People Never Shut Up In Bioshock Infinite

Ninjat_126

New member
Nov 19, 2010
775
0
0
Salakayin said:
To be fair to Artyom, I take it more as he just chooses not to speak. He seems a fairly introverted character even before the main plot-line of events in the game. I imagine the events of the game don't really tend themselves to much more of that, all things considered. Although technically he does say a word outside the narration. It's just a well-timed curse as a train-cart-dealy comes crashin' down on him. It counts!
Oh yes, the train car. That always got drowned out (to me, anyway) by the nice little bug where you fall into the void immediately after that scene.

I'm thinking, in particular, of the time when he meets the Rangers, and instead of going "Hi! I'm Artyom, one of your comrades gave me this," he chooses to just wave the dogtags in their face. The same with the Anomaly, he doesn't tell anyone what Kahn showed him earlier, despite the fact that withholding it could have killed everyone. Still, it's pretty apparent that he does talk to people, just not in gameplay. How else did he make that deal with Bourbon, for one example.
 

samaugsch

New member
Oct 13, 2010
595
0
0
uguito-93 said:
I just hope that we aren't forced to stop everything we're doing to listen. That's what annoyed me about the audio diaries in the original, having to stay and listen to them in a quiet spot so that the combat didn't drown it out. Felt like too many unnecessary breaks in the flow of the game.
Most audio diaries don't force you to listen to them though. You can just pick them up and move on most of the time, or you can pause the game and listen to it then.
 

Salakayin

New member
Apr 1, 2010
79
0
0
Ninjat_126 said:
Salakayin said:
To be fair to Artyom, I take it more as he just chooses not to speak. He seems a fairly introverted character even before the main plot-line of events in the game. I imagine the events of the game don't really tend themselves to much more of that, all things considered. Although technically he does say a word outside the narration. It's just a well-timed curse as a train-cart-dealy comes crashin' down on him. It counts!
Oh yes, the train car. That always got drowned out (to me, anyway) by the nice little bug where you fall into the void immediately after that scene.

I'm thinking, in particular, of the time when he meets the Rangers, and instead of going "Hi! I'm Artyom, one of your comrades gave me this," he chooses to just wave the dogtags in their face. The same with the Anomaly, he doesn't tell anyone what Kahn showed him earlier, despite the fact that withholding it could have killed everyone. Still, it's pretty apparent that he does talk to people, just not in gameplay. How else did he make that deal with Bourbon, for one example.
That bug. So much hate for that void bug. I enjoyed the game quite a lot, but that fallin' into the infinite void was an annoyin' little thing.

I can give ya that some parts may have made a tad more sense if there was Artyom speakin', I agree. But I found overall that him choosin' not to speak for most of it actually helped quite a bit more then if he had been speakin'. I'm thinkin' of parts like refusin' the reward after that semi-escort mission of the child, where the nonverbal gesture speaks so much louder then anything that could have been said. But to each their own! Maybe I just enjoy that sorta deal more so then others, hehe.