In between all the other things that make for a good game, it's funny how big a deal the eventual conclusion can make. Is it a satisfying ending that leaves you feeling that you're done with a good experience, or did the game spend all this time building up to an epic climax only to get stage fright and scrap the anticipated conclusion for the sake of something that just leaves you confused and wanting more?
If there's one way of ending games that I'm never really going to see the point of, it's the "pick your own ending" formula. Splitting off into several possible endings depending on what happened along the way, even visibly showing where those splits happen, is alright. It's worked in the past. But when the different endings the game offers come down to a single and clearly visible moment right at the very end where you literally pick which way you'd like the story to end, doubly so when it casually dismisses everything that's helped shape the story so far and hands you the free choice of every ending available, what could possibly make that sound like a good idea to anyone? Because somehow, just over the past year, both Eidos and BioWare decided it was good enough to roll with.
To me it always winds up feeling like I'm spending time with a person who has the dire need to hear my opinion before doing anything at all, sometimes even bringing along a set of three buttons representing the pre-planned options I can pick (even though most of the time I just want to opt for the fourth, secret option and slap their silly face with the buttons).
Also, stinky feet. The captcha said so, therefore stinky feet.
If there's one way of ending games that I'm never really going to see the point of, it's the "pick your own ending" formula. Splitting off into several possible endings depending on what happened along the way, even visibly showing where those splits happen, is alright. It's worked in the past. But when the different endings the game offers come down to a single and clearly visible moment right at the very end where you literally pick which way you'd like the story to end, doubly so when it casually dismisses everything that's helped shape the story so far and hands you the free choice of every ending available, what could possibly make that sound like a good idea to anyone? Because somehow, just over the past year, both Eidos and BioWare decided it was good enough to roll with.
To me it always winds up feeling like I'm spending time with a person who has the dire need to hear my opinion before doing anything at all, sometimes even bringing along a set of three buttons representing the pre-planned options I can pick (even though most of the time I just want to opt for the fourth, secret option and slap their silly face with the buttons).
Also, stinky feet. The captcha said so, therefore stinky feet.