There is no quicksave on the PS2 version.Signa said:I half-understand how you feel OP, but it was part of the narrative, and there was a quick-save function in the game, so whining about checkpoints is completely your fault. The baby's cry could have used a bit of toning down though.
My worst level that I can think of is this one Cybran level in Supreme Commander where you open the next section of the map and instantly have to save an outpost. There is little warning to amass your forces before you auto-fail the map. It was a huge challenge the one time I played the campaign without saving mid-level.
Well, I can't speak for the PS2 version, but I was fine with the PC. Was it my favorite part of the game? Far from it. Did I find it so thoroughly unenjoyable that I had to stop playing the game? Not even close. I'm not at all saying that it made the game better (or a halmark of a good game as you put it), but it was a deviation from the norm, and it conveyed more about Max's psyche than the graphic novel panels could have.SaneAmongInsane said:There is no quicksave on the PS2 version.Signa said:I half-understand how you feel OP, but it was part of the narrative, and there was a quick-save function in the game, so whining about checkpoints is completely your fault. The baby's cry could have used a bit of toning down though.
My worst level that I can think of is this one Cybran level in Supreme Commander where you open the next section of the map and instantly have to save an outpost. There is little warning to amass your forces before you auto-fail the map. It was a huge challenge the one time I played the campaign without saving mid-level.
Dude it's not a mark of a good game when the difficulty of the game come from wrestling with the inability to walk a straight line and/or I have to play with the TV on mute because I die so often that I have to hear that mind shattering wail.
Yeah thematically it was great, but gameplay wise it was controller breaking bad bro.Signa said:Well, I can't speak for the PS2 version, but I was fine with the PC. Was it my favorite part of the game? Far from it. Did I find it so thoroughly unenjoyable that I had to stop playing the game? Not even close. I'm not at all saying that it made the game better (or a halmark of a good game as you put it), but it was a deviation from the norm, and it conveyed more about Max's psyche than the graphic novel panels could have.SaneAmongInsane said:There is no quicksave on the PS2 version.Signa said:I half-understand how you feel OP, but it was part of the narrative, and there was a quick-save function in the game, so whining about checkpoints is completely your fault. The baby's cry could have used a bit of toning down though.
My worst level that I can think of is this one Cybran level in Supreme Commander where you open the next section of the map and instantly have to save an outpost. There is little warning to amass your forces before you auto-fail the map. It was a huge challenge the one time I played the campaign without saving mid-level.
Dude it's not a mark of a good game when the difficulty of the game come from wrestling with the inability to walk a straight line and/or I have to play with the TV on mute because I die so often that I have to hear that mind shattering wail.
no Quicksave on the PS2 man. And everytime you die you have to re-load, a long 13 seconds.Major_Tom said:What fucking checkpoints? You have a quicksave! The loading times were terrible only if you were playing on a 386. And cutscenes? Seriously? Are you actually talking about Max Payne 3? I never liked prologue missions too, but they weren't that hard (I was 12 when I played it, and didn't have to skip anything).
I just muted my TV for this part, and every time I fell into the abyss I prayed to every God that I don't believe in that it would be the last time I had to play it.SaneAmongInsane said:So I've been replaying Max Payne. It's rather hit and miss, for all the charms that I like about it there are a TON of flaws that I'm amazed it's had two sequels. The load times are terrible, the lack of check points, the ingame cutscenes you can't skip.
The worst offender though is the 2nd nightmare level. Not only is it an ungodly maze, you can't fucking see anything and when you fall into the abyss the cry baby lets off an ear shattering wail.
When I was a little kid, I just said fuck it and used the level cheat code to skip it. This time I kept playing until I beat this fucker, and it was the least amount of fun I've ever had playing a video game. Seriously, if they have video games in hell this level will be apart of it.
Anyone else have a level in a game they out right loathe to the core?
Ah, next time please specify that you are talking about a shitty console port.SaneAmongInsane said:no Quicksave on the PS2 man. And everytime you die you have to re-load, a long 13 seconds.Major_Tom said:What fucking checkpoints? You have a quicksave! The loading times were terrible only if you were playing on a 386. And cutscenes? Seriously? Are you actually talking about Max Payne 3? I never liked prologue missions too, but they weren't that hard (I was 12 when I played it, and didn't have to skip anything).
And there are some in-game cutscenes that are unskippable.
My main problem with the fade section was the stupid blur effect they used.I guess the best way to describe it is if you don't wear glasses and you put on someone's glasses and everything goes blurry.It's funny at the start but after a short while your eyes start hurting from trying to focus.Combine that with the fact that the fade section is overly long and not particularly fun and it just becomes a chore to play throughteebeeohh said:this is something that is brought up a lot when it comes to annoying levels and i just don't get it, i always found the fade to be rather easy and you get free stat-points and it's not actually puzzles since it's basically enter an area, grab the shapeshift, go to area where this is needed and repeat 3 more times. and look everywhere for free stuff.
I'm amazed only one person said this.Jacco said:Halo: Combat Evolved. The Library. Fuck that level.
Its boring and repetitive and there's nothing to look at. And by the third door I had to wait at while Guilty Spark took his sweet fucking time opening it while I was getting swamped by aliens with no backup, I was fuckin DONE with that level.
Next time don't just assume everyone is a PC elitist....Major_Tom said:Ah, next time please specify that you are talking about a shitty console port.SaneAmongInsane said:no Quicksave on the PS2 man. And everytime you die you have to re-load, a long 13 seconds.Major_Tom said:What fucking checkpoints? You have a quicksave! The loading times were terrible only if you were playing on a 386. And cutscenes? Seriously? Are you actually talking about Max Payne 3? I never liked prologue missions too, but they weren't that hard (I was 12 when I played it, and didn't have to skip anything).
And there are some in-game cutscenes that are unskippable.
Yeah but you can get around the inta-kill bullshit have the time by lobbing a grenade into the next room... or alternatively use the cheat codes.rutcommapat said:I just muted my TV for this part, and every time I fell into the abyss I prayed to every God that I don't believe in that it would be the last time I had to play it.SaneAmongInsane said:So I've been replaying Max Payne. It's rather hit and miss, for all the charms that I like about it there are a TON of flaws that I'm amazed it's had two sequels. The load times are terrible, the lack of check points, the ingame cutscenes you can't skip.
The worst offender though is the 2nd nightmare level. Not only is it an ungodly maze, you can't fucking see anything and when you fall into the abyss the cry baby lets off an ear shattering wail.
When I was a little kid, I just said fuck it and used the level cheat code to skip it. This time I kept playing until I beat this fucker, and it was the least amount of fun I've ever had playing a video game. Seriously, if they have video games in hell this level will be apart of it.
Anyone else have a level in a game they out right loathe to the core?
Although, this isn't my least favorite part of Max Payne. At one point you have to jump over some insta-kill wires, shoot some bad guys, shoot some more bad guys, and then ride an elevator pointed awkwardly upward shooting the oncoming insta-kill wires (If you miss a single one it's back to the start. And half the time you don't even know if you're shooting at the right place. And the game isn't known for its accuracy anyway, so shooting those fucking things was like trying to throw a pencil at a baseball pelted directly at your face), then shoot more bad guys, then shoot MORE bad guys, and repeat. And you had to do ALL of this, without any checkpoint between it.
Weirdly enough, despite this I still like Max Payne 1 more than Max Payne 3.