Same thing here, though I'm playing since beta and got to die a lot more before launchGeeksUtopia said:I like the game so far, I played the game for about an hour, and sure I died....a lot.... but after I got a hold of some of the controls I started to rack up the points. Though I am still confused on the landing for the aerial vehicles.
Which army are you fighting for? (Terran Republic on the Jaegar server)Matthi205 said:Same thing here, though I'm playing since beta and got to die a lot more before launchGeeksUtopia said:I like the game so far, I played the game for about an hour, and sure I died....a lot.... but after I got a hold of some of the controls I started to rack up the points. Though I am still confused on the landing for the aerial vehicles..
Aerial vehicles:
CTRL - vertical thrusters off (you go down)
SPACE - vertical thrusters on (you go up)
I can PM you with instructions how to fly with the keyboard only if you want.
It's not really Pay to win. Some of the weapons are really straight upgrades to the normal ones (rocketpods & Heavy Assault Launchers), but you can do well with the normal ones too. A patch next week will rework at least the rocket pods, if not Anti-Air as a whole, which is an indicator it's being worked on.
Vanu on Mallory. I've also played NC on Miller and Mattherson, and TR on LithCorp. NC is a joke and completely contrary to my playstyle, but VS and TR are factions I can get along with vehicle and gun wise.GeeksUtopia said:-snip-
Which army are you fighting for? (Terran Republic on the Jaegar server)
*Actually played the game for more than 5 minutes*Lawyer105 said:I'm going to have to weight in on the pay2win side here. Although you CAN unlock stuff with certs rather than money, that doesn't make it not pay2win. The whole "you're just trading money instead of time" argument is a strawman and a pretty poor one at that.
What it comes down to is that, if you earn 1000 certs and buy an utterly necessary weapon (and there are several of these unless you plan to significantly limit your playstyle), somebody who spent money bought the weapon and spent the 1000 certs on upgrading it (or whatever). So their weapon, passives, health etc. are better than yours. Chances are, with the nice toys, they're probably earning certs faster than you too.
Unless you pay, you simply cannot keep up. That's what it comes down to. It's about as pay2win as it gets and, personally, I'm already seeing falloff in player numbers as the initial spike realises how much they're going to have to spend and/or how little they're going to enjoy the game without paying.
There's a darned good reason that PS1 ran the reserves program. In PS2, unless you pay (and pay regularly - it's only out for a couple of weeks and they've already released several new weapons and upgrades), a f2p player is basically an even more gimped reserve... and the reserves were gimped enough as it was.
/crystalball - I forsee server merges...
On another note, the lack of meta-game is a killer, rendering most actions pretty much pointless. In PS1, the lattice system (which could certainly have been improved) ensured that grabbing and holding bases was meaningful and, by acting strategically you could "own" continents by the simple expedient of taking all the bases and defending the one base that the enemy could attack. It's not exactly a win, but owning all the conts and sanc-locking your enemy was what every faction aspired to.
With the new system, it's actually advantageous to let your enemy have bases, because you can cap them back for a ton of XP and certs. And with nonlockable warpgates on every continent, the entire game is basically an endlessly ongoing game of whack-a-mole with very little to strive towards.
I'll play it. But as it stands, I've got FAR less investment than I had in PS1, so I'll play it less and I certainly won't pay any significant amount into it.
I found out that exactly that is true.Nikolaz72 said:*OH I DIED, MUST HAVE BEEN BECAUSE HE SAW ME FIRST OR HAD A GUN BETTER DESIGNED TO KILL THE SPECIFIC VEHICLE I WAS IN*
yousee, contrary to belief. Theres a difference between factions. Terra Vehicles are much better at infantrykilling than the Neo-Conglamorate. And those guys have an almost insta-kill vehicle shot attatched to their tank. If you dont find the weapons on a certain faction to suit you, instead of whining about the people using thousands of certs to buy weapons instantly available from the getgo of another faction... Just give the other faction a try. Maybe the weapon doesnt even suit your playstyle.
I've got about 40 hours in PS2 now (and it's not going to get any higher 'cause I've uninstalled). And I played about, I dunno... 5 years in PS1. I know Planetside and how it works.Nikolaz72 said:*Actually played the game for more than 5 minutes*
If you're getting 2-1 or 3-1 averages then either:Nikolaz72 said:I havent spend one dollar and I usually range between a 2-1 3-1 KD. And thats just starting out and not having played an FPS for a year. My friend whom have paid about 60dollars on various boosters and passive-bonuses gets a 1-1 on a good day. Like all FPS's this game is skill-first bonuses later. And Pay-to-win suggests you pay and then automatically win. The boosters on their own is an advantage, if they took the guns away by your logic. It'd still be Play 2 Win. Because they'd gain the certs much faster, thereby getting the upgraded before you did and gain an advantage.
At this point, I'm gonna call BS on your claimed "experience". It's well documented (and the devs have even admitted) that ground based AA is only meant as a deterrent to air. It's not actually designed to kill them, only frighten them off. And with only one of the two MAX AA arms, if you're getting all those kills either a) you live in happy-happy land where your magical server is only populated by complete retards; or b) you're flat out lying in some sort of desperate attempt to protect your new epeen enhancer from criticism.Nikolaz72 said:If you are really dying to not die all the time, drop a hundred infantry points on a Max suit. Seriously, then replace that stupid grenade-launcher with the AA-gun and have some fun gunning down those stupid ass fighter-jets. Rack up the points and scores.
Sure... for the 2 minutes it takes you to grieflock from all the morons that think running in front of a cannon is a good survival strategy.Nikolaz72 said:Alternatively find an engineer and set up a turret on a good vantage point or in a nice ambush-position. If you make sure behind you is a wall and infront of you is a decent clear sight over somewhere enemies would have to go through (Plenty of such places) Getting kills should also be incredibly easy.
Epeen, much? I'm not even going to dignify this with serious response.Nikolaz72 said:Actually kills for me has been so easy, that I've just started giving away my initial 'secrets' and moving on to playing Heavy Assault. Because that's pretty much where the fun is.
I actually play all three factions. Well, played, because the lack of anything resembling real persistence (like PS1 had) makes the game no more interesting than BF3.Nikolaz72 said:*OH I DIED, MUST BE BECAUSE HE HAD A BETTER GUN*
instead
*OH I DIED, MUST HAVE BEEN BECAUSE HE SAW ME FIRST OR HAD A GUN BETTER DESIGNED TO KILL THE SPECIFIC VEHICLE I WAS IN*
yousee, contrary to belief. Theres a difference between factions. Terra Vehicles are much better at infantrykilling than the Neo-Conglamorate. And those guys have an almost insta-kill vehicle shot attatched to their tank. If you dont find the weapons on a certain faction to suit you, instead of whining about the people using thousands of certs to buy weapons instantly available from the getgo of another faction... Just give the other faction a try. Maybe the weapon doesnt even suit your playstyle.
Part of the problem comes from the lack of consistency in defining "pay to win". For me, any game where you can purchase ingame advantages with RL cash is P2W, especially where the more cash you spend, the greater your advantage is.bastardofmelbourne said:stuff
I'm sorry; I wasn't aware I was responding to representative of the International Gaming Slang Dictionary Committee.Maybe your definition of P2W isn't met by PS2... but the most common definitions I've seen (and my own) are. Sorry, but you're wrong on this one.
The difference is that a weapon is fixed. The difference is that, UNLIKE Team Fortress 2, a person that earns 1000 certs and buys a sidegrade now has two unbonused weapons, whereas a person who buys the item with cash spends his 1000 certs on upgrading one or both of those weapons and is now measurably ahead of the first dude.bastardofmelbourne said:I think I mentioned this already but the closest comparison to PS2's system is actually Team Fortress 2. In TF2, the alternative class weapons are mostly sidegrades, and you can gain them either by a time investment or by purchasing them from Mann Co.
That's why I think it's so weird that this thread is full of people complaining about PS2 being pay-to-win, because PS2's system shares a lot of important characteristics with TF2, and I've never heard anyone complaining about TF2 being pay-to-win. In TF2, you either directly purchase a weapon that is basically a sidegrade, or you put in a time investment and get it eventually through achievements or random drops. In PS2, you either directly purchase a weapon that is basically a sidegrade, or you put in a time investment and buy it with certs.
But it IS part of the criticism. Any game that lets you earn stuff ingame (like PS2) becomes more and more P2W as the grind threshold increases and, as you yourself have admitted, the grind threshold in PS2 is as steep as it gets (Asian MMO's aside).bastardofmelbourne said:I think the biggest difference between the two systems is that the grind in PS2 is much steeper, which is a valid criticism, but not the criticism that's being made here.
While most cash weapons are sidegrades (and there absolutely are some that are pure UPgrades), there's still opportunity cost as noted above. Anybody that spends 1000 certs on a weapon (particularly the semi-to-totally necessary upgrade ones) is now 1000 UPGRADE certs behind somebody who just purchased it with cash. The cash dude has purchased a direct advantage over the other dude.bastardofmelbourne said:Poor attempts at sarcasm aside, you have defined pay-to-win as system where you purchase in-game advantages with real-life cash. Because you played the semantics card almost immediately, I can point out that you haven't defined what 'advantage" means without feeling like a pedant. You later say "direct, ingame power," so I'll assume that's what you mean by "advantage." So what advantage, or direct in-game power, do we get by spending cash in PS2?
No, they're designed not to be terrible against anything. They're... average. They don't do anything well, nor do they fail terribly at anything. But as any FPSer worth his killspam knows, you play to your advantage. Going LA with a shotty and running around in the open just means you're an idiot. Any non-idiot going LA with a shotty is going to be flanking at close range - where he will always have an advantage. Sure, he might catch a tank to the face every third or fourth flanking run if he gets unlucky, but that's what C4 is for. Oh wait... C4 is horrifically expensive, so most folks won't have it any time soon. And they certainly won't have two blocks of it yet, so all they're going to do is annoy the tank! And let's not get started on why the hell a sci-fi shooter set on another planet, umpteen years in the future still has C4! Oh yeah... 'cause they're trying to be Battlefield.bastardofmelbourne said:Aside from boosts, there is really nothing you can purchase in the store that fits your definition of an advantage. I think you then argue that the versatility afforded by weapon unlocks itself is an advantage, but I thought about this, and that's actually a pretty silly statement. The weapon unlocks are specialisations. The default loadout is a generalist, and it's more versatile than a loadout full of specialised unlocks geared towards a certain scenario. If you want to be versatile, keep the default weapons - they're designed to be good against everything.
Seriously? One class? Are you SURE you're playing Planetside? I have NEVER (not solo, in a squad or with any of several outfits) played only one class or role. The role you play is dictated by the battlefield situation. If there's a lot of Air out, you pull anti-air or MAXes. If tanks are camping, then you pull tanks, AV or MAXes. If the fight is largely outdoors on flat-ish terrain, the Infils and Medics (and HA if they've got the right unlocks) are the order of the day. If it's in close quarters or rough terrain, then LA, HA and Engineers generally rule the day. Planetside has ALWAYS been about adapting to the battlefield conditions and selecting the loadout that was best for the situation. It's a real shame that they're placing such restrictive limits on it that most people (like yourself) clearly don't even realise the limitations that are being placed.bastardofmelbourne said:Unless you were arguing that the ability to change loadouts into something different gives the needed versatility. I grant that if someone hypothetically unlocked every weapon by spending an incredibly generous amount of cash, they could theoretically be prepared for every situation, if they were psychic and stood next to a Sunderer the entire time so that they could constantly switch loadouts at will. No-one actually plays the game that way. They pick a loadout they like and then they run with it 90% of the time. Not to mention that they've probably invested their certs in one class or weapon, buying upgrades you can't get with money. This hypothetical pay-to-win everyman specialist you're talking about won't have enough certs to upgrade the guns he's bought. He won't even have enough certs to upgrade one class.
And unless they want Jimmy to just camp at the back like a lame-ass, wannabe WoW priest, he's going to be right up in the action too. And needs the certs, upgrades and weapons to pull his weight. "Everyone fights, noone quits..." etc. etc.bastardofmelbourne said:And the whole exercise would be pretty unnecessary, because in PS2 a medic can fulfill his basic function - healing people - totally independent of cash purchases, which do not affect his healing ability. I mean, the versatility granted by the weapon unlocks is intended to fit a personal playstyle - it doesn't influence the basic function of your class, which is what people are interested in when they plan ops. They don't say to Jimmy the Medic "Make sure you equip that assault rifle with half as many bullets but less bullet drop for this next skirmish." They say to Jimmy, "Make sure you heal people."
Or, you know... do it like they did in PS1 which, while it wasn't perfect, was a damned sight better (and more consistent) system than what they have now, with the Frankensteinian agglomeration of traits from PS1, CoD and BF3.bastardofmelbourne said:If you think this kind of system is pay-to-win, there is really no kind of cash shop system that wouldn't be pay-to-win. They'd just have to do something crazy, like make every weapon available to everyone, no cash required, based on time investment and skill level.
Toastngravy said:[...] the simple idea of giving people a noticeable advantage for money (with the alternative being needlessly long grinding) is bad.HerpDerpIuseinternet said:[...] You are not paying money to win, you are paying money to get other stuff (which is a lot of money). That doesn't make you instantly lose the game, does it? [...]Toastngravy said:[...]There's absolutely no point, no point what so ever, to progress in the game when you can just pay money to win [...] Cash shop should not give you an actual gameplay advantage.[...]
And that's the problem with the massive majority of so-called 'Free to Play' - they aren't, they're Pay to Win. The whole model is incongruous with any competitive game, but especially so with PvP:VladG said:[...] It's like paying that much to unlock a single champion ability in League of Legends.LordMithril said:[...] It takes weeks to get only 1 weapon. Or just 7 dollars.VladG said:[...] 7$ to unlock a single weapon for a single class or 1000 cert points (and you gain cert points at a rate of about 15-20 an hour... if you're very lucky. My rate is more along the lines of 10-12)[...]
[...] What does PvE item gain have to do with a 100% PvP game?? In WoW you are NOT competing with players who have 2-3 times better gear than you to finish the SAME raid.[...] lets say it takes 1.5 weeks to get those 1000 points.
Now lets take WoW[etc.]
My problem with Planetside2 is that it's dangerously close to Pay-To-Win. I'd say it has already crossed the line since the best weapons are NOT sidegrades for the most part, and they are very expensive.
So in LoL because you buy champions, that's pay to win. It immediately increases your skill level with a champion by owning it. Owning more champions makes you better at the game immediately.catalyst8 said:And that's the problem with the massive majority of so-called 'Free to Play' - they aren't, they're Pay to Win. The whole model is incongruous with any competitive game, but especially so with PvP:
For actual cash any player can equip themselves with all of the best gear which no non-paying player could ever realistically hope to acquire; naturally this gives all paying players a mammoth advantage over others to the point where a player's skill becomes irrelevant.
The model should more accurately be named 'Free to Lose, Pay to Win'. From a business perspective I can understand why this system has been used - they naturally want to bolster player numbers, thus making the servers fuller & encouraging players to spend money on better gear to give them an advantage. Unfortunately this automatically creates an uneven playing field where those dominating the game aren't necessarily the best players but are, by necessity, the ones spending the most money on the game.
As soon as any player can buy an advantage over another it immediately destroys the whole concept of an equally matched competition where skill determines who wins & who loses. To exaggerate for effect:
SOE may as well hire out aimbots for cash & be done with it.
I don't think he was talking about League Of Legends. Certainly shouldn't be, since LoL is one of the very few examples of F2P done right: There is no real "power" difference between the cheapest and most expensive champions (with some allowance for balance issues for new champions that swing both ways)Frostbite3789 said:So in LoL because you buy champions, that's pay to win. It immediately increases your skill level with a champion by owning it. Owning more champions makes you better at the game immediately.catalyst8 said:And that's the problem with the massive majority of so-called 'Free to Play' - they aren't, they're Pay to Win. The whole model is incongruous with any competitive game, but especially so with PvP:
For actual cash any player can equip themselves with all of the best gear which no non-paying player could ever realistically hope to acquire; naturally this gives all paying players a mammoth advantage over others to the point where a player's skill becomes irrelevant.
The model should more accurately be named 'Free to Lose, Pay to Win'. From a business perspective I can understand why this system has been used - they naturally want to bolster player numbers, thus making the servers fuller & encouraging players to spend money on better gear to give them an advantage. Unfortunately this automatically creates an uneven playing field where those dominating the game aren't necessarily the best players but are, by necessity, the ones spending the most money on the game.
As soon as any player can buy an advantage over another it immediately destroys the whole concept of an equally matched competition where skill determines who wins & who loses. To exaggerate for effect:
SOE may as well hire out aimbots for cash & be done with it.
Well, it's not really as black and white as that. You can still obtain every upgrade and weapon for free. The problem is that more expensive items are also more powerful, and that the top tier items are insanely expensive. Now I don't mind them charging for convenience, but the price is just too damn high both for in-game currency and real currency. 7$ for a single weapon for a single class is very high in my opinion. And the in-game currency cost is just insane. 60+ hours of grinding for that single weapon. Not to mention that you need in-game currency for other upgrades as well.catalyst8 said:snip
And that's the problem with the massive majority of so-called 'Free to Play' - they aren't, they're Pay to Win. The whole model is incongruous with any competitive game, but especially so with PvP:
For actual cash any player can equip themselves with all of the best gear which no non-paying player could ever realistically hope to acquire; naturally this gives all paying players a mammoth advantage over others to the point where a player's skill becomes irrelevant.
The model should more accurately be named 'Free to Lose, Pay to Win'. From a business perspective I can understand why this system has been used - they naturally want to bolster player numbers, thus making the servers fuller & encouraging players to spend money on better gear to give them an advantage. Unfortunately this automatically creates an uneven playing field where those dominating the game aren't necessarily the best players but are, by necessity, the ones spending the most money on the game.
As soon as any player can buy an advantage over another it immediately destroys the whole concept of an equally matched competition where skill determines who wins & who loses. To exaggerate for effect:
SOE may as well hire out aimbots for cash & be done with it.