It's hard to explain if you aren't working with cameras that can change between the frame rates that these people are talking about, but let me try anyway. I've worked with a camera that can do 24 frames, 30 frames, and 60 frames per second. You can tell the difference between each one, and artistically, I *always* go for 24 frames during a narrative production. As he said, the look is sort of surreal. When he's talking about filling in the gaps, it's kind of a metaphor for filling in the frames, but as you said that makes no sense. It's more about filling in the gaps for what the artistic frame looks like compared to the realistic frame.lunncal said:Sorry, but i find this quote stupid. We're supposed to "fill in the blanks" of action in-between each frame? That's just stupid. When people say stuff like that, they are usually referring to leaving things to the viewers imagination, which makes sense. Sometimes people can imagine things far better than a movie/game/whatever can portray them, and the fact that it is left for the viewer to imagine makes it have an even greater effect than if they showed the scene on-screen.Kragg said:cool quote at the bottomNumachuka said:http://www.boallen.com/fps-compare.htmlSquid94 said:Sounds like a plan. Even though we're not supposed to be able to tell the difference beyond 30fps, I think it'll make the whole thing play out smoother.
Watch. Share. Destroy the ignorance.
"No way should films and TV be shot at 30fps. Unless you want No Country for Old Men to look like Days of Our Lives.
The goal of motion pictures is not to recreate reality, it's not even to show reality. I want to create a little psychic link between you and my pictures. I want to suck you into the world of the story, suspend your disbelief and make you forget about yourself and your life and just be in the moment of the film.
By not showing enough visual information, we force the brain into filling in the gaps... it draws you in even more. It's part of how you let go to the point where you can laugh or cry or feel tense or afraid or elated."
-Naim Sutherland
This does not apply to the frames between the frames we see on the screen. We aren't imagining extra frames between the frames that already exist. The only on-screen difference of having a higher frame-rate is that actions will appear slightly less jittery, and more lifelike. We lose nothing in having a higher frame-rate.
Maybe I'm just not understanding the quote fully, but it seems to make no sense. Please, correct me if I'm wrong with all this.
ah, out of context humour, how i love thee.Cyberjester said:The blacks are absolutely terrible in cinemas
There's some big leaps of faith here. Let's start with a little theory (wikipedia):j-e-f-f-e-r-s said:It is insofar as vinyl is analogue, whereas CDs are digital. Thus, a vinyl record accurately mirrors the original sound (which is analogue), whereas digital essentially takes snapshots of the original sound, and pieces them together. This graph shows what happens better than I can explain it:unwesen said:Yes, actually, "high bitstream" would put that back, if by that you mean larger sample sizes and higher sample rate. Sample sizes influence the dynamic range that's possible, sample rate the amount of "odd" frequencies you capture; combine both, and your harmonics are back. It's no surprise that digital audio recording tends to use larger samples + higher sample rate than ends up on the final CD. Try SACD recordings for comparison. That doesn't help the plain old CDs, but higher bitrate digital recordings can reproduce the original sound more faithfully.Spangles said:"It's similar to the moment when vinyl records were supplanted by digital CDs."
Huh?.. CD's was the worst thing to happen to real musical sound ever.
Cd's 'are' clinically sharper, but you lose the warmth and vibration of the upper and lower harmmonics.. and no amount of high bitstream will put that back.
I don't want movies as clinical as music has become.
You do understand, though, that the equalization required for vinyl also results in losses relative to the original sound, right? I'm not trying to argue which is "better", here, I really don't care (though I have prefrences). But I've found many vinyl enthusiasts to be under the impression that vinyl delivers an accurate representation of the original sound, and that's just not true, I'm afraid.
Higher bitrates can indeed get more faithful reproductions of the original source, but no matter how high the bitrate, you're essentially taking snapshots of the original sound, and piecing them together like a mosaic. While vinyl may not offer a total 100% accururate representation of the sound, the fact that it is analogue, and thus based off the original waveforms, not digital reconstructions of them, inherently means it will be a 'truer' representation.
I speak as someone who has an extensive digital library of music. There are many reasons to prefer CDs over Vinyl LPS: they scratch less eaasily, are more portable, you can listen to more than 20 minutes of music without having to change disc... but in terms of out-and-out sound, analogue methods of soundcapture such as as vinyl will always have the edge over digital.
But don't just take my word for it. Science tells us this is true.
Now put together that audio is usually sampled at 44.1 or 48Khz and that the human ear can not hear beyond 22Khz. Coincidence?A partial answer is provided by the Nyquist?Shannon sampling theorem, which provides a sufficient (but not always necessary) condition under which perfect reconstruction is possible. The sampling theorem guarantees that bandlimited signals (i.e., signals which have a maximum frequency) can be reconstructed perfectly from their sampled version, if the sampling rate is more than twice the maximum frequency. Reconstruction in this case can be achieved using the Whittaker?Shannon interpolation formula.
Film is just as discrete as digital, we do not have true analogue recording of images, it is the tape that is analogue, not the recording. It is just a difference in sensors and storage, for which digital is superior (as photography has already demonstrated). Both techniques use sampling though, which is the defining fasctor here and for instance the major difference between analogue and digital sound recording.Tupolev said:Particularly funny since this guy comes from an industry where analogue film, in the form of 70mm horizontal pulldown IMAX, still looks vastly superior than any digital distribution format they've introduced.Greg Tito said:"You get used to this new look very quickly and it becomes a much more lifelike and comfortable viewing experience. It's similar to the moment when vinyl records were supplanted by digital CDs."
They could probably just do a radio play or, hell, why bother? Just read the book.Zhukov said:Wait... what?Greg Tito said:"We've been watching Hobbit tests and dailies at 48 fps now for several months, and we often sit through two hours worth of footage without getting any eye strain from the 3D," Jackson wrote.
The Hobbit is going to be in 3D.
Eaarrg. Is that really necessary?
Indeed. While I also feel that digital recordings have sounded worse and worse over the years, it's mostly because of the Loudness War [http://en.wikipedia.org/wiki/Loudness_war], which ironically is a byproduct of CDs having less limitations. But that's the fault of human sound engineers (or their employers), not the format.kingmob said:There's some big leaps of faith here. Let's start with a little theory (wikipedia):
Now put together that audio is usually sampled at 44.1 or 48Khz and that the human ear can not hear beyond 22Khz. Coincidence?A partial answer is provided by the Nyquist?Shannon sampling theorem, which provides a sufficient (but not always necessary) condition under which perfect reconstruction is possible. The sampling theorem guarantees that bandlimited signals (i.e., signals which have a maximum frequency) can be reconstructed perfectly from their sampled version, if the sampling rate is more than twice the maximum frequency. Reconstruction in this case can be achieved using the Whittaker?Shannon interpolation formula.
The image you use is in short greatly deceiving. Your assumption that analog-to-analog is inherently truer is also really strange. I can record audio on a clay pot if I'd want, I think you can imagine how crappy that will sound though.
You most likely just prefer the sound of vinyl, there is no need to defend that with incomplete science.
And that's why everybody prefers books to movies.Kragg said:cool quote at the bottomNumachuka said:http://www.boallen.com/fps-compare.htmlSquid94 said:Sounds like a plan. Even though we're not supposed to be able to tell the difference beyond 30fps, I think it'll make the whole thing play out smoother.
Watch. Share. Destroy the ignorance.
"No way should films and TV be shot at 30fps. Unless you want No Country for Old Men to look like Days of Our Lives.
The goal of motion pictures is not to recreate reality, it's not even to show reality. I want to create a little psychic link between you and my pictures. I want to suck you into the world of the story, suspend your disbelief and make you forget about yourself and your life and just be in the moment of the film.
By not showing enough visual information, we force the brain into filling in the gaps... it draws you in even more. It's part of how you let go to the point where you can laugh or cry or feel tense or afraid or elated."
-Naim Sutherland
It's all in your imagination man. Its so close you probably wont be able to tell the difference in a double blind test.Spangles said:"It's similar to the moment when vinyl records were supplanted by digital CDs."
Huh?.. CD's was the worst thing to happen to real musical sound ever.
Cd's 'are' clinically sharper, but you lose the warmth and vibration of the upper and lower harmmonics.. and no amount of high bitstream will put that back.
I don't want movies as clinical as music has become.
not stating that this was fact or even my opinion btw, just thought it was interestingCalatar said:And that's why everybody prefers books to movies.Kragg said:cool quote at the bottomNumachuka said:http://www.boallen.com/fps-compare.htmlSquid94 said:Sounds like a plan. Even though we're not supposed to be able to tell the difference beyond 30fps, I think it'll make the whole thing play out smoother.
Watch. Share. Destroy the ignorance.
"No way should films and TV be shot at 30fps. Unless you want No Country for Old Men to look like Days of Our Lives.
The goal of motion pictures is not to recreate reality, it's not even to show reality. I want to create a little psychic link between you and my pictures. I want to suck you into the world of the story, suspend your disbelief and make you forget about yourself and your life and just be in the moment of the film.
By not showing enough visual information, we force the brain into filling in the gaps... it draws you in even more. It's part of how you let go to the point where you can laugh or cry or feel tense or afraid or elated."
-Naim Sutherland
It's also why blind people enjoy movies more than the rest of us.
Less visual information=more engaging? LOL NVidia, you've had it wrong ALL ALONG