PC Games Need Investment to Succeed, Says RTS Legend

Logan Westbrook

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PC Games Need Investment to Succeed, Says RTS Legend

Total Annihilation [http://www.amazon.com/Total-Annihilation-Pc/dp/B00001XDTY/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287060353&sr=1-1] creator Chris Taylor says that StarCraft 2 [http://www.amazon.com/Starcraft-II-Wings-Liberty-Pc/dp/B000ZKA0J6/ref=sr_1_1?s=videogames&ie=UTF8&qid=1287060188&sr=1-1] shows how successful PC games can be when there's some monetary muscle behind them.

There's an old saying that you have to spend money to make money, and Taylor thinks that that is especially true when it comes to core PC games. He believes that if developers and publishers were willing to invest big money into PC titles, then sales will inevitably follow.

He held up StarCraft 2 as an example of a game that proves his point, and said that the RTS genre was considered to be on its last legs until Blizzard brought it back in a massive way by spending a ton of money of making and publicizing the game. "[T]here's a kind of chicken and egg thing here," he said. "Blizzard spends around $100 million-plus, so of course they're going to do $300 million in sales."

It wasn't just Blizzard who enjoyed the success either. Taylor said that months before StarCraft 2 launched he saw a surge in the level of interest in RTS games. "It's like a dividend," he said. "Same idea; our phone was ringing off the hook on the ramp up [to StarCraft 2's release]."

StarCraft 2 is certainly an example of how well PC only games can sell, although to suggest that success is directly proportional to the amount of investment is perhaps a little simplistic. APB also reportedly had $100 million spent on it, and it crashed and burned just a few months after release, showing that what you spend the money on is just as important as how much you have. But Taylor's core point - that if developers and publishers supported PC games better, sales would go up - has a lot of truth to it.

Source: CVG [http://www.computerandvideogames.com/article.php?id=269696?cid=OTC-RSS&attr=CVG-News-RSS]



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laryri

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Starcraft 2 is also the sequel to one of the most popular and critically acclaimed games of all time so it is safe to say there is a margin of error when using it as an example.
 

roekenny

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One factor in a good PC game another is a a less restrictive DRM, ability for players to mod the hell out of it and easy to host servers.
 

Jonny49

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He forgets that Starcraft 2 was also...well, Starcraft 2. The highly anticipated sequel to one of the most critically acclaimed and commercially successful games not just on the PC but of all time. Not to mention it took 10 years to make.

But I do see his point...
 

JeanLuc761

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Slaanax said:
This just in people buying more games = better sales figures!
That wasn't the point of the article. He's basically saying that publishers/developers need to support PC games more if they want higher sales figures. Part of that support is the willingness to invest more money into the production.
 

Azhrarn-101

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roekenny said:
One factor in a good PC game another is a a less restrictive DRM, ability for players to mod the hell out of it and easy to host servers.
StarCraft 2 has fairly restrictive DRM as games go, your Battle.net account means everything to that game and it won't work properly without logging in (the offline option doesn't work well at present, it forgets the authentication each time you turn off the PC).
But unlike most large publishers, people are probably more willing to trust Blizzard than most other publishers in existence, they generally won't screw you over. I know that Blizzard is technically part of Activision, but they are almost entirely independent within that organisation.
 

Analogfantasies

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JeanLuc761 said:
Slaanax said:
This just in people buying more games = better sales figures!
That wasn't the point of the article. He's basically saying that publishers/developers need to support PC games more if they want higher sales figures. Part of that support is the willingness to invest more money into the production.
To that, I say, "See Minecraft."

It seems to me that lots of independent developers with zero backing have been making popular games on the PC the past several years. Could they all do better with the same financial investment as SC2? Possibly. But the general idea behind this seems to be that a game must have a big budget if it wants to succeed right now, and that just is not the case.
 

DTWolfwood

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The pedigree of Blizzard helps me think. And also a massive existing fan base.
 

Exort

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Analogfantasies said:
To that, I say, "See Minecraft."

It seems to me that lots of independent developers with zero backing have been making popular games on the PC the past several years. Could they all do better with the same financial investment as SC2? Possibly. But the general idea behind this seems to be that a game must have a big budget if it wants to succeed right now, and that just is not the case.
How often does a game like minecraft comes along? The industry can't rely on something so unpredictable.
 

Sgt Pepper

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Analogfantasies said:
To that, I say, "See Minecraft."

It seems to me that lots of independent developers with zero backing have been making popular games on the PC the past several years. Could they all do better with the same financial investment as SC2? Possibly. But the general idea behind this seems to be that a game must have a big budget if it wants to succeed right now, and that just is not the case.
Agreed - One of my fave games is Mount and Blade (and it's sequel/expansion Warband) - Might have cost more than Minecraft but it still didn't have the stellar budget of SC2 and yet it's still an awesome game with a considerable and loyal fanbase.

Supporting PC games goes far beyond the finances of it (as the aforemention APB shows) - supporting the PC platform means making quality games of depth and gameplay. Then comes getting people to know about it, not necessarily by huge marketing campaigns but some times as simple as taking advantage of Steam for example.
 

Dectilon

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That Starcraft 2 would sell tons on initially is a given, but continued sales can probably be attributed to how they've crafted the single player experience. It takes points from RPGs, having a lot of characters and dialog in and outside of missions. It's pretty terrible dialog, but that sort of campaign structure is very unusual for a strategy game.

SF4 pretty much single-handedly revived the fighting game genre, and if given careful consideration to what blizzard did right with sc2 I think quite a few developers will be able to ride the wave. RTS players generally stick to one game since there's so many more things you need to be aware of to be even reasonably competitive. Trying to pull players from one game to another will usually fail, so I think the makers of new RTS' need to make sure their game has a rock solid single player experience so that anyone can pick it up and enjoy it.
 

Robyrt

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I think Chris Taylor is just bitter because GPG's last few games had the budget shot out from under them. (Hence the execrable Space Siege and the unpolished Supreme Commander 2.) Meanwhile, anyone who can pitch a "WOW killer" gets $100 million and they still can't make a good game.
 

Credge

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Dectilon said:
That Starcraft 2 would sell tons on initially is a given, but continued sales can probably be attributed to how they've crafted the single player experience.
I'm betting on the absolutely huge multiplayer to be blunt.
 

Worgen

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Whatever, just wash your hands.
who the hell thought that rts games were dead? Relic has been making them for years and all of their games have been fucken awesome
 

Delusibeta

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Exort said:
How often does a game like minecraft comes along? The industry can't rely on something so unpredictable.
World of Goo came close, and I'm predicting Super Meat Boy to be very popular. Although it's very much a case that unless you have got a cast-iron brand (i.e. Call of Duty) you can't just shovel out more of the same.
 

Legendsmith

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Haha. As I opened this link I made a bet with myself that it would be Chris Taylor. Supreme Commander Forged Alliance is one of my favourite games of all time. (however, SupCom 2 can go to hell).

This is so true, publishers ignore PC then point out that PC is doing badly so why should they invest?
 

cobrausn

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Also, minecraft is a success because the community saw it's potential. That game now has around 4 million in 'investment' money.

In it's current state, it is fun, but I would not have paid 10 dollars for it with no free updates and expansions.