This is turning into an excellent argumentRed Scharlach said:There are demos of games to try them out instead of pirating them, so in my opinion that is a poor argument for beneficial piracy (from the developers' perspective). The publicity stemming from word of pirate mouth is difficult to measure but consider that most of the people hearing about a game from a pirate is going to pirate the game themselves. Since pirated copies are estimated to be around 90% of all copies, every pirate would have to convince another ten people that the game is great just to make up for not paying him/herself. Thus, my opinion is that this free publicity is worth far less to the developer than pirates like to think. Besides, there are plenty of legitimate reviewers to find out if games are good or not. The publicity argument is pirates rationalising poorly.tzimize said:Piracy on PCs has always been rampant, but still it has evolved and flourished. I dont think piracy is such a bad thing as people make it out to be. It just makes it more difficult to sell mediocre games. Which is NOT a bad thing.Red Scharlach said:The 8-bit consoles were difficult to pirate but compare the contemporary Commodore 64. Piracy on computers has always been rampant.
I think we can agree that there are a lot more talented people in the world than are currently working in the games industry. Also consider that more money in the industry would imply more people moving in from other creative industries.
More developers intrinsically means more titles that are not sequels. More money means developers can take bigger risks. Obviously, the majority will still make clones but you will still have more unique titles to choose between.
Pirates is not a group of 100% similar individuals. Some pirates pirate everything, which obviously is not good for anyone. Some pirates pirate the bad, and buy the good. Some pirates pirate as a way of trying out a product before buying, not to get something free at all. It is a more diverse group than most people think, and not all of it is negative.
Take the two last groups I mentioned. A lot of those pirate stuff, then buy it afterwards for different reasons. These people dont cost the industry anything, rather they earn the industry more money. By being able to try the product before they buy, they often end up buying a product they would not have chanced to buy if they couldnt have tried it. This is A DOUBLE win for the industry because:
1: They get paid for the product they develop.
2: The person buying it will likely show it off to his friends, maybe write a blogpost about it, discuss it in internet forums or something similar, thus giving FREE PUBLICITY to the developer. This is publicity the developer would not have had if the person had not pirated it in the first place.
Developers are very busy trying to define how much money piracy is costing them, and it annoys me to no end that none of them can acknowledge the amount of money it is EARNING them.
Personally I DONT think there are a lot of talented people in the world, and I DONT think we would get more quality titles. But I'm just a pessimist that way I guess![]()
As far as talent goes, you are of course entitled to your opinion. I would just like to ask you to consider what would happen to the gaming industry if you added some of the best authors, directors and actors to games development. What if Neil Gaiman wrote for games? What if David Fincher directed games? Then consider what would happen if the next generation of brilliant writers and directors focused on games instead of films or books.
Demos are a bit like trailers for movies. A scam. They show the best bits. There are VERY few demos that give a decent look on how the entire game will play out. So they are pretty worthless imo. Also they are often not finished until a year or so later...
Reviews fail for other reasons. Reviews are simply the opinion of someone you dont know. A high grade simply say something about the general opinion about a game. I LOVE Fpses, but I cant stand Halo. I'd be pissed as hell if I shelled out 50-60 bucks for something like that. The problem about games are that they are so expensive that its just not acceptable to buy a bad one, and maybe not even a mediocre one. If I buy a game for 5$ I dont mind it being shitty, its so cheap anyway. If I buy something for 60$ it better be worth it...
Why will most people that hear about a game from a pirate, pirate it? This is just something you say that has absolutely NO basis in anything. Pirates dont go around saying (some might ofc...): "So I pirated this awesome game, you should totally pirate it too".
They might however also say "So I played this awesome game, I really recommend you to buy it. Its worth every penny". I dont know if 90% of games are pirated, that sounds like a lot. You say that a pirate would have to convince 10 people to "make up for it", but you ignored the fact I brought up that some/a lot of pirates pirate the game first, then BUY it afterwards. These people WOULD pay for their own game, and generate EXTRA revenue afterwards for the developer.
What your opinion on how much this is worth is, doesnt really matter. Money talks. I dont have any numbers to throw your way, so I am not claiming to be more correct than you in this matter. I am simply asking you (and others) to acknowledge the fact that piracy is NOT purely negative.
Directing a game and directing a movie is not the same. Writing a game and writing a comic book is not the same. Both have different strengths and weaknesses. While you paint a pretty fantastic picture, I am sober enough to realize that even if some are talented in a certain medium that doesnt make them talented in another. They CAN be of course, but they certainly dont have to be.
I think a lot of these people will make what they want no matter where the money is to be found. If they enjoy comics, they will make comics. Not all of course, but a lot. After all, these are people that got into their job mostly because of a passion (often for the medium itself). Such people are hard to convince with money.