Crono1973 said:
Erana said:
Crono1973 said:
Erana said:
Crono1973 said:
Lucem712 said:
I think we're all missing the point, (some) people are just giving excuses to pirate, if it isn't DRM; it'll be a company's policies or PR, or someone involved with the company.
I mean, you can tell people something is wrong until the sun goes down and comes up again, but regardless of that if someone wants to get game and don't wanna drop the change, it'll always be this way. Unless you make everything FOSS or something (not that's really a lucrative option)
...are you going to present the other side of the argument?
I am guessing you aren't so allow me. DRM isn't about stopping piracy, it's about gaining control over software even after it's bought (because that's how they make more money). Therefore, people are giving publishers an excuse for DRM. Even without piracy, publishers don't like fair use. They want every person who plays a game to pay for it and full price. They don't want you sharing with friends or even your own children.
Ayup.
People shouldn't pirate games they're boycotting because it makes DRM necessary, its that big businesses use the big, scary piracy numbers as an excuse to control their products post-purchase.
Lessen the piracy statistics to make the justifications for bad DRM weaker.
Piracy numbers are made up anyway so what difference do the real numbers make?
Concrete proof of this. Link me now. Multiple sources.
Can't do that but how about you tell me where publishers get their numbers from? Remember not so long ago when CDPR claimed that Witcher 2 was pirated a huge amount of times and then the real numbers came out from a legitimate source and Witcher 2 wasn't even in the top 10? That's an example, take it or leave it, I don't care.
You're supporting an opinion that validates both illegal activities and abusive corporate software, but you can't be bothered to make a case for it?
Here's the quote where the 4.5 million number comes from:
"There are no stats available, but let?s make a quick calculation. I was checking regularly the number of concurrent downloads on torrent aggregating sites, and for the first 6-8 weeks there was around 20-30k ppl downloading it at the same time. Let?s take 20k as the average and let?s take 6 weeks. The game is 14GB, so let?s assume that on an average not-too-fast connection it will be 6 hours of download. 6 weeks is 56 days, which equals to 1344 hours; and with 6h of average download time to get the game it would give us 224 downloads, then let?s multiply it by 20k simultaneous downloaders.
The result is roughly 4.5 million illegal downloads. This is only an estimation, and I would say that?s rather on the optimistic side of things; as of today we have sold over 1M legal copies, so having only 4.5-5 illegal copies for each legal one would be not a bad ratio. The reality is probably way worse."
He
stated right there that it was an estimate, and in the middle of an interview, when things were on the spur of the moment. I also have to point out that this paragraph was preceded by this:
"In any case, I am not saying that we have eliminated piracy or there is not piracy in the case of TW2. There is, and TW2 was [illegally] downloaded by tens of thousands of people during the first two weeks after release. Still, DRM does not work and however you would protect it, it will be cracked in no time. Plus, the DRM itself is a pain for your legal gamers ? this group of honest people, who decided that your game was worth the 50 USD or Euro and went and bought it. Why would you want to make their lives more difficult?"
The 4.5 million quote was taken out of context and hyped up way out of proportion. Yes, it is a bit dramatic, but in no way did they even begin to claim that it was fact. Not to mention, this was also a CEO whose game had been pirated hundreds of thousands of times.
Now,
please, don't counter these earnest arguments with a half-assed "but it doesn't matter!" comment. If you aren't willing to support your argument, you aren't contributing to the discussion, and the whole point of the Escapist is discussion.