Planescape: Torment Ending

Caiphus

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Mar 31, 2010
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BloatedGuppy said:
Nah Guppy, he got you. We all learned this at a very young age. If someone takes your argument and spits it out at you almost verbatim, then they have essentially invoked the "NO U" Internet Argument Trap Card, and you lose.

I...

I don't know what else to say. I'm surprised at you, Guppy. This is simple stuff.
 

nuttshell

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Aug 11, 2013
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BloatedGuppy said:
No, I'm just capable of identifying central themes, and can recognize when two are identical. It doesn't require any imagination on my part. Just knowing what a "theme" is and not being motivated to pretend they don't exist for the purposes of arguing on the internet is sufficient.

PS: Do you find this "repeat someone's argument with words slightly altered" routine invigorating? If you're out of energy or will to debate the topic that's fine, but if I wanted to discuss something with myself there are more expedient ways for me to do that.
You have recognized that two games share a central theme, bravo, standing ovations. How is that really important? Does it make them interchangable experiences like our two posts above? "Hey, you heard P:T has good story, but you want something more younger - Try B:I!"? Do you want to ignore everything else because you choose to believe that B:I has recieved only unfair critisism?
 

Ubiquitous Duck

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Jan 16, 2014
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nuttshell said:
BloatedGuppy said:
No, I'm just capable of identifying central themes, and can recognize when two are identical. It doesn't require any imagination on my part. Just knowing what a "theme" is and not being motivated to pretend they don't exist for the purposes of arguing on the internet is sufficient.

PS: Do you find this "repeat someone's argument with words slightly altered" routine invigorating? If you're out of energy or will to debate the topic that's fine, but if I wanted to discuss something with myself there are more expedient ways for me to do that.
You have recognized that two games share a central theme, bravo, standing ovations. How is that really important? Does it make them interchangable experiences like our two posts above? "Hey, you heard P:T has good story, but you want something more younger - Try B:I!"? Do you want to ignore everything else because you choose to believe that B:I has recieved only unfair critisism?
I consider this to be quite an extreme tangent to my initially intended topic for this thread.

But if you guys want to duke it out... I won't stop you.

I can see some minor similarities between the games, but I don't see the endings being intertwined, so this seems like a bit of an aside.
 

Ubiquitous Duck

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Chaosritter said:
The Nameless One pays for the sins he commited in his former lifes and becomes an eternal soldier in the Blood War.

I believe there only is one ending (Blood War), some key points in the game merely decide if your companions survive the final encounter with the Nameless Ones Mortality.
I suppose my question would be as to whether you believe that he was committed to an eternal war or if you accept the people who say that he would eventually break out of this existence?

Perhaps it is all just interpretation and how you wish to see it for yourself, but there do seem to be hints that suggest (if you get a more fuller ending) that his damnation is not the eternal affair, as first suggested.
 

Ubiquitous Duck

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dunam said:
Ubiquitous Duck said:
What is your interpretation of the end of this game and what ending did you get?
Which one did I get? All of them. Forever hoping to improve TNO's fate.

I guess the ending made a lot of sense to me. I finally understood why there was so much information about the blood wars in the game that struck me as superfluous appendix like information. I really wish this was fit into the storyline better. It's like, if you didn't do your librarian research, you couldn't really understand the 'accepting your fate' ending.

I think what's interesting about the ending is how many different strands of storyline came together. The language of uyo. The incarnations. The immortality. Your companions. The strengths and weaknesses of your TNO.

If you did your preparation right it also answers a bunch of interesting questions.

Why did you want to become immortal? Why did a previous incarnation fail in his journey to the fortress of regrets?

---

Did anyone else find the endings without fighting more satisfying than the one with? Why is that so rare?
One of my favourite things about all this is the extent of hypothetical questioning this game can be subjected to. A whole bundle of hypothetical musings on a fictional World and concept. I love it.

I'm currently working my way through my second playthrough. When I first played it I was only about 10 years old, so it is quite different now!
 

BloatedGuppy

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Feb 3, 2010
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nuttshell said:
You have recognized that two games share a central theme, bravo, standing ovations. How is that really important? Does it make them interchangable experiences like our two posts above? "Hey, you heard P:T has good story, but you want something more younger - Try B:I!"? Do you want to ignore everything else because you choose to believe that B:I has recieved only unfair critisism?
Let's do a quick refresher on how and why you initially started replying to me...

nuttshell said:
I don't know how people can even compare Bioshock: Infinite to Planescape: Torment aside from the minute similarities in their names.
You now seem to be cognizant of the fact that they also share a theme. See what progress we've made? If you'd just accepted this a page ago instead of wrapping yourself in knots trying to argue it, we wouldn't be at the point where we're annoying the OP.

Ubiquitous Duck said:
I can see some minor similarities between the games, but I don't see the endings being intertwined, so this seems like a bit of an aside.
There's a major similarity between the games in terms of their story and the resolution of that story.

Obviously there isn't a game-play similarity, apart from the fact the game-play in both could be argued to be a bit naff.

I originally mentioned it only in passing as I thought it was an interesting side note. I hadn't intended to invoke paroxysms of rage from the local "B:I SUX" lobby.
 

Charles Phipps

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Oct 12, 2013
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My Nameless One says "screw you" to the entire process, kicks the ass of everyone standing between him and the nearest portal and leaves hell immediately.

To Meatloaf's "Like a Bat out of Hell" in all likelihood.

Why?

Because he believes he can.
 

Ubiquitous Duck

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dunam said:
Ubiquitous Duck said:
One of my favourite things about all this is the extent of hypothetical questioning this game can be subjected to. A whole bundle of hypothetical musings on a fictional World and concept. I love it.
Well then, don't miss this and give us your thoughts of what can change the nature of a man as 10 year old and as (teenager? early twentier)?

http://www.escapistmagazine.com/forums/read/18.844914-Poll-What-can-change-the-nature-of-a-man?page=1
I enjoy how you swung this around to being relevant to the game of Planescape; sadly I fear my memory, as I've mentioned before in this thread, is so hazy from the times when I was 10 that I might as well have amnesia. Ahhh yeeehhh, brought it back round.

Did you make that thread after reading my one? Can I have an 'assist' credit, like I'd get from supplying someone with the ball/puck/whatever in *insert your favourite sport (with goal-scoring) here*.

That would make me happy.
 

nuttshell

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BloatedGuppy said:
Let's do a quick refresher on how and why you initially started replying to me...
I originally mentioned it only in passing as I thought it was an interesting side note. I hadn't intended to invoke paroxysms of rage from the local "B:I SUX" lobby.
Fair enough, I was under the impression that you were in the "B:I is great and I have to tell everybody"-lobby. Sorry OP.
dunam said:
What happens when you die fighting in the blood war? Is that the same as asking what would happen if you died in Hell?
Because in that ending, you are re-united with your mortality.
I only remember the original Planescape book to say that mortals come to the war as hirelings. It seemed to me that the souls of mortals being immaterial, could not fight against materials but could be stuck in an eternal fight with other souls. In the reuniting ending, TNO goes to war alive, at least that's how I remember it.

PS. I'm sure some people can't understand how I compare a movie to a game, in a nuttshell.
Don't worry, I won't bite.
 

Ubiquitous Duck

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dunam said:
Ubiquitous Duck said:
I enjoy how you swung this around to being relevant to the game of Planescape; sadly I fear my memory, as I've mentioned before in this thread, is so hazy from the times when I was 10 that I might as well have amnesia. Ahhh yeeehhh, brought it back round.

Did you make that thread after reading my one? Can I have an 'assist' credit, like I'd get from supplying someone with the ball/puck/whatever in *insert your favourite sport (with goal-scoring) here*.

That would make me happy.
Nope, no assist credit, sorry. I thought my thread had inspired yours, to be honest.

But that doesn't mean I don't feel supplied by you. *Know* that I appreciate it.

I find planescape torment easy to criticise for many things. But one of the things I appreciate about it most is the way it stimulates the kind of hypothetical musings you talked before.

In regards to the ending, especially the one where TNO plunges into a blood war (Which seems to me like the 'real' ending), it's hard to tell what that means for the future, because I don't know enough about the blood war.

What happens when you die fighting in the blood war? Is that the same as asking what would happen if you died in Hell?
Because in that ending, you are re-united with your mortality.
Does that mean planescape torment basically shares an ending with The One?



PS. I'm sure some people can't understand how I compare a movie to a game, in a nuttshell.
Well I don't want to play the 'but.. but.. my thread was first' whine card... but I'm gonna play that card!

I can't say that I've ever seen 'The One', but it is my understanding from the reading I have done on the topic recently that the idea is that you can continuously die over and over again. I guess it is part of punishment nature of it, you can't just throw yourself in and get immediately murdered, because you will simply be put back where you started. It endlessly repeats and there is no escape, even with death.

That's what I've read on it at least. I've only just started replaying it, so can't say it has come up in the game yet. Mostly just inspecting the innards of zombies and pulling apart skeletons.