I played through most of the closed beta and, although the game is relatively good, in my opinion it's just lacking that something that made Planetside 1 so utterly awesome. In Planetside 1, going "Oh f^%$, I've got to be at work in 15 minutes!!!" was a more-common-than-I-like-to-admit occurrence. In Planetside 2, after about 2 hours, I'm just looking for an excuse to log off.
I can't even pinpoint the problem, but I think it had something to do with investment. In Planetside 1, I cared whether we won a base or not. In Planetside 2, even with the new continents, the lack of a lattice system (or equivalent) just means stuff is endlessly flip-flopping back and forth. It really feels like no actions have purpose or consequence, whereas in PS1, once you took a couple of bases you could lock ("own") the continent and push on to another one.
In addition, I'm concerned about the pay-to-win issue. I know that pretty much everything that you can buy can be unlocked ingame, however, anybody that puts some money in is basically going to be ahead forever. This is a much bigger problem in the beginning, when people who've spent money (and therefore have more health, slightly better guns, real sights, health kits etc.) are going to utterly wipe the floor with anybody that's starting out and therefore doesn't have those things. And, in order to encourage people to buy stuff, SOE have made the rate at which you can unlock stuff without paying prohibitively slow, so that only makes the situation worse.
Unfortunately, the prices they charge are far too high for me to even consider spending money. Even if you ignore the poorly designed foreign exchange system (that puts the "almighty dollar" up on a pedestal and basically screws anybody not using USD), it can cost up to a dollar to purchase a single gun. Of the 6-odd available to each of the 6 character classes. And another 3-5 dollars to purchase upgrades like sights for that gun. And that gun is only unlocked ON THAT SERVER, FOR THAT CHARACTER, FOR THAT CLASS. Seriously... WTF?! Maybe that would make sense in some other FPS, where you only play one or two classes. Planetside is about versatility. IF the whole fight is indoors, you probably don't want to be playing a sniper. Switching classes (or loadouts in PS1) was an integral part of the gameplay, and they've made that utterly impossible.
So yeah... PS2 isn't bad. But I'm not convinced that it should have been marketted as Planetside, and I am certainly not going to be spending any money (or any significant amount of time) playing it.
I can't even pinpoint the problem, but I think it had something to do with investment. In Planetside 1, I cared whether we won a base or not. In Planetside 2, even with the new continents, the lack of a lattice system (or equivalent) just means stuff is endlessly flip-flopping back and forth. It really feels like no actions have purpose or consequence, whereas in PS1, once you took a couple of bases you could lock ("own") the continent and push on to another one.
In addition, I'm concerned about the pay-to-win issue. I know that pretty much everything that you can buy can be unlocked ingame, however, anybody that puts some money in is basically going to be ahead forever. This is a much bigger problem in the beginning, when people who've spent money (and therefore have more health, slightly better guns, real sights, health kits etc.) are going to utterly wipe the floor with anybody that's starting out and therefore doesn't have those things. And, in order to encourage people to buy stuff, SOE have made the rate at which you can unlock stuff without paying prohibitively slow, so that only makes the situation worse.
Unfortunately, the prices they charge are far too high for me to even consider spending money. Even if you ignore the poorly designed foreign exchange system (that puts the "almighty dollar" up on a pedestal and basically screws anybody not using USD), it can cost up to a dollar to purchase a single gun. Of the 6-odd available to each of the 6 character classes. And another 3-5 dollars to purchase upgrades like sights for that gun. And that gun is only unlocked ON THAT SERVER, FOR THAT CHARACTER, FOR THAT CLASS. Seriously... WTF?! Maybe that would make sense in some other FPS, where you only play one or two classes. Planetside is about versatility. IF the whole fight is indoors, you probably don't want to be playing a sniper. Switching classes (or loadouts in PS1) was an integral part of the gameplay, and they've made that utterly impossible.
So yeah... PS2 isn't bad. But I'm not convinced that it should have been marketted as Planetside, and I am certainly not going to be spending any money (or any significant amount of time) playing it.