Now before anyone starts jumping to conclusions and starting flame wars, hear me out.
The question: Why would developers make a handheld game as opposed to a console/PC game? Is there a place for "serious" handheld games anymore?
Video games have changed a lot over the past few years. There was a time when handheld consoles were legitimate platforms for making serious games. There were games like Pokemon, Phoenix Wright, Castlevania, MGS: PoOPS, countless RPGs, so on and so forth. People didn't mind playing long, immersive games on handheld platforms, even if they just sat at home the entire time.
But these past few years, with the rise of smartphones like iPhones and Androids, there've been an increasing number of casual games in the handheld market, and now they pretty much dominate the market. These days, you'd only see people play casual games on their handheld devices, like Angry Birds or Bejeweled. Handheld games have undoubtedly become something to simply pass the time and have some fun while on the go, rather than to deliver a full blown gaming experience. On top of that, smartphone games are only a few bucks, whereas handheld console games cost way more, alienating that market even more.
With consoles and PCs, they've gotten to the point where everyone has big HDTVs with surround sound systems and big comfy couches, and/or $1000 PC setups with giant monitors and gaming mice/keyboards/headphones. When someone wants to play a truly immersive game with great visuals and sound, they'd go home to their gaming setups and play some epic games.
So where does this leave "serious" handheld games? Why play a serious game on a tiny screen with tiny speakers, when you could play something on your giant HDTV with surround sound?
This is also a decision that game developers need to make. If you're going to make a serious game, are you going to make it for a handheld console, or on console/PC? What are the benefits of a handheld game over a console/PC game?
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As for me, I'm not sure what to think. Maybe I'm completely wrong about this and handheld gaming is as healthy as ever. But personally, when I want to play a good game, I wouldn't look for a handheld game, I'd want a PC/console game. I haven't even bought a handheld since the original GBA. Also, there are some games on handhelds that I'd like to play, like Ghost Trick and Zelda: Phantom Hourglass. But I have to wonder: Why did the developers decide to put those games on handhelds in the first place? They're severely limiting the game's capabilities and even the consumer's experience by doing so.
For example, there's supposedly going to be a BioShock Infinite game on the PSVita. But why? Why make that type of a game, an immersive shooter, on a handheld? Well, I guess we don't know if it's a shooter or not, but still.
I understand that one advantage is that handheld games are less expensive to make, which allows developers to try something new and experimental. But couldn't developers do that with XBLA/PSN as small downloadable games, like indie games? Doing so would allow their low-budget games to be played on huge screens with surround sound, and even have it available to a much larger market.
What do you guys think?
The question: Why would developers make a handheld game as opposed to a console/PC game? Is there a place for "serious" handheld games anymore?
Video games have changed a lot over the past few years. There was a time when handheld consoles were legitimate platforms for making serious games. There were games like Pokemon, Phoenix Wright, Castlevania, MGS: PoOPS, countless RPGs, so on and so forth. People didn't mind playing long, immersive games on handheld platforms, even if they just sat at home the entire time.
But these past few years, with the rise of smartphones like iPhones and Androids, there've been an increasing number of casual games in the handheld market, and now they pretty much dominate the market. These days, you'd only see people play casual games on their handheld devices, like Angry Birds or Bejeweled. Handheld games have undoubtedly become something to simply pass the time and have some fun while on the go, rather than to deliver a full blown gaming experience. On top of that, smartphone games are only a few bucks, whereas handheld console games cost way more, alienating that market even more.
With consoles and PCs, they've gotten to the point where everyone has big HDTVs with surround sound systems and big comfy couches, and/or $1000 PC setups with giant monitors and gaming mice/keyboards/headphones. When someone wants to play a truly immersive game with great visuals and sound, they'd go home to their gaming setups and play some epic games.
So where does this leave "serious" handheld games? Why play a serious game on a tiny screen with tiny speakers, when you could play something on your giant HDTV with surround sound?
This is also a decision that game developers need to make. If you're going to make a serious game, are you going to make it for a handheld console, or on console/PC? What are the benefits of a handheld game over a console/PC game?
--
As for me, I'm not sure what to think. Maybe I'm completely wrong about this and handheld gaming is as healthy as ever. But personally, when I want to play a good game, I wouldn't look for a handheld game, I'd want a PC/console game. I haven't even bought a handheld since the original GBA. Also, there are some games on handhelds that I'd like to play, like Ghost Trick and Zelda: Phantom Hourglass. But I have to wonder: Why did the developers decide to put those games on handhelds in the first place? They're severely limiting the game's capabilities and even the consumer's experience by doing so.
For example, there's supposedly going to be a BioShock Infinite game on the PSVita. But why? Why make that type of a game, an immersive shooter, on a handheld? Well, I guess we don't know if it's a shooter or not, but still.
I understand that one advantage is that handheld games are less expensive to make, which allows developers to try something new and experimental. But couldn't developers do that with XBLA/PSN as small downloadable games, like indie games? Doing so would allow their low-budget games to be played on huge screens with surround sound, and even have it available to a much larger market.
What do you guys think?