BrotherRool said:
I think if you have mouse and keyboard controls that don't completely suck, but you actually mention somewhere that it's best with a gamepad, that will probably remove a lot of the criticism. When I read reviews and they say 'this is a bit weak but because it was obviously designed for use with such and such control scheme' I think that neuters a lot of the weight of the argument. I might be a little put off if I didn't have a gamepad myself but I wouldn't think it's a bad game from the review. So the trick is to make sure if gamepad is best that the people who play the games and talk about them to other people didn't just play with mouse and keyboard and not realise that the alternatives would have been better.
I've been thinking a lot after making this thread, I actually have enough ideas to make it work on controller, keyboard and mouse, and just keyboard (for those who only have laptop mousepads).
I'll definitely be saying that it was originally designed with a gamepad in mind.
Nielas said:
What game genres on the PC benefit from using a controller?
Not specifically genres but off the top of my head.
Top Down Games (either work well though)
Bullet Hell Games (either work well though)
Games that have static cameras.
Games that have independently controlled cameras that are not directly related to gameplay (Dark Souls is a good example)
Platformers
Ports of console games (for those who are transitioning)
Side-Scrollers (Platformers, 2D Castlevania, 2D Metroid, Contra)
Jadak said:
What the heck is 2nd person in terms of gameplay? Wouldn't that just be that you're playing a second character watching who's with the main character of the narrative? In other words, still first person, but not the main character?
I meant to say 2D side-scroller. Thank you for pointing that out.
Angelous Wang said:
Then create a playable (doesn't need to be perfect) default set-up for mouse and keyboard.
Then (like a most games these days) build in a function to manually re-bind controls to whatever mouse and keyboard set-up people want to use.
rhizhim said:
dont give them pre defined key configuration options like ride to hell retribution. that just sucks ass.
Phrozenflame500 said:
As a primarily keyboard+mouse gamer, it's not inherently a bad thing. But I recommend at least decent keyboard+mouse support. With the keyboard you just need to give us the ability to rebind keys and you're all set, the mouse is more difficult, but as long as it's playable it'll do.
porous_shield said:
I second this. Just give us the ability to rebind the keys and we're all set. I've seen so many games where certain keys aren't bindable or they don't recognize every button on a mouse that has more than just the standard set.
Honestly I rather use a keyboard and mouse to play just about any game rather than a gamepad so if the keyboard and mouse controls are competent, than I won't be playing it.
It amazes me that developers think that's acceptable, especially if the game is a port.
That should go on the list of "things not to do in games" along with: bad checkpoints, unskippable cutscenes, and unnecessary moral choice systems.
rhizhim said:
and dont exaggerate on the "press the shoulder buttons at the same time to hack into x" thing. that is a bad thing to do with keyboard and mouse. see 007:legends.
What about "hold X and press Y to ___" ?
rhizhim said:
i recommend you to play those two as to learn how not to design a game.
That's a good idea.
rhizhim said:
when they are on sale, of course...
I laughed, very good sir.
sethisjimmy said:
I think it's fine, as long as you allow for the use of keyboards like you mentioned. It doesn't have to work well with the keyboard, but the option is always appreciated, and I think less people will complain that way. You could put some kind of notice that the game is best played with a gamepad at the start up screen just so people are aware.
Allowing mod support might also be a plus if you've got a good community. They might be able to find tune keyboard controls better than you could.
I only suggest these options because there are always going to be those people that use keyboard and mouse regardless of the game, genre, or control layout, and those people get annoyed when it seems like developers are restricting them or being obtuse for some reason (even if that isn't the case).
You just need to be transparent about it, let people know why you decided to develop with that control scheme in mind, let them have the option to attempt other controls for themselves, and be open to new ideas.
Yes. In my mind, mod support is necessary.
Angelous Wang said:
I would also recommend allowing mapping at least 5 mouse buttons for people with razors and such.
Definitely.