Father Time said:
Therumancer said:
Pirates only seem fresh because they haven't been used as much as elves recently. As a stereotype the whole pirate thing falls apart a lot faster than your average fantasy game.
How?
I mean I know real pirates didn't act like movie pirates but they do show some similarities. Mainly being motivated by greed and robbing ships and being old salts.
Therumancer said:
Not to mention that there have been a lot of pirate/seafaring games out there over the years, but most hadn't caught on due to problems with implenetation.
Monkey Island, Sid Meier, Risen, Pirates: The Legend of Black Kat (and obscure PS2 game that was actually quite fun), Pirates of the Carribean Movie tie-in games (including the Lego ones), and I literally can't name anything else. So that's like 5 or 6 franchises based on pirates (2 of them haven't had a new game in long time) vs. how many generic fantasy games?
I wasn't saying there was as many of them, just that they had a solid prescence, we see one every couple of years. Granted we don't see them heavily promoted. Pirates Of Black Cove, Puzzle Pirates, Age Of Pirates 1 and 2, and of course various hidden object games and such. It's not a major genere like general fantasy is, but it's still one with a reasonable niche prescence.
The problem with the entire pirate genere is that there are only so many things that pirates do, you sail around, sink and loot ships, and maybe look for treasure. The whole pirate stereotype is pretty one note, to the point where 99% of the games out there wind up having to turn it into a parody and toss out bad jokes just to have enough material for filler.
Now granted, the same can be said of fantasy games, but the thing is that there are like a hundred differant ways to stylize the same basic material, where Pirates are kind of confined to pseudo history and fit a very specific look and attitude. Not to mention that you can put pirates into a generic fantasy game and hit all the right tropes, without much proble, but sticking fantasy tropes into something that is supposed to be based around pirates is touchier. Some attempts to do this like "Pirates Of The Carribean" carried it for a while, but as you can see that lost momentum, and arguably became a prisoner of it's own tropes.
Then there is the whole historical aspect of things. See, when people use the term "pirate" they tend to think in terms of a seafaring adventurer and free spirit, rarely do you see pirates in games or movies do anything paticularly bad, even if it's implied behind the scenes. In the final equasion pirates were not romantic figures like most people think of, because they were ultimatly a group of raping, murdering, scum. The nature of modern morality means that pretty much any pirate you see as a hero has to be an exception, or have such things remain in the past and be glossed over, which kind of limits the entire thing, as well as prevents a certain examination.
In your typical pirate game/story you want the person watching to be cheering for the pirates, and hoping they get away from/defeat national navies and such. If piracy was ever properly portrayed and deconstructed, it doesn't matter how much of a bastard you typical crown officer is portrayed as, that's who your going to be cheering for.
I'm not saying it can't be done well, because it has been, just that it's fairly limited, and works best in doses. It works well as a niche alternative to other fare, and it has been doing fairly well as exactly that. You will see far, far. less pirate games than generic fantasy games, BUT at the same time there hasn't been a drought. Sure a pirate fanatic doubtlessly wishes there were multiple big releases in that genere, as opposed to it being a sporadic thing, but the point is that it's always been out there on the fringes.
I'll also say that Risen 2 isn't the best example of a pirate game someone could use. It's a sequel to Risen and the character is the same protaganist from the first game (albiet inexplicably stripped of his power). Right from the beginning they make referances to the inquisitors Eyepatch/Monocle from the previous game. I thought it was a bit odd that Yahtzee went on about the character's ambigious motivations for doing some of the things he does and moving forward, and being on the side he is on, when it's 100% clear when you understand what happened in the first game, and how the world got all fragged up to begin with. Your character was pretty much at ground 0 of the cataclysm, trying to stop it.
Perhaps I'm forgetting something, but to be honest I was actually a bit irked that there wasn't a more robust magic system, instead just "Voodoo" part way through the game. I typically play Risen/Gothic as a mage (well I play most things as a mage) and I not only liked their schools of magic and associated quests, but can't really figure out how the character could have gone from a spear swinging, fireball tossing badarse to someone entirely reliant on swishy-poke fighting. Granted I can understand the need to reset skills, but I found that as a sequel it was kind of a "WTF" thing since it barely seems like the same world, even allowing for the cataclysm. I kind of feel that instead of making "Risen 2" they should have just made a new pirate franchise, especially seeing as those jumping into this going "wow a pirate game" doubtlessly are going to have similar issues to Yahtzee, in wondering why certain things are going on and what motivates the character, not that it much matters because it might as well be an entirely differant universe. Even if magic doesn't work like it used to, a guy who fought with spears/bladed staffs or more traditional swords (which is what everyone was carrying) suddenly fighting with those types of weapons is a bit odd. Not to mention the whole "damn, I wish I had a gun in the first game, it would have made thing so much easier".