Planescape Creator Has "Kickstarter Fever" - UPDATED

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Deadyawn

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Jan 25, 2011
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This could be good. The industry needs a middle ground between the big triple A stuff and the tiny indie stuff and this could totally provide that.
I would totally be down for giving obsidian a bit of money for a good old isometric RPG. I want the special system used though.
 

Grey Day for Elcia

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Jan 15, 2012
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octafish said:
*Looks at Avadon: Black Fortress icon on Destop*

You don't need money to make an isometric RPG Chris Avellone, you just need the will.
I was thinking about getting that game the other day, but the story and setting seem really generic. Any thoughts?

OT: I would MUCH rather a new Knights of the Old Republic. Yeah, yeah - I'm playing the MMO and loving every second of it, but it's not the same!
 

Grey Day for Elcia

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TheDoctor455 said:
Sequel?
Hell... I'd settle for a remake with proper quest markers and a minimap.
Seriously, that's the main thing that's keeping me from finishing that game.
Quest markers go a good ways towards ruining RPGs. They may as well play the game for you at that point. "Your target is right here. Don't bother looking around the world or talking to locals. Just walk exactly to this point and the quest is half done."

No thank you!
 

TheDoctor455

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Apr 1, 2009
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Grey Day for Elcia said:
TheDoctor455 said:
Sequel?
Hell... I'd settle for a remake with proper quest markers and a minimap.
Seriously, that's the main thing that's keeping me from finishing that game.
Quest markers go a good ways towards ruining RPGs. They may as well play the game for you at that point. "Your target is right here. Don't bother looking around the world or talking to locals. Just walk exactly to this point and the quest is half done."

No thank you!
*sighs*
What I was getting at is that it is difficult to navigate in Sigil.

I like quest markers and minimaps because they serve as helpful reminders.

ADD and a busy school schedule are not conducive to remembering what the hell you were
doing in a game you had taken a break from playing several weeks ago.

And Skyrim actually handled quest markers well...
because Skyrim is one of the only RPGs in recent memory that actually allowed you to turn them off if you so wished. And quest markers can also just point you in the general direction....
like what they did in Arkham City... where several quests had quest markers that only gave you a very, very general area to work with.
 

Grey Day for Elcia

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Jan 15, 2012
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TheDoctor455 said:
Grey Day for Elcia said:
TheDoctor455 said:
Sequel?
Hell... I'd settle for a remake with proper quest markers and a minimap.
Seriously, that's the main thing that's keeping me from finishing that game.
Quest markers go a good ways towards ruining RPGs. They may as well play the game for you at that point. "Your target is right here. Don't bother looking around the world or talking to locals. Just walk exactly to this point and the quest is half done."

No thank you!
*sighs*
What I was getting at is that it is difficult to navigate in Sigil.

I like quest markers and minimaps because they serve as helpful reminders.

ADD and a busy school schedule are not conducive to remembering what the hell you were
doing in a game you had taken a break from playing several weeks ago.

And Skyrim actually handled quest markers well...
because Skyrim is one of the only RPGs in recent memory that actually allowed you to turn them off if you so wished. And quest markers can also just point you in the general direction....
like what they did in Arkham City... where several quests had quest markers that only gave you a very, very general area to work with.
To each their own, eh :)

And like you said, so long as you can turn them off, everyone is happy.