Eh, not really. Both books and film are mediums that carry far more detail within them than video games do. Gameplay gets in the way. It's just the nature of the beast. There has never and will never be a video game that is as beautifully told and fleshed out as something like Catcher in the Rye or 1984 were.AdeptaSororitas said:Actually. I think a video game is EXACTLY the media needed to challenge the audience. In a book or movie you're passive, but in a video game you ARE the protagonist.
..AdeptaSororitas said:Think about it, you are an interesting, probably likeable character and then BAM, it's revealed that you are a pedophile. It would color all the actions that came before and after it. And that is an experience ONLY video games can deliever.
An apt question. We can all agree that Pedophilia is a negative trait and does currently survey as the be all and end all of what we define as evil. But at its heart Pedophilia, no matter how sick it might be, is still a sexual fetish. And while we may not be able to relate to this, it is likely that every person can relate to having a secret that by the reality of its very existence places great strain on its holder. This ?guilt? can be a very powerful motivator. It is as simple as having stolen something like candy to as complex as stealing food feed your family.SillyBear said:Which would completely ruin the feeling that it was "you" experiencing the video game. If I am in control of a character and am making their decisions, then all of a sudden it's revealed the character is a pedophile - I'm going to be automatically distanced from them. I can't relate to that trait at all. And protagonists need relatable traits. They can be negative traits, but they still need to be relatable and you still need to be able to invest interest into the character. A pedophile wouldn't do that. That's crossing the line.
How is seeing the world through a pedophile's eyes even intriguing or interesting anyway? What can we possibly gain from it?
I think this guy's got it. It would just be gratuitous.The Pinray said:It's working for him, guy. We're only adding to the views.mythgraven said:Pretentiousness
Anyway, I wanted to add that a character focused around their sexuality is sad. And saying something like "Oh he's a pedophile SUCH DEPTH." What depth? It's different, yes. But there are so many other ways to add depth. That's just "depth" for the sake of "depth," which in and of itself is shallow.
I'm wasting my time on this thread.
Anywho! Yeah, OP with the surprisingly fitting username, nice try, fella.
Except it's "dost," not "doest," so.holy_secret said:It's "Methinks thou doest protest too much".viranimus said:Reworded Shakespeare for context said:Methinks thine doth protest too much
Why can't anyone get the second person singular conjugation right?
I don't mean to be rude. This just catches my attention in a bad way just like hearing a knife scratching porcelain or a child cry.
How does one define "natural"? Do Pedophiles and serial killers not naturally exist in our world, however immoral? Just because something is immoral doesn't mean a game shouldn't explore it. MANY games use violence in a way that does not necessarily endorse violence. In the same way, a game about a pedophile could deal with the subject manner in a mature way that does not endorse its practice.SnakeoilSage said:Being a pedophile isn't a "characteristic." Characteristics are personality traits, or facial features. Pedophilia is a mental sickness that isn't any more natural than a serial killer.
Take your Nomolestol and go to bed.