Penny Arcade called it

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WhiteTigerShiro

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Sep 26, 2008
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http://www.penny-arcade.com/comic/2006/9/6/

From the comic's news post:
FFXII's Gambit System is, and I am not exaggerating for effect, the mechanism by which you relinquish control of the game.

The Final Fantasy series has been an nearly unbroken string of cinemas for several installments now, and with this new innovation they have managed to wrest even combat - that tawdry, unregulated brothel of player interaction - from our increasingly desperate grip. I am not a "Final Fantasy Hater," though such people exist - indeed, I believe many are currently employed at SquareEnix, where their evil labours on Final Fantasy XII have birthed darkness in a twisted mockery of The Holy Nativity.

A glance at today's comic will give you a taste of a savage and cyber future where the rubbery feeding tubes of SquareEnix - tubes which are at once part esophagus, part tentacle - latch on and then digest the Odin All-Father of gaming deities.

1up suggests in their recent preview that it's hard to know what the fan reaction will be, but one need not resort to nostradaman ambiguities to derive this one. It is going to sell out in every store until the stores get their next shipments, which will then sell out. The lines of merchandise will themselves create lines, except they will be lines of people instead, and their hands will clench on sweaty money. Reviews will rest high, like crowns, at 9.0 and above. No divine punishment will ever be meted out! The giant hammer will hang there, suspended, but not fall. Looking out from my tower - my robe resplendent, chin heavy in my palm - I will think of winter.

Even I - I, who have made myself a fortress against it! - feel that brand's dense core drawing me in. It's even set in Ivalice, which twists the knife. I want to summon spectacular creatures to war with violent root vegetables - or, at least, I am not opposed to their being summoned. I want to navigate convoluted familial bonds and fly in ships designed explicitly for that purpose.

Most of all, I want to do what's right.

And I love being wrong on things like this, so if it's really this amazing thing where you're, like, programming your guys or whatever, you'll tell me about it - it's not like I don't own a PS2. It may be physically difficult to pry out the Guitar Hero disc by this point, but I've been working out, and I think I've got what it takes.

(CW)TB out.
So here I am, looking for an older comic for a completely different subject, when I stumble into this little gem. I read the comic, and without knowing to what it actually referred, I thought of one thing: Demo Play.

Oh mighty Tycho, what is your next prediction?
 

Stevedave00

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Apr 20, 2009
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Final fantasy has been an exaggerated movie awhile now.

alot of folks 'round here might not take kindly to this type of thing >.>
 

AceDiamond

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Jul 7, 2008
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Once again, Demo Play is optional, and if you can't figure that out by now then maybe you should stop talking.
 

not a zaar

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Dec 16, 2008
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Tenmar said:
Well the game is old and I thought since the date was of today the discussion would of been on the latest Final Fantasy coming out.

Also you really didn't have a point for a conversation to start. Unless you like worshiping a company that lives off producing video game web comics.
Are you dumb or just trolling? Read the comic the OP linked, it was a strangely accurate prediction of the demo mode shit that Nintendo announced a few weeks ago for the next Mario title.
 

Silva

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Apr 13, 2009
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Quite a similar prediction, though it was hardly called on Nintendo-related grounds. We're talking entirely different publishers and programmers here.

Still, the tendency towards less interactivity isn't a major trend. The great majority of games released still have very little in the way of overdone cinematics and stupid luck-based systems. It's just something the hardcore are, I think, overly afraid of.

Like AceDiamond said (a bit rudely), it's not fair to complain about something that's optional anyway. Unless of course, that effects the multiplayer in some unchangable shape or form, and thus ceases to be optional. Of course, the OP never actually made a complaint, so it's not actually at fault here for anything like that.
 

Gyrefalcon

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Jun 9, 2009
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I used to adore this series and could not speak enough good of it. But FFIII (American) is the last one I really enjoyed except for tactics. And one scene summed it up for me. The amusement park scene where you could look out the window and see all the cleverness of the visuals the programmers, but DO absolutely nothing otherwise.

They seemed to be working towards making a movie that you clicked through. I hope it changes but one of the last versions I played...with the "super monsters" at the end, I gave up playing. I realized I was forcing myself through to simply say "I finished it" but lost any enjoyment long before. :( It's sad to feel that way about a series you once loved so much. I hope they will eventually go far enough in their experiments that they will recapture the elements that made it so irresistible in its early days.