Yeah I have an issue with precision shooting on console. My hand/mouse/eye coordination is way better than my thumb/joystick/eye coordination. The only games where I can recall not having as much issue was Red Dead Redemption, and the Mass Effect series. I dont coun't the inFamous games, because they weren't FPS's, but I didn't have much issue with their aiming system.
Overall I avoid FPS games in general, but totally avoid them on consoles, mostly because of this aiming issue.
No, most console shooters are dumbed down to deal with the worse input. They either provide ample autoaim or just make the content not remotely threatening, neither one is terribly good design. They aren't hard at that point, just boring.
When I first started playing console FPSes the controller gave me hell (then again, that was my first time dipping into console playing at all, so the controller was hard to pick up anyway), but I've adjusted to it much more the more console FPS time I've put in (which makes sense, since practice or at least repetition should improve performance). Haven't put in enough time to accurately say which one is 'better' yet.
I like to think that I'm proficient in shooter games with both mouse controls and console controls and I learned both control types about during the same time.
I know that I played a lot of Metal Gear Solid 2 with which I learned aiming with a controller, even though aiming one's gun is a secondary gameplay function. I know that I was pretty good when I managed to beat Halo 2 on Legendary with the highest 'look sensitivity'. Halo is also the only shooter series that I personally prefer playing on a console, partly for the same reasons that cikame mentioned.
Anyway, I think the only solution is practice, practice, practice and having fun doing so, if possible.
And if that entails playing on the lowest difficulty, so be it.
I've played The Last of Us on easy and died quite often. Though I think it was more due to the game's inherent difficulty and my carelessness rather than any control issues.
I can't aim worth a damn on a console. Doesn't matter if it's first or third person though first seems to be much worse. Too many years of the Kb/m combo I guess. When playing Dead Island on the ps3....I struggled in the city when dealing with humans even when using the gun specialty character. On the PC version, I was headshoting dudes with no points sunk it gun skills with the melee character.
I'm sure it's something I can eventually overcome but there's very few shooter games on consoles that I want that don't eventually make it to PC.
This is why I try and buy or wait for games to come out for the PC. I cannot aim or hit anything at all with a controller. For Red Dead I had the shooting set tot he easiest settings and pretty much always failed the "save the person from hanging" events because I had to aim at the rope, not the person.
On PC, I usually play a pretty mean sniper and can headshot like no one's business. On consoles? I'm lucky if I hit the boradside of a barn.
I don't play console FPS games just because my aim isn't as good as it is on the PC. I mean there's an obvious reason for this (KB+M is just plain old more accurate than dual sticks) but I also just have very little experience with playing FPS games on console as it is, so my aim is just plain old bad.
Also, being unable to precisely control your turn speed easily is annoying.
I remember the auto-aim function for Dead Red (or is it Red Dead?) Redeption and how silly it was.
Quite literally you pushed a button and Marsden aimed right at some poor bastard's chest. A little nudge of the stick put the crosshair directly between said bastard's eyes.
The flip side is that its normal aim was so awful that with the sensitivity maxed it took you five hours to make a complete 360 degree turn.
Seriously, if they made a better game this sort of thing would be unnecessary. However, Rockstar gets away with substandard handling because "cool story, brah!" GTA IV wasn't all that great in the controls department, either.
You can turn the auto-aim off, but when I did that I was left with horrible, unresponsive aiming. IT's no wonder it never got ported over. They couldn't adequately translate that to a mouse and keyboard.
No, most console shooters are dumbed down to deal with the worse input. They either provide ample autoaim or just make the content not remotely threatening, neither one is terribly good design. They aren't hard at that point, just boring.
You can turn the auto-aim off, but when I did that I was left with horrible, unresponsive aiming. IT's no wonder it never got ported over. They couldn't adequately translate that to a mouse and keyboard.
I don't see how it wouldn't translate to mouse and keyboard. I mean, the problem with a stick is that you can't "snap" your aim, it's a consistent motion that requires timing rather than precision.
I imagine it would have translated just as well as any other console -> PC FPS. Like Battlefield or CoD.
I haven't used my Xbox 360 much for over a year, I only play when my nephew/cousin comes over and plays some CoD. After the first five minutes of getting used to the controls I tend to start mowing everyone down with ease. I do use the controller on some of my PC games but only driving/action adventure games etc.
Oh and after each game I usually get angry people sending me messages about camping or something. I have no idea what they mean so i just go back to playing ARMA on my PC.
I tend to rely more on thinking/map knowledge than just snapping aim around like you can on a PC arena shooter.
You can turn the auto-aim off, but when I did that I was left with horrible, unresponsive aiming. IT's no wonder it never got ported over. They couldn't adequately translate that to a mouse and keyboard.
I don't see how it wouldn't translate to mouse and keyboard. I mean, the problem with a stick is that you can't "snap" your aim, it's a consistent motion that requires timing rather than precision.
I imagine it would have translated just as well as any other console -> PC FPS. Like Battlefield or CoD.
Depends on the game. Dishonored and TES games have terrible feel to them on consoles to me. Most 3rd person games are fine, but first person games seem to be a bit... off. I'm glad DUST 514 has K&M support 'cause playing that with sticks is fhgbsfjsjbfsdl
I would say I find shooting using a controller annoying for me to get used to rather than difficult. I dislike the feel of thumbsticks for aiming so it takes a while for me to get into the swing of things and along with that come a multitude of deaths when my thumbs freak out with their new found responsibility. After that initial suckage I'm good to go unless there is a length of time between play sessions and I have to train myself again.
After spending time with a controller, getting back to aiming with the mouse for me takes some getting use to as well.
I don't get past the training stage, I get too frustrated. If I ever try to get into console gaming more extensively (which I highly doubt) I will have to either buy a trackball controller or take a standard controller apart and make a mouse and keyboard out of it.
I prefer using a controller and even I have trouble with playstation 3 shooters. something about the analog sticks just feels way too... rolly and loose. I do like the sticks on the 360 controller a lot better. They're feel a lot more controlled and responsive. Wont be using one to play TF2 anytime soon but if it's something like borderlands or skyrim where twitch aim doesn't matter too much I find it to be more comfortable.
Maybe its just a matter of growing up with it. Im fairly good at most FPS games...on consoles. I played MW3 during a free weekend on Steam using mouse and keyboard and learned what it meant to truly suck...playing Black Ops 2 free weekend on steam with my 360 controller, far better experience. Maybe if I didnt become a more legitimate PC gamer only last year (in addition to console gamer mind you) Id be on the side of keyboards over controllers. (I hold its preference more than anything though)
I used to think I was awful, then I got to play with my cousin, that basically only plays on console and considers gamepads perfect for FPS and then I found out I'm not as bad as I thought I was, or he was not as good as he though he was. But analyzing it better, he simply wasn't trying or expecting to do anything very efficiently, fast or awesome anyway so whatever he was trying to do he was being able to do, therefore he found gamepads perfectly fine for FPSes. Me, trying to point at stuff as fast as IRL, definitely wasn't being able to do 20% of what I was trying Being an avid FPSer on PC, where headshots and moving combos are normal stuff, makes anything that can be done with gamepad either absolutely awful or meh at most.
So, long story short, it's expected that PC players will be rating their aim abilities with gamepads very low regardless of their actual skill, because their performance expectations for FPSes are a lot higher and just unrealistic for gamepads.
Edit:
Btw, this player is what I consider to the the best gamepad player ever. He plays duels on Quake Live against mouse players, and he was ranked #1 worldwide in Quake 4 for XBox for as long as it lasted, and he's also a pro fighting player. He uses a self-built driver to use the XBox controller on PC, so he can tweak every single speed, deadzone and acceleration setting to perfection.
One of his missions is to prove and show publishers that console FPSes don't need to be dumbed down or have hideous amounts of auto-aim because gamepad users can play just fine too.
For a PC player, the fact he can even aim is not only amazing but even scary. But if you didn't know he was using a gamepad and watched that footage (which he cut from an overnight session playing DM), you'd simply get him for an average player.
This is myself, learning to use a thumb trackball so I can building myself a gamepad with one. This footage is cut inside YT editor from the other clips I uploaded, which make for about 2 hours of video. Note that I've been using the trackball for FPS games for about 100hs total over the last 2 years, of which 80 or so were on single player or coop (MW2, Borderlands 1&2, Stalker, Bioshock Infinite). Consider that this thumb trackball is NOT made for gaming (none really are) and is a bit too small, ideally it should be the size of a poll ball to give a perfect balance of speed and precision (equivalent of having a decently sized mousepad).
My side of the coin is that consoles should have trackball controllers as default so console FPSes don't need to be dumbed down or have hideous amounts of auto-aim because with trackballs, gamepad users can play just fine too.
Actually, apart from other technical and bureaucratic issues, even cross-platform would be made possible . But of course, none of us or whoever else shares the same ideas will be heard by publishers or platform holders because it's against their business plans to have skill gaps widened for their titles.
Well, if anybody does want to see professional controller players against professional mouse players, there's this "experiment" from just 10 months ago. First game starts at 12min, but there talk from 5m30s that explains what's going on which's relevant:
http://www.twitch.tv/thenextlevel/b/339673273
Further, if anybody is interested in digging deeper into the subject, I have a bunch of links for articles, studies, videos and forum discussions on the subject:
Actually when I play a shooter on my PC I plug in a PS3 controller, as aiming with a mouse and using a keyboard feels cumbersome to me. Its mostly the Keyboard, having keys to far away feels like I have to stop my character to switch weapons or pull out a grenade Ect ect. While with a controller everything is all right there.
I didn't grow up on PC gaming however was a console scrub till about a couple of years ago so that might be it.
I don't think you should be upset about Uncharted, it's weird how they handle the genre: enemies constantly run at you if they wield shotguns, they throw grenades at you a lot, they hide, retreat and generally play dirty. I ragequit it a few times to be hones, but they are awesome if you can bear with it. The Last of Us is made in a way that lets you feel the difficulty of survival so yeah, you might die. As far as I see, ND as a developer generally respects how games used to be, you died from time to time so it is hard at times. I've played most PC games with a PS3 dualshock just because I like it, but I still had difficulty. I just think it's not a shame to turn the difficulty down if you cannot progress as fast as you want or you can just take the opportunity and get more awesome with the controller.
Shooters are harder with a controller, its a known fact, that's why there are no unified PC-console multiplayer servers, because all tries ended up being catastrophically in favor of the keyboard-mouse gamers. That is why a lot of people buy adapters for consoles to plug in their PC peripherals. Just get familiar or buy one of those.
I'm used to M&K FPS so when I first played them with a pad I was a total mess, I had to practice to get used to it and even now I wouldn't class myself as a good player. That said I still play alot with a pad since many of the SP FPS games like Chronicles of Riddick and Bioshock Infinite are designed to be played with a pad, since mouse aiming is very quick it destroys the pacing of these games making gameplay rather boring.
3rd person shooters I always play with a pad, imo the genre especially cover shooter subgenre suits pads better than a m&k similar to hack and slahers. I did use M&K to play Dead Space however.
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