We all know there are some gameplay mechanics or parts of a game that become a nuisance whenever they appear.
So, what are your biggest pet peeves when it comes to gameplay mechanics, etc?
For me, I'd say:
>Poorly implemented/unnecessary/insubstantial QTEs: While I loved the PoP reboot, the damn Warrior QTE was ridiculous.
>Arbitrary/non-arbitrary timed sections; sure, they are supposed to give a sense of urgency but merely force all players to conform to a reckless strategy. I am the kind of person who would prefer to pick off guards one by one silently, rather than be forced to storm through them a la the timed portion in CoD4.
>Escort quests in which the enemies all go after the person you are escorting/the person you are escorting is made of wax paper in terms of health.
So, what are your biggest pet peeves when it comes to gameplay mechanics, etc?
For me, I'd say:
>Poorly implemented/unnecessary/insubstantial QTEs: While I loved the PoP reboot, the damn Warrior QTE was ridiculous.
>Arbitrary/non-arbitrary timed sections; sure, they are supposed to give a sense of urgency but merely force all players to conform to a reckless strategy. I am the kind of person who would prefer to pick off guards one by one silently, rather than be forced to storm through them a la the timed portion in CoD4.
>Escort quests in which the enemies all go after the person you are escorting/the person you are escorting is made of wax paper in terms of health.