Owyn_Merrilin said:
OutrageousEmu said:
JaredXE said:
What's sad is that the Dreamcast was ahead of it's time. It had better graphics than any system out there and tried to do online multiplayer before Xbox did. Hell, it came with it's own built-in modem!
Yeah, its time. Evidently, 2001 was no longer its time - by that point there were three consoles more advanced than it.
It could have given the PS2 a run for its money, but it probably was weaker overall. It's like the Saturn; the Saturn did 2D better than any of the other systems, and while it was difficult to program for in 3D, when a dev knew what they were doing, it produced some of the best visuals of its generation (case in point, the Saturn version of Shenmue, which almost looked like a PS2 launch game.) The real problem is that Sega screwed up the transition from the fourth generation to the fifth generation by making all of the useless addons for the Genesis[footnote]The Sega CD was a pretty cool idea, but the 32X was a mistake. While it wasn't as bad of a system as everyone says it is, it was a terrible business move, since it confused people about Sega's real 32 bit system.[/footnote]. They never quite recovered from that mistake, and it's a real shame.
Thats a weak excuse. People always say that the 32X brought own the Sega brand, but gamers don't hold grudges like that. If a company is capable of launching a new console, if that new console is good, as well as being able to weather the future, then the past shouldn't matter, people will buy that console. The simple truth was, that Sega did not make a console as good as the Ps2. The Xbox and Gamecube managed to carve niches out by getting some high profile exclusives developed internally and externally, and the Dreamcast simply did not do that. Gun to your head - look at the Dreamcast library, for all its ups and downs. Is there a game in there that can compete, on levels of replayability, influence, scope, quality, all of that, with Halo, Metroid Prime, GTA III or Ico? If not, then you know why it died. The Dreamcast has a library built on fun, quirky little games, but when its time for the true meat of gaming, it didn't deliver. It was a system of a bygone era, standing on the precipice of a new age, an age it simply wasn't built to handle. An age of crime epics, of devoted love stories, of greek tragedies. Of tragedies of a galactic scale. An age marked by Metal Gear Solid 3, Persona 4, Sly 2, and Psychonauts - the new golden dawn of gaming.
The Dreamcast was still using CD's - there was no hope for it in the new millenia. Its death was a foregone conclusion the day Sony showed the world the Ps2 - all that was left was for Sega to recognise the inevitable and choose their time and place, preferring to go out on their own terms than with an inevitable whimper as it was finally refused to be stocked.