You have said pretty much what I wanted to say.Elamdri said:I really couldn't disagree with you more. Not only are manuals NOT tutorials, but they're 100% inferior to tutorials. A manual is a repository for information; it can't teach you how to play the game.-Seraph- said:No..that crap is easily implied and should be intuitive. The manual is tutorial in written form, if you fail to put its advice to proper use, it's your own fault. You should know to dodge when you see an enemy try to take a swing at you, you don't need extensive tutorial to teach you this stuff. You can easily learn what to do by reading the manual, you can't equate learning video game mechanics with school work like so many people are foolishly doing.
Take the training course from COD: MW2. Yes, I could go through the manual and read what each button does, but just knowing what the button does is not the same thing as allowing the player to get a feel for how those functions work in an environment that won't punish them for failure. Telling me that the left shoulder button tosses a grenade doesn't let me figure out how far the grenade flies, what the damage radius is, yadda yadda. Telling me that I can release and re-pull the aim trigger to snap to a new target is fine, but until I see it in action, I don't have a way of appreciating how that functions.
The tutorial offers a way for the player to experiment and get their bearings in a game in a non-hostile environment. Just throwing the player right into the game and trusting them to read the manual is not only discouraging to new players, but it's lazy and sloppy game design.
Simply knowing what button does what is not the same as knowing the game mechanics or even close to knowing the best method of implementing those mechanics. A tutorial should teach you the ropes, let you get a handle on the game. A tutorial that doesn't tell you what you need to know until it is too late is poorly designed.
A manual is a good way of giving you the very rough basics and a more detailed insight into the facts and figures, it should not be used in lieu of actual in game experience. If simply reading the manual gave people a complete understanding of game mechanics most multiplayer games would be a much more even place.