well subscription based mmogs need to run all the servers and release on a regular basis content, this costs alot of money and requires alot of subscribers. A subscription also sets a bar people need to climb before being able to play, to some people a monthly fee is a big deal and is the reason alot of people havent tried wow or won't pay even tough they loved the trial. That type of payment system is good for large very well known mmogs(aka wow)because since alot of people chose an mmo based on what their friends are playing.Manicotti said:Please elaborate. I don't really understand and have been out of the MMO loop for some time.wasalp said:its profitable
Holy crap that's awesome!Darwins_Folly said:Hmmm...this may call for a resurrection of the dread Captain Ignacio LaRose, scourge of the Spanish main!
I like being firstAxCx said:Mmmm.... We will see how f2p turns out.
First in the retard line eh?Harbinger_ said:First!
"Do what you want cause' a pirate life is free...You are a pirate!"Ldude893 said:I didn't bother to buy the game because the gameplay wasn't that interesting. But now that it's free...
*shoots twin pistols a ceiling*
ARRRR, ME LIKEY ANYTHING THAT'S FREE.
Well, you can level so fast that the endgame is only a week or two away. But even so I found it difficult to break in once I hit the level cap. You need to PVP and you need the time and contacts to do it right.Darwins_Folly said:I honestly thought it was a good game, but by the time I joined up, the majority of the player base were high level, hardcore, endgame types. Like starting out in WoW if you were the only noob and everyone else was 80. An injection of new blood may make it worth checking out again.
Maraveno said:F2P swells the ranks of players , Micro transactions are more addicting and sometimes more profitable then subscription fees
especially when a Decent player base makes your MMO Well played constantly allowing people to advance to the stage where they actually want to give the extra money for the perks
I should have known. Thank you both for your explanations.wasalp said:well subscription based mmogs need to run all the servers and release on a regular basis content, this costs alot of money and requires alot of subscribers. A subscription also sets a bar people need to climb before being able to play, to some people a monthly fee is a big deal and is the reason alot of people havent tried wow or won't pay even tough they loved the trial. That type of payment system is good for large very well known mmogs(aka wow)because since alot of people chose an mmo based on what their friends are playing.
A free to play mmog on the other hand removes the entrance bar but limits what the players can do for free, this usually has the effect of increasing drastically the player base of the game and thus increasing their chance of getting paying customers.