Pick a superhero and tell how you would make a great Superhero game from them.

immortalfrieza

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In the wake of Batman: Arkham City, a game which has proven itself to be the best Superhero game yet if not the best game ever, I've been contemplating how other Superheroes could have games made that could be as good as or even surpass Arkham City.

So I ask you, if you were to make a video game about a specific superhero, how would you turn it into something that could give Arkham City a run for it's money? This is acting under the assumption that you could make the game exactly like you wanted to, unlimited funds, no deadline, etc.

This is going to be long, but for me, I might as well start off with what seems to be the hardest superhero to make a proper game for, Superman.

First problem, in the past, Superman games have had a very difficult time making you actually feel like the kind of badass Superman without going overboard one way or the other. Either Superman is too ridiculously powerful for any enemy they throw at you to have much chance of beating you, or Superman is so weak that you can get beaten by enemies that shouldn't stand a chance against even the weakest version of Superman.

Solution: A balance, only have enemies that could hurt Superman and even eventually defeat Superman with enough time and numbers, and several that fly would be good. For example, robots, mutant creatures, Iron Man rip offs, those kind of enemies. Only the bosses, (details on those later) such as Superman's Rogue's Gallery should be on Superman's level or stronger but not to an unbeatable level. There shouldn't be any machine gun or thug type bad guys except maybe at the beginning during the tutorial, where they shoot at/punch Superman to no affect, bonus points if they run out of bullets and throw the gun at you, which would hurt slightly when it hit (prize to anyone that gets the reference).

There should be Kryptonite, such as robots made of it, Kryptonite weapons, and so forth, but it shouldn't just "there" to justify enemies being able to hurt Superman nor as debilitating as in the comics where Superman is all but completely helpless when he's anywhere near the smallest chunk of it.

Kryptonite should lower your statistics (more on that later) based on how much of it is there, of course that means that a prompt of some kind to notify you would be needed. For instance, light Kryptonite radiation from a rock around the size of a pebble, would lower your statistics slightly. about 5%. A moderate amount, about the size of a fist or so would lower it by 15%. A heavy amount, about the size of an arm would lower it by 30% and very slowly drain your health but only to about 1/4th. Last, a critical amount would be the size of a person, like a robot made entirely of Kryptonite, or bigger, lowering statistics by half and draining health faster, again only to 1/4th. This would give the player a weakness that fits with Superman lore but not be either insignificant or create an instant lose situation at the same time. Throwing in a Kryptonite resistant suit that would lessen but not remove the weakness would be good too.

A leveling system of some kind is a necessity. As I've said, Superman should be badass but never unbeatable at any point, you should be strong but have room for growth, yet even at max you should still be able to find challenges. Whether it's numerical or not there should be some form of statistics that determine the damage you deal and take, how fast you move, and so on, and be limited to super strength, durability, and flight at the start, earning more as you level up. For this reason it would be a good idea for the story to start from the origin story, when Superman is still learning how to use his powers.

Now for the bosses: first, while Luthor would most likely be the main antagonist, like Arkham City there should be as many of Superman's Rouge's Gallery as they can manage to stuff in and fluidly fit into the plot.
Second, the bosses should range from one on one fights against human sized enemies with similar abilities like General Zod to massive monsters, robots, vehicles, etc. (I can't think of a Superman villain for those, though the bosses don't necessarily have to be from Superman's Rouge's Gallery), and at least one that screws with your head.

Third, regardless of the size, power, and identity of the bosses they should be out-thought as much as they are out-fought. It's always very boring to beat a boss simply by mashing buttons, it's always much more interesting to beat a boss with your brain with traps and such while there is still plenty of action going on, and in the case of a boss like Mr. Mxyzptlk a brain battle would be a necessity.

As for the combat, it should fluid combos with counterattacks like Arkham City's with Superman's powers thrown into the mix. For instance, suppose you're flying over the city and notice 4 robot enemies beneath you. First, you fly into one at high speed, crushing it against a wall, then you press the ice breath button, freezing another robot. By then another robot is trying to attack you, so you counterattack, blocking it's strike and hit it, then you press the grab button and pick up the robot by the leg and throw it at the robot you froze, shattering it and taking both of them out. Last, you dodge the 4th robot's and press the heat vision button to melt it, then you press the punch button while pointing the control stick at the last robot, knocking it down, then you mash the punch button and finish it off with a flurry of blows. When it's over, 4 enemies are down in roughly 15 seconds with a bunch of simple attacks that also avoid being tedious or mindless.

Last, a open world is essential, an open world ensures that there's more to do besides just the main plot, it's only bad if there's nothing besides the main plot to do. It would have to be world that wasn't too large or too small, about the size of Arkham City would be just right. Next, there should be collectibles, but they should not just be there to feed the collect for no reason crowd, they should have a point in being there and take brainpower to find, like the Riddler's riddles and tropies in Arkham Asylum/City, and if there's a villain in Superman's Rouge's Gallery a lot like the Riddler to place these around the game they could use it would be perfect (again, can't think of anyone). Oh, and like Arkham Asylum and City a means in game to find these collectibles without relying on a guide would make finding all of them enjoyable instead of tedious.

Whew! That's all I can think of for the moment.
 

immortalfrieza

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Bob_Dobb said:
Superman, but a perfect superman game exists, Superman 64.
Really? A bad Superman 64 joke? Is that the best that the escapist community can come up with? Is there not a single escapist member with any talent whatsoever?
 

Solo-Wing

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Bob_Dobb said:
Superman, but a perfect superman game exists, Superman 64.
Yes.
NinjaDeathSlap said:
The perfect Spiderman game...

Step 1) Look at Spiderman 2.

Step 2) Do that.
Yes again.

Plus Deadpool. I do not care how. As long as he is the homicidal lunatic we all love.
 

Ordinaryundone

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For Deadpool, something similar to the Wolverine: Origins game but with a cartoon-y style, and a lot more blood and violence. Maybe make it look like its taking place inside of a comic book.

Also, I always thought it would be cool to make a Green Lantern game that incorporated the drawing system from Okami. You can draw out the power you want to use. It seems kinda silly but I think it would be cool..
 

Stoplesteimer

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Nightcrawler would make a wonderful Prince of Persia-esque platformer.

If you want something more original, I had an idea about a flash(adobe not the superhero) game. It would star Dr. Manhattan and included a 'humanity' bar, where the more often and more powerful use of powers would eventually lead to a game over. This doesn't lend itself to a fully fleshed out game though...
 

Valagetti

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A Superhero, were you can play as their alter-ego and self. Knock into a sand-box, side missions where you can finish it, either alter-ego or self. Main objectives where only one or the other can be done. Invent a superhero, so you can do moral choice systems.
 

Bob_Dobb

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immortalfrieza said:
Bob_Dobb said:
Superman, but a perfect superman game exists, Superman 64.
Really? A bad Superman 64 joke? Is that the best that the escapist community can come up with? Is there not a single escapist member with any talent whatsoever?
Are you asking video game nerds to be productive... I laugh.
 

WhiteFangofWhoa

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Another X-Men strategy game in the vein of Freedom Force, this time with nearly every Marvel character possible included and aimed at competitive and cooperative multiplayer. Include the X-Men villains, the Avengers, Spidey, and a good chunk of his rogues' gallery at least.

It's easy to say 'balance each character', but in order to be true to each character's powers some imbalances are inevitable (i.e. Phoenix and Cyclops). Besides various in-character weaknesses (the God-like Phoenix is moody and she may at any time go Dark and turn on her allies, Cyclops lacks the superhuman durability of many of his colleagues and thus goes down in a handful of punches despite his insanely powerful blasts), implement a points system like Warhammer 40K uses, wherein the more powerful characters consume more points from a total team limit. Weak villains like the Shocker or Toad don't consume as much, so you get a larger team to overwhelm the opponent with. The point limit would be identical for all players and decided on beforehand.

Whatever you could say about the chaotic political slant of the recent 'Civil War' arc it did do a good job at pitting a lot of Marvel's characters against each other. You could start with the framework of that story and go from there, since it's a conflict nearly every character had some kind of stake in and fought to promote their 'side'.

Would prefer to see fully-destructible environments, as well as a wide variety of power sets so that everyone will have a different 'favorite team' for use online, which may not even contain any of the 'main' X-Men.
 

immortalfrieza

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WhiteFangofWar said:
Another X-Men strategy game in the vein of Freedom Force, this time with nearly every Marvel character possible included and aimed at competitive and cooperative multiplayer. Include the X-Men villains, the Avengers, Spidey, and a good chunk of his rogues' gallery at least.

It's easy to say 'balance each character', but in order to be true to each character's powers some imbalances are inevitable (i.e. Phoenix and Cyclops). Besides various in-character weaknesses (the God-like Phoenix is moody and she may at any time go Dark and turn on her allies, Cyclops lacks the superhuman durability of many of his colleagues and thus goes down in a handful of punches despite his insanely powerful blasts), implement a points system like Warhammer 40K uses, wherein the more powerful characters consume more points from a total team limit. Weak villains like the Shocker or Toad don't consume as much, so you get a larger team to overwhelm the opponent with. The point limit would be identical for all players and decided on beforehand.

Whatever you could say about the chaotic political slant of the recent 'Civil War' arc it did do a good job at pitting a lot of Marvel's characters against each other. You could start with the framework of that story and go from there, since it's a conflict nearly every character had some kind of stake in and fought to promote their 'side'.

Would prefer to see fully-destructible environments, as well as a wide variety of power sets so that everyone will have a different 'favorite team' for use online, which may not even contain any of the 'main' X-Men.
Sound great, this is precisely what I wanted to see.
 

Dr. wonderful

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immortalfrieza said:
Bob_Dobb said:
Superman, but a perfect superman game exists, Superman 64.
Really? A bad Superman 64 joke? Is that the best that the escapist community can come up with? Is there not a single escapist member with any talent whatsoever?
The Escapist community is very unoriginal.

Besides THIS:



would of been the best superman game ever.
 

TheGreekGeekPrick

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I'd pick Superman as well, but I won't go into nearly as much detail as the OP. Really, all you need for a decent Superman game is an open-world and variety of missions depending on the hazard. Get the guy to stop bank robbers, but implement the "city health" mechanic from Returns for them. Get the guy to stop one of his big baddies from his rogue galleries and shift the health mechanic to him. Powers and health recharge faster under direct sunlight. Get the players to try and lead enemies away from the city (which is standard comic book Superman MO anyway). Some Clark Kent missions wouldn't hurt either, probably as a mini-game for investigative journalism or whatever.

To make it great, pay attention to the story and adjust the gameplay accordingly.
 

RatRace123

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The Avengers!

Basically mix Marvel Ultimate alliance with Spider-Man 2.

You can pick from a number of the team (Captain America, Thor, Iron Man, Hulk, maybe others, but you'd need those 4.) and run around in an open city with 'em, and each member has their own campaign and their all intertwined into one giant story. And each hero has their own way of getting around. Iron man and Thor can fly, Hulk moves like he did in Ultimate Destruction and Cap can... call SHIELD and have them air drop his motorcycle I guess.

Well, apart from Cap's potential mobility problem, that's the idea in a nutshell.
 

SnakeoilSage

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Hulk
The game would play a lot like Prototype with less emphasis on gore and tone back the indescriminate bloodshed. Still plenty of destruction, but even as Hulk you're more about evading the military and saving innocents caught in the crossfire.
The game would also have stealth elements, so as Bruce Banner you can sneak into places, disguise yourself, and accomplish mission objectives. It's as much about being Bruce and his wits as it is abouve Hulk and his brawn.

The game would begin similarly to the 2009 DDVD Wolverine vs. Hulk. Bruce is in Canada, evading General "Thunderbolt" Ross. In a small town in the Rocky Mountains he goes through the "tutorials" of being Bruce, using stealth to evade some suspicious looking men. Then, cornered, Thunderbolt releases an anti-Hulk team to capture him, resulting in the town being devastated, and the Hulk emerges, destroying his attackers, saving civilians, and then fleeing into the wilderness, where he would encounter Wolverine and have a boss fight.

When Hulk retreats, Ross captures Wolverine and takes Hulk's blood samples as part of a plot. Wolverine, sensing his intentions, heads back to the states. Hulk makes his way south again, eventually finding himself in New York, where Bruce Banner sees Thunderbolt's artificially reproduced Hulks - freaky Abomination-like mutants - being attributed to Hulk attacks. Wolverine tracks him down and tells him what's happened, and with help (and resistance) from heroes like the Avengers, Fantastic Four and Spiderman, Bruce sets out to end Ross' operation which is headquartered somewhere in New York.

Eventually the true culprit - the Leader - is revealed to have been manipulating Ross, and releases and army of Hulk-like foes into the city. Hulk proves he's the strongest there is by smashing his way across a war-torn New York, and ultimately emerges triumphant... but then the secretive Illuminati decide Hulk is simply too dangerous for this world and trick him into being blasted off into space and landing on Sakaar, the setting of Planet Hulk.

This of course makes the game a cliffhanger but what the hell, it's only a "what if" scenario. The second game of course is about Hulk freeing Sakaar, and the third part follows the World War Hulk plot.
 

immortalfrieza

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SnakeoilSage said:
Hulk
The game would play a lot like Prototype with less emphasis on gore and tone back the indescriminate bloodshed. Still plenty of destruction, but even as Hulk you're more about evading the military and saving innocents caught in the crossfire.
The game would also have stealth elements, so as Bruce Banner you can sneak into places, disguise yourself, and accomplish mission objectives. It's as much about being Bruce and his wits as it is abouve Hulk and his brawn.

The game would begin similarly to the 2009 DDVD Wolverine vs. Hulk. Bruce is in Canada, evading General "Thunderbolt" Ross. In a small town in the Rocky Mountains he goes through the "tutorials" of being Bruce, using stealth to evade some suspicious looking men. Then, cornered, Thunderbolt releases an anti-Hulk team to capture him, resulting in the town being devastated, and the Hulk emerges, destroying his attackers, saving civilians, and then fleeing into the wilderness, where he would encounter Wolverine and have a boss fight.

When Hulk retreats, Ross captures Wolverine and takes Hulk's blood samples as part of a plot. Wolverine, sensing his intentions, heads back to the states. Hulk makes his way south again, eventually finding himself in New York, where Bruce Banner sees Thunderbolt's artificially reproduced Hulks - freaky Abomination-like mutants - being attributed to Hulk attacks. Wolverine tracks him down and tells him what's happened, and with help (and resistance) from heroes like the Avengers, Fantastic Four and Spiderman, Bruce sets out to end Ross' operation which is headquartered somewhere in New York.

Eventually the true culprit - the Leader - is revealed to have been manipulating Ross, and releases and army of Hulk-like foes into the city. Hulk proves he's the strongest there is by smashing his way across a war-torn New York, and ultimately emerges triumphant... but then the secretive Illuminati decide Hulk is simply too dangerous for this world and trick him into being blasted off into space and landing on Sakaar, the setting of Planet Hulk.

This of course makes the game a cliffhanger but what the hell, it's only a "what if" scenario. The second game of course is about Hulk freeing Sakaar, and the third part follows the World War Hulk plot.
So... basically Incredible Hulk Ultimate Destruction with a better storyline.