Since games are always trying to be more realistic I got to wondering what aspects of games will never ever change to accommodate the real world?
The first example I always think of is reloading. Whenever you reload in any game ever we see a character take a new clip and put it into the gun, while the clip taken out is gone. However, if that clip still had bullets in it, they still remain in your inventory. You can shoot two bullets out of the drum magazine on Hitman: Blood Money and then reload, pulling another drum magazine out of your stylish suit, and you can continue doing this until you're completely out of ammo.
Are there any other things like this that cannot be changed for fear of shaking up gameplay too much?
The first example I always think of is reloading. Whenever you reload in any game ever we see a character take a new clip and put it into the gun, while the clip taken out is gone. However, if that clip still had bullets in it, they still remain in your inventory. You can shoot two bullets out of the drum magazine on Hitman: Blood Money and then reload, pulling another drum magazine out of your stylish suit, and you can continue doing this until you're completely out of ammo.
Are there any other things like this that cannot be changed for fear of shaking up gameplay too much?