying or are you going to be thinking 'If I add an extra 0 here than I might get that bonus for Christmas?'
And we end up in a situation where games aren't being designed to be fun or meaningful but to antagonise you in small ways unless you pay for the pain to go away