When the game launched, the AU servers weren't even working. I mean they were nonfunctional; you could barely connect to them for three days after launch, and if you did you'd just get booted after a fifteen minutes.
To be fair to SOE, the problem was on the provider's end - Telstra is a notoriously shitty ISP for overseas companies to deal with, and Veratu (the SOE rep on the forums) was pretty open about the problem and how they were fixing it. Open and frank communication with the playerbase helps a lot more than most game companies seem to realise.
I'm sorry if I'm coming off as rude, Andrew, but it's a really persistent misconception that PS2 is pay-to-win. The devs have put a lot of thought into making it not pay-to-win, and people aren't giving them credit for that. If you ask me, what's really ruining the game is the persistent hacking - I can't go a day now without seeing a guy noclipping or aimbotting through a pitched battle and ruining it for everybody. SOE needs to come down hard on that shit.
To be fair to SOE, the problem was on the provider's end - Telstra is a notoriously shitty ISP for overseas companies to deal with, and Veratu (the SOE rep on the forums) was pretty open about the problem and how they were fixing it. Open and frank communication with the playerbase helps a lot more than most game companies seem to realise.
Man, I'm tired of explaining this. The cash unlocks are sidegrades. They give advantages in certain areas and disadvantages in others. It is the exact same F2P system used in TF2. If you lost to a guy with a cash unlock, it's because you were fighting on his turf, and I'd shit a goddamn brick if I ever saw one guy kill a platoon (~48 players!) without hacking.Andrew Meythaler said:Hello everyone! American here to say, you are missing nothing! The game has an excellent concept and runs really well. But the "FREE TO PLAY" element ruins the game. The game by itself is amazing but to unlock weapons you need about 1000 credits which are earned at roughly the speed of grass growing. The only other option is too either play nonstop forever or pay real money. The people who do pay real money have a strange tendancy of destroying entire platoons in one hit. That for me ruined this game.
I'm sorry if I'm coming off as rude, Andrew, but it's a really persistent misconception that PS2 is pay-to-win. The devs have put a lot of thought into making it not pay-to-win, and people aren't giving them credit for that. If you ask me, what's really ruining the game is the persistent hacking - I can't go a day now without seeing a guy noclipping or aimbotting through a pitched battle and ruining it for everybody. SOE needs to come down hard on that shit.