Ultratwinkie said:
I noticed a trend: with the way the things work if you pay money you get a huge advantage. The weapons when released tend to be very powerful for a while then nerfed. So anyone who buys weapons at their launch get a bonus than the guy who saves up and gets the gun well after the nerf.
The shotguns. The wire-rocket turret. rocketpods. The SMGs. Some lock on rocket launchers.
So yes, it is pay to win because you get the gun when it most matters. When I was there, everything was 700SC regardless, did they take the suggestion to lower their prices for the older weapons? Or are you citing cert prices?
Because that is amazing, Higby said on twitter that he never wants to read anything any player writes.
And by a lot of stats people throw around, planetside 2 lost a lot of playerbase. Its the reason the entire west coast is now one server. They merged a lot of servers.
And balanced? The new pistol for the Vanu is the worst in every single aspect from fire rate to DPS. The vanu get the very worst of everything. It doesn't help the developers don't even know what bonus to give vanu, or any other developer when their faction traits are concerned.
Hell, they can't even figure out if tanks should be killed by aircraft missiles because some campers cried when a pilot blew up their tank. Then they have the gull to try to introduce big dome shields over bases so aircraft can't shoot at anything that matters. An attempt to be an infantry game when many better infantry games exist.
I haven't found a pattern in the pricing on guns, maybe it is the age of the gun, maybe it's the amount of specialisation, or maybe it's based on demand, personally I think they just random.
Rocket pods are not a new thing they have been in the game since beta and everybody agrees that unless you are particularly skilled, the ESF's are quite useless without a secondary weapon.
OF course Higby won't read the player comments they hired a person whose job it is to read all of the comments and compile them for the devs (Not to mention that Higby is CREATIVE director so he only touches the visual side on the game not the stats or prices)
Actually they merged a lot of servers because of course the player population falls after the first six or so months after a release, that's pretty much a given for any game, especially free-to-play with this much marketing thrown at people, almost everybody who can run it would give it a try
Planetside 2 is NOT an infantry game, it is a combined arms game, and there haven't been all that many games in that genre
It is the balance between the infantry/armour/air that have been the big imbalances have been, but they are changing quite often as the devs try to balance