Let me just say now, Korea has a huge host of other games they play on PC. Hell, Starcraft is starting to be in its death throes over there, with League having largely taken its place over the last couple of years due to KESPA doing some stupid thing that both don't allow non-Koreans to compete in addition to not really allowing new blood to rise up internally.stroopwafel said:Asia(China, Korea, Japan) is a completely separate market with vastly different supply and demand. Those markets are pretty much the 'doom' scenario for the western market unless you really like Starcraft or dating sims with underage animoe chicks on a tiny screen. Also the PC sales figures in your link include browser games and in-game purchases of World of Nerdcraft so that deviates quite far from the sales of 'core' games we were talking about here. And even when you include that garbage the game sales on consoles still outperforms PC.BloatedGuppy said:http://www.businessofgames.com/market-intelligence/game-sales-to-reach-113b-in-2018/
Just looking at China alone, whose game market is equal in size to the US, PC's have more combined revenue then every other platform combined. In North America, they generate more revenue than any single console, it's only when "consoles" are taken together in aggregate that this changes.
Yeah, that's a scary thought but a different discussion for a different day. When money-making schemes on cellphones provide a risk-free alternative to AAA-game development there is a very really danger of publishers diverting their resources away from game development. See Konami. I believe this to be a bubble though, One that will eventually burst and hopefully bankrupt the companies that made themselves dependent on it.King.com got sold for more money than STAR WARS. Their Q1 revenues were higher than the sales numbers for some of the games on that list of the top selling games of all time.
I assume you meant PC? In my opinion, GTA V handles terribly on consoles. For example, driving while shooting is atrocious with a dual stick controller. But the game handles like a dream with mouse and keyboard. Most third person games handle far better with a mouse and keyboard. Assassin's Creed, MGS V, Splinter Cell, etc.MrGalactus said:The big thing most people point out is that PC has greater capacity for shiny graphics and the what have yas, which is fine, but so far as i can tell, GTA5 on a PS4 and a PC plays exactly the same, has exactly the same amount of features, exactly the same number of pedestrians and stuff like that, looks exactly the same, but PS4 has less rough edges, controls worse, and has a worse online community, absolutely infested by hacking.
I actually think the opposite. I find the analogue sticks to be far preferable to the keyboard and mouse in third person games. I find they work smoother and I appreciate the gradual movement they provide over the all or nothing of the K&M. In the end if all comes down to options and I appreciate having them on the PC.Ambient_Malice said:I assume you meant PC? In my opinion, GTA V handles terribly on consoles. For example, driving while shooting is atrocious with a dual stick controller. But the game handles like a dream with mouse and keyboard. Most third person games handle far better with a mouse and keyboard. Assassin's Creed, MGS V, Splinter Cell, etc.
Its been said it is unplayable on XBone due to the texture and object pop in, didn't hear about control issues.Ambient_Malice said:In my opinion, GTA V handles terribly on consoles. For example, driving while shooting is atrocious with a dual stick controller.
A: Please point to the source where you saw CD Projekt Red say they needed the console version of The Witcher 3 to survive. I'd genuinely like to see it.stroopwafel said:Again it boils down to what kind of games you want to play. If you want to play strategy games, or old games or a lot more indies then PC is the platform of choice. However most people get excited over AAA releases and you're just lumping them all in the same category. The Witcher 3 is an AAA release and even CDPR admitted(probably one of the most PC devoted developers out there) that they wouldn't be able to make this game without the marketing incentives of consoles. PC gaming represents only a small part of the pie and in no way mandates 50 - 100 million dollar investments that they would never be able to recoup without versions of the game on consoles.
Most triple-A PC releases are just fine, and in fact most see the PC build being superior to the console builds. The only reason this perception of "PC ports are always bad" is because the small handful of titles that DO get gimped ports have a spot light shown on them, bringing them to the forefront of discussion. The vast majority of triple-A games release without issue.Since there is no single, dedicated corporation pushing games to sell their system PC versions of games also fall way short of advertising that is necessary to reach the public. No publisher would ever invest a shit ton of money in a game for a system that no corporation had a vested interest in. It is the reason why PC versions of AAA games are so often half-baked and/or are released like half a year later. Simply b/c the PC version is the lowest on the publishers priority list.
So games like LoL and Dota bringing in untold millions each month, for several years, somehow aren't as "profitable" as console-centric triple-A games?Games are eventually made to turn a profit and PCs simply don't have the reach and marketing incentives that warrant development of games that cost over 50 million dollars to make.
Yet, those same big publishers are often the ones afraid of innovating and trying new ideas because their modus operandi is to find one thing that works and continue to churn it out until people stop buying it. The big publishers aren't innovating when they release yet another damn Assassin's Creed, Halo, or Call of Duty game. They're sticking to the status quo.So PCs don't 'drive innovation' for the simple reason it's not commercially feasible to do do so.
Not all PC gamers like Dark Souls. Quite a lot don't. And even if they did, this is a bad example. You've no idea if From Software would or wouldn't have made the game on PC had the consoles not existed. You're making a judgement on the legitimacy of PC gaming from an entirely baseless assumption.Take a game like Dark Souls; loved by PC gamers but would have never seen the light of day without consoles or even Sony Japan who published(and funded) it's predecessor Demon's Souls.
Starcraft 2, The Witcher series, the Half-Life series, the Team Fortress series, the Left 4 Dead series, the Warcraft series, the Diablo series, the Doom series, Rage, the Crysis and Far Cry series, and countless others would like to disagree.Every AAA game is ultimately made with consoles(or rather the companies behind it that market the game) in mind.
Well, PC i backwards compatible with everything. So there's definitely that. I personally love having a world of old games at my fingertips. No console will ever have that kind of library. As for steam, it's really a matter of tagging your wishlist and keeping watch on the sales. I also like that if you're PC gaming, and get stuck, you're never that far from a walkthrough.MrGalactus said:So I've taken a last true dive into PC Gaming, and I mean it this time. I've bought myself a painfully expensive big stupid super computer, and i've been playing about a week now. But now i need some help.
So Steam is a little disappointing, so far as i can tell old games stay $20-30, and it doesn't do a whole lot to help you find games you could be interested in. Not to mention, most of them have no demo. Steam brings up a really strong feeling of infinite arcade syndrome, where as soon as anyone tells me to think of something, I cant think of anything. I'm not sure I know what games i like anymore.
Then there's the issue of buying used, which, for a start my computer doesn't come with a CD thing, so it isn't going to happen, but finding a PC game on disc is a challenge to begin with. I could pick up a classic PS2 game for maybe $3, that could cost me $20 on Steam.
The big thing most people point out is that PC has greater capacity for shiny graphics and the what have yas, which is fine, but so far as i can tell, GTA5 on a PS4 and a PC plays exactly the same, has exactly the same amount of features, exactly the same number of pedestrians and stuff like that, looks exactly the same, but PS4 has less rough edges, controls worse, and has a worse online community, absolutely infested by hacking.
Then Mods are great, but these days with paid mods creeping up, soon there'll only be DLC.
So, whats the deal? What makes this system worth 4 PS4s with money left over for a pretty big TV? What can I do to use this thing properly? What piece of the master race gaming platform am I missing here?
stroopwafel is just confused, it is no wonder, console centric media made consoles out to be the Witcher's savior, like CD Project Red had one foot in the grave already.Vigormortis said:A: Please point to the source where you saw CD Projekt Red say they needed the console version of The Witcher 3 to survive. I'd genuinely like to see it.
It would have happened, just Witcher 3 would not have been as big as it is, as a side note they also said the same thing for a console only release.If the consoles are not involved there is no Witcher 3 as it is, we can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.
http://www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-onDeveloping only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else - they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game.
I think your quotes may have broken. The first quote is mine but the latter two are not.Strelok said:stroopwafel is just confused, it is no wonder, console centric media made consoles out to be the Witcher's savior, like CD Project Red had one foot in the grave already.Vigormortis said:A: Please point to the source where you saw CD Projekt Red say they needed the console version of The Witcher 3 to survive. I'd genuinely like to see it.
It would have happened, just Witcher 3 would not have been as big as it is, as a side note they also said the same thing for a console only release.If the consoles are not involved there is no Witcher 3 as it is, we can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.
http://www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-onDeveloping only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else - they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game.
The quotes stemmed from the downgrade accusations which CD Project Red admitted openly.
They are from the article, what CD Project Red said about consoles and The Witcher 3.Vigormortis said:I think your quotes may have broken. The first quote is mine but the latter two are not.
I think that's a rather disingenuous perspective. Planetside 2, FPS and MMO. PC exclusive, slowly making its way to the PS4 only because it was successful on the PC first.stroopwafel said:Again it boils down to what kind of games you want to play. If you want to play strategy games, or old games or a lot more indies then PC is the platform of choice. However most people get excited over AAA releases and you're just lumping them all in the same category. The Witcher 3 is an AAA release and even CDPR admitted(probably one of the most PC devoted developers out there) that they wouldn't be able to make this game without the marketing incentives of consoles. PC gaming represents only a small part of the pie and in no way mandates 50 - 100 million dollar investments that they would never be able to recoup without versions of the game on consoles.
Again, this is actually another point in favour of innovation on the PC. Marketing and advertising it is well known focus on 'focus groups', and building games to those focus groups, which results in things like the Assassin's Creed series where the same damn game has been released probably 20 times now, just with a new skin and maybe 1 different gimmick each iteration, because you need to NOT innovate to be 100% certain that your game will sell enough to earn back your 50 million dollar investment. That budget isn't a blessing for innovation, its a curse, because you have to earn every cent of it back. As you say later, games are about making money, and innovating doesn't make money. It risks it. Far safer to spend much smaller budgets on that, and save the big budgets for the 'sure hits' that you won't let stray too far from what is accepted already. As I said, look at Consoles, look at PCs, look at the games on each. Tell me which has the more varied ecosystem of games. Its not consoles. They are notoriously samey with their games, because they feel they need to make all their games the same to follow the latest fad, and try and cash in on it. Its something that has been talked about for years at this point.Since there is no single, dedicated corporation pushing games to sell their system PC versions of games also fall way short of advertising that is necessary to reach the public. No publisher would ever invest a shit ton of money in a game for a system that no corporation had a vested interest in. It is the reason why PC versions of AAA games are so often half-baked and/or are released like half a year later. Simply b/c the PC version is the lowest on the publishers priority list.
Thing is, games don't need to cost $50 million dollars to innovate, nor to turn a profit. Civilization V was innovative for the 4X genre. Hexes, multi-turn combat, complete rebalance of everything in the series so far, eventually a new custom religion system... Sure, MAYBE those features had been done individually in one or two very old games, but look at 4X games before Civ V, and after, and some of those features that were well received are now just a core part of the genre.Games are eventually made to turn a profit and PCs simply don't have the reach and marketing incentives that warrant development of games that cost over 50 million dollars to make. So PCs don't 'drive innovation' for the simple reason it's not commercially feasible to do do so. Take a game like Dark Souls; loved by PC gamers but would have never seen the light of day without consoles or even Sony Japan who published(and funded) it's predecessor Demon's Souls. Every AAA game is ultimately made with consoles(or rather the companies behind it that market the game) in mind.
That is b/c pretty much everyone has a PC(or laptop) and social media account so you expand the audience to soccer moms, kids, elderly etc. and their Bejeweled/Farmville/Candy Crush browser crap which obviously increases the numbers tremendously. However I thought we talked about quality games here not shovelware. If you look at people who are willing to buy a new AAA releases you see the sales figures are higher on consoles.Vigormortis said:B: Steam alone, as of last year, has over 125 million active accounts. That's more than PSN has in registered accounts, and over double what Live has. And this isn't taking into account the number of active accounts on Origin, GoG, Uplay, WoW, LoL, Minecraft, World of Tanks, and any number of other services and games on PC. I honestly fail to see how you can claim PC gaming is a "small part of the pie". That claim has been utter bullshit for over half a decade now.
If "most people" get excited over triple A releases, why do indie-developed games like League of Legends, Dota 2, World of Tanks, Angry Birds, etc, bring in vastly larger player numbers and net profits than titles like Halo and Call of Duty?
Fair enough but it are always the same tired examples to 'prove' how AAA-games are failing. What about Batman, Human Revolution, Dark Souls, Witcher 3, Last of Us, MGS5 etc. all really awesome games that wouldn't exist without consoles?Yet, those same big publishers are often the ones afraid of innovating and trying new ideas because their modus operandi is to find one thing that works and continue to churn it out until people stop buying it. The big publishers aren't innovating when they release yet another damn Assassin's Creed, Halo, or Call of Duty game. They're sticking to the status quo.
You've no idea if From Software would or wouldn't have made the game on PC had the consoles not existed. You're making a judgement on the legitimacy of PC gaming from an entirely baseless assumption.
Pretty irrational thing to do, frankly.
Starcraft 2, The Witcher series, the Half-Life series, the Team Fortress series, the Left 4 Dead series, the Warcraft series, the Diablo series, the Doom series, Rage, the Crysis and Far Cry series, and countless others would like to disagree.
I don't 'hate' PCs just got ripped off in 1993 by someone from the mustard race with long hair, a Pepsi and a Daikatana T-shirt. (poor joke I know.Look, I get it. You like consoles and hate PCs.
Lol this has got to be a joke. The Nintendo of the past(nes/snes/gameboy) sure they were pushing innovation but modern Nintendo with its overreliance on antiquated IPs(or rather, just Mario) that comes out once every blue moon on a flopped console left high and dry by Nintendo itself(while trying to monetize every item some schmuck on Youtube tries to make about one of their games); yeah, they are just a shadow of their former self.Joccaren said:About the only Console & company I will give the title of innovation to is Nintendo and their products. Because, as you said, its not commercially feasible to drive innovation. Nintendo just don't give a shit. They've made a ton of commercial flops due to innovation, but they just keep going at it.
What the hell do Facebook games have to do with what I said? I pointed out that Steam alone has more active users than Live and PSN have registered users. Factoring in Facebook and other users only widens that sizable gap, it doesn't diminish it.stroopwafel said:That is b/c pretty much everyone has a PC(or laptop) and social media account so you expand the audience to soccer moms, kids, elderly etc. and their Bejeweled/Farmville/Candy Crush browser crap which obviously increases the numbers tremendously. However I thought we talked about quality games here not shovelware. If you look at people who are willing to buy a new AAA releases you see the sales figures are higher on consoles.
I'll be honest. I laugh a little every time I see the words "core gamer". It's such an falsely elitist and exclusionary phrase.See above. Candy Crush is the best selling game of all time and cost nothing to make, nor does it initially cost anything to buy. It simply taps into that reptilian part of the brain that rewards addictive behavior and made King billions of profit in microtransactions. Even Call of Doodle doesn't get anything near that level of garbage. The 'gaming' landscape is diverse and encapsulates anything from F2P, shovelware, browser games, MMOs etc. all of which PC/phone/tablet is 'King' but for the sake of argument we talked about 'core' games here; the ones enthusiasts talk about on websites like this one. Again, the games that wouldn't be feasible without consoles.
Again this claim that these games wouldn't exist without consoles. You're basing your entire argument on an assumption. You've nothing to show that backs up this claim. Not a thing. Yet you keep using it as the crux of your argument. It's just...baffling.Fair enough but it are always the same tired examples to 'prove' how AAA-games are failing. What about Batman, Human Revolution, Dark Souls, Witcher 3, Last of Us, MGS5 etc. all really awesome games that wouldn't exist without consoles?
Again, an assumption. If Sony Japan hadn't funded the game, who's to say another company wouldn't have?Not at all. If Sony Japan(a console manufacturer) didn't fund Demon's Souls than Dark would have never existed either and that is even ignoring the fact that PCs have no single company to market the game that would be necessary to receive a budget in the first place. It's a console game marketed as a console game.
I'm genuinely starting to wonder what it is that you believe constitutes a game being triple-A. If games like World of Warcraft and Team Fortress 2 don't, then I'm truly baffled. But regardless, I'll still address your points here.The only exception on your list is The Witcher but all the other games are either decades old, strategy games, FPSs, MMO's and variations of the same game. All of which PC indeed excels at. Though again modern AAA FPS-games wouldn't be feasible without consoles.
You realize that reinforces the idea that you hate PCs, right? That you'd hold a grudge for 22 years.I don't 'hate' PCs just got ripped off in 1993 by someone from the mustard race with long hair, a Pepsi and a Daikatana T-shirt. (poor joke I know.)
Since apparently popularity, quality, profitability, notoriety, or fame aren't indicators of what constitutes a "core game", care to share with the rest of us what does?stroopwafel said:Also the PC sales figures in your link include browser games and in-game purchases of World of Nerdcraft so that deviates quite far from the sales of 'core' games we were talking about here. And even when you include that garbage the game sales on consoles still outperforms PC.
The IP thing isn't a sign of lack of innovation. Mario, between games, has at times innovated more than entire AAA publisher libraries. Its also released a number of similar games within the IP.stroopwafel said:Lol this has got to be a joke. The Nintendo of the past(nes/snes/gameboy) sure they were pushing innovation but modern Nintendo with its overreliance on antiquated IPs(or rather, just Mario) that comes out once every blue moon on a flopped console left high and dry by Nintendo itself(while trying to monetize every item some schmuck on Youtube tries to make about one of their games); yeah, they are just a shadow of their former self.