Copy a game, or buy it?
Lets start this thing off with a little thought.
I live in Israel, Israel has the highest software piracy rate in western world. Now, when I was a kid, I had literally no legal games. Hell I didn't even know you can buy the damn things. I thought copying them from each other was how they were supposed to go. And even when I did get a little bit smarter, I still stole them. I can't actually keep count, but I must have had at least a few hundred stolen games by the time I was a teenager.
Ironically, I started moving away from this with the beginning of file sharing ( early BBS). Somehow, copying or switching games with my friends seemed fine, while downloading a game from some site I don't know started seeming wrong somehow. Today I don't pirate games anymore, even my OS is legal. I am a deviation however, Israel still has the highest piracy rate.
Now let me tell you about the cost. Israel has zero game companies. That's right, zero. To make sure you understand how odd this is you have to realize our highest export is high-tech. Intel, Microsoft, Google, all have development offices in Israel doing some of the most cutting edge work, And thats just for start. We are literally a Software based economy. So why no games?
Here's my opinion (based on my working in this field): Years of piracy has made it so that in the minds of the Israeli buissnes man, games don't make money, they are stolen. And for foreign companies, would you send your buissness to a country known for stealing your products. And so, small gaming firms who want to recruit money can't get a loan, there are no scholastic programs on game design, and making computer games ( a multi-billion dollar buisness) is considered a childish hobby and not a real job.
And so we come at last, to the real reason to purchase a game instead of pirating it. We buy games so that people would make them. Whenever you pirate a game, you make it so that less people will make games. And if you ever want a real world example just look at Israel.
Lets start this thing off with a little thought.
I live in Israel, Israel has the highest software piracy rate in western world. Now, when I was a kid, I had literally no legal games. Hell I didn't even know you can buy the damn things. I thought copying them from each other was how they were supposed to go. And even when I did get a little bit smarter, I still stole them. I can't actually keep count, but I must have had at least a few hundred stolen games by the time I was a teenager.
Ironically, I started moving away from this with the beginning of file sharing ( early BBS). Somehow, copying or switching games with my friends seemed fine, while downloading a game from some site I don't know started seeming wrong somehow. Today I don't pirate games anymore, even my OS is legal. I am a deviation however, Israel still has the highest piracy rate.
Now let me tell you about the cost. Israel has zero game companies. That's right, zero. To make sure you understand how odd this is you have to realize our highest export is high-tech. Intel, Microsoft, Google, all have development offices in Israel doing some of the most cutting edge work, And thats just for start. We are literally a Software based economy. So why no games?
Here's my opinion (based on my working in this field): Years of piracy has made it so that in the minds of the Israeli buissnes man, games don't make money, they are stolen. And for foreign companies, would you send your buissness to a country known for stealing your products. And so, small gaming firms who want to recruit money can't get a loan, there are no scholastic programs on game design, and making computer games ( a multi-billion dollar buisness) is considered a childish hobby and not a real job.
And so we come at last, to the real reason to purchase a game instead of pirating it. We buy games so that people would make them. Whenever you pirate a game, you make it so that less people will make games. And if you ever want a real world example just look at Israel.