Callate said:
Much as I cheer the sentiment, I'd like to hear more about the specifics of this "invest to play" thing before I give full credit to the source.
And while part of me would be thrilled to see legislation drive a stake through the dark heart of the exploitative side of F2P (especially those who would use F2P-style sales on top of standard-priced "entry" fees), I'm not at all sure a model has fully emerged yet that can take the place of the foundering AAA industry.
I do think Molyneux has a good point about what the F2P model is doing to the next generation of gamers, though.
I might be off on this one, but the way i read this "invest to play" is propost as a more honest name for "free to play".
It doesn't try to hide the fact that there will be asked for money at some point.
the way i see it, there are 3 type of "free to play" games
1: (masive)Multiplayer games
These games have dedicated servers that cost money (and lots of it)
They need a way to earn money.
these games need the steady income the most, but are in general the most fair about what goes behind the pay wall.
in general i find these the most fair, these games have a high server cost.
If no one would pay these games would disappear, but often you can play without paying just fine
2: The interactive banner ads.
You watch the banner or buy the premiun version, either way the company gets payed.
This is a bit of a mixed badge, some are just fine, others are annoying as hell.
3: The "free to download" games.
They don't charge you for downloading them, but they do charge money for just about anything else.
These games are often singleplayer tap games with timers were they give you the option to pay a small amount or die of old age before you enter the next round.