Headsprouter said:
But disgusted with the loss of integrity once P2W was introduced, I didn't touch it since.
I'm no fan of the way they did microtransactions, but P2W is pushing it.
Some skins had specific sets of weapon mods attached to them, such that using the skin would apply those mods. Generally, this was stuff you could already attach to the weapon, and you could swap them out for different mods if you preferred. Legendary skins are an exception, and I'll get to them in a moment.
There's a small chance that a given skin would have it's own bonus stats. The specific stats were unique to the skin, and at the launch of MT they could not be obtained any other way. About two months later, a new mod slot was added to all weapons, and skins that granted this bonus now do so by installing a mod to the weapon, as described above. Every bonus available in this fashion, and some additional ones besides are available this way without MT and have been since about two months after MTs were first added.
It's worth noting that these bonuses are small and typically made no difference in actual gameplay (for example, +4 accuracy is basically meaningless unless the weapon accuracy is already extremely high because of the way the stat scales), except in a couple of cases where a weapon sits very close to a threshold and the bonus made it a valid option where it otherwise wouldn't have been.
Legendary skins are where everything I just said gets thrown out of the water -- legendary skins are basically variant guns and are often radically different than the parent gun in terms of use and function (for example, take an assault rifle, add a bunch of accuracy drop the rate of fire and add a scope, and what do you functionally have [even if it's technically still an assault rifle]?). At the same time, legendary guns were generally no better, and often worse, than a well-modded regular gun for the same purpose.
Trust me, I hated the MT thing before they made the stat bonuses from it available as weapon mods (and ignoring that there was an game mod you could use to gain full access to them across the board), but even then most people were blowing out of proportion how much of an effect it actually had in actual play.
sonicneedslovetoo said:
Don't worry about it, they'll probably bring micro-transactions back in Payday 3, AND there is still plenty of advertisement DLC for the game. I would only touch Payday 2 with a stick being held by one of my mortal enemies to see the look of betrayal on their faces when the devs inevitably go back on their promises.
I'd argue the advertisement DLCs are a bigger offense than the the MT were, TBH. Of course, they get away with that stuff because the game is a ton of fun, no one else really does it well, and even the advertisement heists are on par with the other stuff in terms of quality (and only the host needs to actually *have* the DLC). I wish they'd expand the classic heists to cover, you know, all of them though.
Hairless Mammoth said:
This is kind of a funny cycle Overkill is in here. "We will not ever put MTs in PayDay2." "MTs are here to stay." "We're getting rid of MTs!"
It's been suggested that the publisher pushed for MT and the developer was in no position to fight it. You'll note that getting rid of MTs coincides neatly with the developer purchasing the full rights from the publisher. It could just be a PR move to help drum up support for the next project though.