I don't think so. I just find it annoying.Nutcase said:the point is the knowledge that you will lose everything if you die is extremely immersive in the right games.
That may be ideal, but I do not think it works in actual practice.Ideally, the player should fear death so much that they tread carefully enough to never actually die.
I don't think it works even as an ideal, but that may be just me who finds that to be the, well, antithesis of what I would want in a game.
I think largely the idea of character death is an illusion that doesn't even have greased tissue paper concealing it. Because no matter what, the risks are not real because you can always replay the level or the game in it's entirety.
I don't think character death is in any way a useful tool for designers to use because it just doesn't even apply anymore. The only reason to have character death is to allow repetition of the same actions carry some merit, like seeing how many Space Invaders you can shoot before you lose all three laser bases. But today's games with their plots and/or multi-leveled gameplay, repeating the same stage over and over again is no longer a virtue so much as an outdated annoyance. It's an old way of playing tacked onto new games and it's not a good fit. Games need to evolve beyond what they have been and be what they need to become.