The only thing Souls about it is the level design. You attack with the face buttons. Blocking and parrying is L1/LB. Other than a lock on, not much else is Souls inspired. The director and Max has pointed out that Ninja Gaiden is this game's biggest inspiration. It shows.It's Souls. Can tell just by looking that you lock on with the shitty R3 toggle button, that the cam gets locked behind the character (blinding the player), that it's another "figure out the dodge button timing or die" game* (as opposed to finding your spacing like in Streets of Rage) and that the protagonist can't jump (which FromSoftware did not dedicate a button for until Sekiro). Attacks are obviously under the finger(s) rather than the thumbs again, since you will need as much access to the camera as possible with one so close.
*Betting attacks will seek you again, making you have to dodge all the time anyway. System like Streets would be impossible because of tiresome seeking.
Nothing wrong with that. I'm glad Simmons/YoVideoGames input was helpful to you. This will be a day once by for me when it comes out next year.Snark aside the 4th video was interesting and informative, u/BrawlMan.
Personally all of these games are just going in the mental pile of "I'll play them in 3-5 years when they're offered on PS+" but there's clearly a big market for this stuff.
Just a heads up: this game is going to be more of a 3D metroidvania/Dark Souls 1 level design structure. Simmons mentions it in his video. So it won't be level based like Nioh.This one gives me more Nioh vibes than anything else, like chinese nioh. Which actually is a game too, made by the Nioh people. Wo Long.
Ahh, interesting. I was thinking more about the gameplay than the level design when I described it being like Nioh, but that's good to know. Well either way, if the combat is fun I'm fine with any sort of level design.Just a heads up: this game is going to be more of a 3D metroidvania/Dark Souls 1 level design structure. Simmons mentions it in his video. So itwon't be level based like Nioh.
Phantom Blade Zero
Phantom Blade Zero is an upcoming Action RPG featuring deep and dark art style, fast paced combat, and a fictitious world blending Chinese martial arts and steampunk! Phantom Blade Zero is developed by S-GAME and its a spiritual rebirth of the Rainblood: Town of Death indie game that was...phantom-blade.fandom.com
Nioh is Souls too. Same crummy R3 lock-on that looks more at the ground the closer you go, same bloated HP for enemies and little HP for you (making you seek windows for estus flask equivalent), attacks changing direction mid-swing (forcing dodge), stamina, another run button instead of dedicated jump (because they can't remember action games before the sprinting in Demon's Souls). Can they jump at all? Same distracting, weird online features that are complicated to opt out of, same lack of easy pause even when alone.This one gives me more Nioh vibes than anything else, like chinese nioh. Which actually is a game too, made by the Nioh people. Wo Long.
It has a lot of the same dna but the combat system is a lot more complex with things like stances and a bunch of different moves and whatnot. Like it has the monster hunter basics that eventually souls also adopted with the stamina meter and the health drinks and having to learn patterns and roll or parry stuff right, but what it does with it is unique enough. And this game seems to also have an expanded movelist with a bunch of different moves.Nioh is Souls too.
Yes. It's all pointed out in the control layouts and properly translated. There are also environmental interactions you can do as well in combat.Can they jump at all?
Nioh, not PBZ.Yes. It's all point out in the control layouts and properly translated. There are also environmental interactions you can do as well in combat.
First Look At Phantom Blade Zero Controller Layout & Off-screen Gameplay
Here's a first look at the controller layout in S-GAME's upcoming action role-playing game, Phantom Blade Zero.twistedvoxel.com
Didn’t realize at first I posted that in the Wukong thread.