Pen & Paper

Recommended Videos

Sonicron

Do the buttwalk!
Mar 11, 2009
5,132
0
0
summerof2010 said:
I've always been a bit wary of pen and paper RPGs. I may just be spoiled by my history with consoles, but it seems like playing with action figures taken to the next level. And the next level involves doing a bunch of trivial calculations every time you scratch you bum. Also, and this may still be because of consoles, I like my fantasies to be private. Single player mode, please.
Don't get me wrong, I do enjoy a tightly designed, story-heavy singleplayer video game, but it's like Sark said in his post, it's someone else's fantasy... pen & paper RPGs give you a more or less loose framework in which you move and behave like you would, not the game designer. Also, the first time I played one of these it was unnerving for me to see just how much my own imagination had apparently dried up over the years, and these RPGs have actually been helping me revive my creativity inch by inch.

Trifixion said:
Indeed. DnD in various incarnations since the late 70's, Gamma World, MERP, Rolemaster (favorite system of all time), Call Of Cthulhu, Chill, Star Wars D6, Twilight 2000 (absolutely no relation to the sparkly vampires), Shadowrun, Cyberpunk 2020, Top Secret, Paranoia, Hero System/Champions, the original Marvel Super Heroes, Superworld, Silver Age Sentinels, Mutants And Masterminds, Teenage Mutant Ninja Turtles and Other Strangeness, Boot Hill, Vampire: The Masquerade, Werewolf: The Apocalypse, Demon: The Fallen, Fluffy Bunnies: The Hopping (okay, that one's not real), Aberrant, Big Eyes Small Mouth, Feng Shui, All Flesh Must Be Eaten, Discworld, HackMaster, Ninja Burger, Kobolds Ate My Baby, and Munchkin.

Oh yes, and Macho Women With Guns. I have to appreciate a game with a skill called "Hit Things With Other Things."
I heard people speak of this Twilight RPG with nothing but praise, I'm anxious to get my hands on a couple of people to play it with.

Also, some of those titles are ridiculously awesome. I mean, Ninja Burger? That's just too good to be true. xD

PaulH said:
- Heresy snip -
I honestly can't make that comparison because I've never tried D&D (in any incarnation), what with me not being a big fantasy fan and all; I gravitate more towards sci-fi and the appealing surreality of stuff like Unknown Armies.
However, I can say that once you get into the groove the mechanics of Dark Heresy work well. It can be difficult at times to walk the line between railroading and making the framework too loose, but the expansion books give you a huuuuge amount of material to work with and to expand your horizon as a GM.

WittyInfidel said:
Lots of good times. Lots of fond memories. Met some of my best friends through P&P gaming, even met my wife.

I've had people try and tell me P&P gaming was dead. Don't you dare believe them.
Never. Never ever ever. Those who say stuff like that just didn't bother to look hard enough. Can't say I've met a girlfriend through this awesome hobby, let alone a prospective wife (too young to be thinking about that anyway), but who knows what the future brings. I can safely vouch for the friends thing, though. :)
 

Talshere

New member
Jan 27, 2010
1,063
0
0
Sonicron said:
Talshere said:
... and my games club trailed its first ever Deathwatch game yesterday (Sunday) using tutorial campaign and premade toons. Was a right blast :D and while the DM cant be there regularly I look forward to playing it again, though I do think the healer is penalised in renown for being a healer : /
Yeah, we played that tutorial campaign as well, or at least the framework of it. My Techmarine even managed to talk that Magos into not attacking us, which freed us up to return him with us to the watch fortress instead of just his memory coil. ^^
Btw, I don't think the Apothecary is penalised in renown... our group's "healer" is an ill-tempered Blood Angel, whose battle frenzy helped us out of more than one tight spot already, and he's been rewarded accordingly.

Grounogeos said:
Call of Cthulhu. One of our players is already insane; maybe starting with a max Sanity of 25 wasn't such a good idea.

Vampire: The Requiem. Already had to reroll a character... in retrospect, I should've started running instead of trying to shoot a werewolf in the face when I was standing right in front of him.
I'm one of the few internet creatures who never really had any close contact with the whole Cthulhu business. Is it fun?

As for Requiem, I never played it, but I did hear good things about it. Hopefully we'll have a GM for it in the near future.

We played a different campaign to you :p

I was an ultramarine (woot....-.-) apoc. Bonus renown was granted at the end of the mission for things like, "did the most damage to the brood-lord", "killed a gene-stealer in 1 round of combat", it was possible to double your renown through bonuses like that (base renown for the mission was 4 for achieving all objectives inc secondary and opportunity which we all got), and as the apoc I didn't hit a single one despite the fact in all probability we would have failed the mission had I not been there, and we certainly couldn't have achieved all the objectives, as I used my Honor the Codex ability boost the effectiveness of a PDF assault meaning we didnt need so many squads to neutralise on objective so we could send the last PDF to take the final one (we were running out of time so couldnt possibly have done tham all without this).


I hear Cathulu is very good for Zombie survival and the like.
 

Gildan Bladeborn

New member
Aug 11, 2009
3,042
0
0
Right now I'm in the middle of a 4th Edition D&D game with a bunch of guys from the network department at my university (including my father), some of their friends, one former employee, and the former employee's wife - that's been going on for about 2 years now. I came in as the new guy who didn't own any of the books when I started gaming with them, but my natural aptitude for analyzing and exploiting rule systems has led to me understanding the details of their character sheets better than they do (in some cases because I created a 'better' version of their character sheets and handed it to them). I compulsively create new characters and level them up just to see what options are available, for science.

In the past I've GMed in a couple of online Dark Heresy campaigns, and I still compulsively buy all the FFG 40K RPG source books and supplements (Rogue Trader, Deathwatch) even though I'm unlikely to actually play them any time soon. I just like reading through them, for fun!

PaulH said:
Out of curiosity, I bought Rogue Trader and Dark Heresy a couple of weeks ago and I thought it would be fun to run a RT campaign. But I was wondering overrall how the core game mechanics work in comparison to, say, D&D 3rd ed/3.5?
I gather you haven't really gone through the rules yet then? The core mechanics of those systems are vastly dissimilar - with D&D, you have hit die (d4, d6, d8, d10, d12), BAB (Base Attack Bonuses), AC, saving throws, etc - D&D is all about the core mechanic of leveling up and increasing your base stats while simultaneously expanding a character's options (raising/training in new skills, picking feats/spells).

Leveling up... doesn't work like that in Dark Heresy/Rogue Trader/Deathwatch (the systems are all inter-compatible). For one thing, they refer to the various tiers as "ranks", but that's just a cosmetic difference - if you're playing a 3rd level fighter in 3rd Edition D&D, you don't get to "improve" your character until you hit the magic XP total for 4th level (apart from finding better gear or what have you). 4th level fighters with the same base stats and equipment are automatically going to be "better" than a 3rd level fighter - you have a series of plateaus and discrete jumps in performance at regular intervals over time.

In Dark Heresy et all, your origin (race) determines your initial statistics, your profession (class) determines your starting skills/talents (skills/feats) and gear, as well as the pool of upgrades you'll have available to you as you progress through the game. If your initial roll of the dice (d10s, the only dice these systems use) lands you with 11 wounds and a Ballistic Skill of 43, those values will never ever ever go up on their own. Your stats are your stats, unless you improve them via spending XP on advancements. Essentially you're presented with a table of options: A list of improvements to your core statistics (with varying costs for any given stat depending on what character class you are playing) that is available at any time throughout your character's life, and a table of possible upgrades to your skills or talents (and occasionally new traits or other unusual advancements), each with a cost and possible prerequisite.

You spend experience as you get it, and XP can be used for things that improve investigation skills, combat effectiveness, learning trade skills, you name it. The various ranks? All those mean (in general) is that once you've spent (not acquired) X amount of XP on advancements from your initial pool of options, you now qualify for an additional table full of more options - you can still pick advancements from any table you have access to though.

There are loads of other differences - hit success is determined by a roll against your own skill at attacking things, not a defensive stat of your opponent (though they do still get to try to dodge in most cases), armor absorbs damage rather than making it harder to hit you, all tests involve trying to roll a number as low as possible (01 is seriously the best thing you can possibly roll in a skill test) unless it's your damage roll (which is either a d10 or a d5 (so a d10 you divide by 2)), tables galore, critical vs regular damage (complete with a series of table for each hit location and damage type!), all actions use the same "pool", and of course all the rules for things like cybernetic enhancements, sanity and corruption... but the character leveling system is going to be the most prominent major difference between those systems. Folks with a background in D&D need to unlearn a lot of assumed concepts when it comes to how Dark Heresy characters work.
 
Feb 14, 2008
1,278
0
0
I am, as a matter of fact, running a Vampire: The Requiem campaign as GM at my school. We start out a few hundred years after the formation of ancient Rome.
Other than that, I'm both currently playing and LARP'ing Masquerade campaigns.
I'm getting really into GURPS 4e as of late and I'm hoping to run a Genius: The Transgression or an Exalted campaign soon.

I like GM'ing.
 

Rakkana

New member
Nov 17, 2009
1,316
0
0
I played a few of those book rpg ones. And me and a friend are currently setting up our first Dnd game.
 

Sonicron

Do the buttwalk!
Mar 11, 2009
5,132
0
0
Talshere said:
We played a different campaign to you :p

I was an ultramarine (woot....-.-) apoc. Bonus renown was granted at the end of the mission for things like, "did the most damage to the brood-lord", "killed a gene-stealer in 1 round of combat", it was possible to double your renown through bonuses like that (base renown for the mission was 4 for achieving all objectives inc secondary and opportunity which we all got), and as the apoc I didn't hit a single one despite the fact in all probability we would have failed the mission had I not been there, and we certainly couldn't have achieved all the objectives, as I used my Honor the Codex ability boost the effectiveness of a PDF assault meaning we didnt need so many squads to neutralise on objective so we could send the last PDF to take the final one (we were running out of time so couldnt possibly have done tham all without this).
... Didn't the GM see the kind of support your Apothecary gave? To me it sounds like something I'd have rewarded with a Renown point regardless of what the rules say; I'm finding that as a GM you shouldn't slavishly stick to the rules, at least in some cases, and go with what works best for the group and its individual members. Maybe you should talk about that with your group's GM.

On a somewhat related note: Curse you, Uni! I just signed up for the courses of the coming semester, and my crappy schedule leaves me no choice but to ditch two of my three RPG groups! :mad:
 

Talshere

New member
Jan 27, 2010
1,063
0
0
Sonicron said:
Talshere said:
We played a different campaign to you :p

I was an ultramarine (woot....-.-) apoc. Bonus renown was granted at the end of the mission for things like, "did the most damage to the brood-lord", "killed a gene-stealer in 1 round of combat", it was possible to double your renown through bonuses like that (base renown for the mission was 4 for achieving all objectives inc secondary and opportunity which we all got), and as the apoc I didn't hit a single one despite the fact in all probability we would have failed the mission had I not been there, and we certainly couldn't have achieved all the objectives, as I used my Honor the Codex ability boost the effectiveness of a PDF assault meaning we didnt need so many squads to neutralise on objective so we could send the last PDF to take the final one (we were running out of time so couldnt possibly have done tham all without this).
... Didn't the GM see the kind of support your Apothecary gave? To me it sounds like something I'd have rewarded with a Renown point regardless of what the rules say; I'm finding that as a GM you shouldn't slavishly stick to the rules, at least in some cases, and go with what works best for the group and its individual members. Maybe you should talk about that with your group's GM.

On a somewhat related note: Curse you, Uni! I just signed up for the courses of the coming semester, and my crappy schedule leaves me no choice but to ditch two of my three RPG groups! :mad:
I discussed it with him afterwards and he did agree. I was the first time ever anyone in our group had run this game so sticking to the rules doesnt hurt.
 

Ironic Pirate

New member
May 21, 2009
5,541
0
0
Never really done it, mostly due to my friends not being nerdy enough.

I'd try it if possible, but there seems to be a bit too much math for what I consider enjoyable.
 

Macgyvercas

Spice & Wolf Restored!
Feb 19, 2009
6,102
0
0
I used to play D&D, but the group kinda fell apart. I'm trying to find another group.

I play Chivalry & Sorcery, and I'm a Human Cleric.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
I love RPGs. In high school I played a ton of World of Darkness titles, plus Call of Cthulhu and a few others. In college and beyond I expanded to D&D, Mutants and Masterminds, Star Wars...

Haven't played anything in a while though.
 

scarius

New member
May 27, 2010
8
0
0
currently i am playing in

heros unlimited 2
pathfinder
marvel superheros

and i am running

spycraft
call of cthulhu
bug hunters

also ninja burger is fun as and munchkin