PlanetSide 2 Splits PS4 and PC Players

Abomination

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Akalabeth said:
Abomination said:
Desert Punk said:
Ok he is flat out lieing now...

Ok so it takes extra steps to release an update on play station.

A child that is particularly dim CHILD could tell you just to push the PC updates back to match up with when the Playstation updates are pushed through. Its ok, you can say what everyone knows, you are keeping them separate because console players would get destroyed by PC players in an all things being fair contest simply due to the way the controls work.

And seriously? SONY online entertainment is going to have trouble keeping things synced on a SONY console? What the fuck does that say about Sony?
It's one of those scenarios that just becomes more absurd the more you think about it.

It's also highlighting another reason why PC gamers are indeed the master race - we can update our stuff without needing to appease the gods of the other platforms.

No gods, no masters... only Gabe.
I do hope that was intentionally ironic
I little of column A, a little of column B.

I think PCs are superior to consoles but I don't think PC USERS are superior to console USERS.
 

PatrickXD

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This isn't surprising. PC players will not only have an advantage of up to a years worth of certs, the accuracy of a mouse, and I would imagine a greater versatility in voice communication.
 

TheComfyChair

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PatrickXD said:
This isn't surprising. PC players will not only have an advantage of up to a years worth of certs, the accuracy of a mouse, and I would imagine a greater versatility in voice communication.
That's only the same as any new player to PS2 though, plus i'm sure they could add M+KB for PS2 on the PS4 :) The issue will likely be down to a combination of the 'standard' control scheme being essentially useless in PS2 though. The distances you fight at make BF3 look like CoD, so any form of aim assist at all becomes cheating. But killing anything without aim assist on console at any decent range is near impossible compared to a mouse, and not particularly easy (comparatively) with aim assist. That is why, for example, in BF3, the fights simply don't feel as dangerous on console, because they aren't if they guy is a decent distance away.

Note: I've use analogue sticks for fps games since fps games used analogue sticks (Hell, i even played unreal tournamet on the dreamcast and i cannot remember for the life of me how it worked with only one stick). I've only been playing on PC for about 3 years for online FPS games, so if anything, i'd be far worse with a mouse if there control schemes were equal aside from user skill/practice.

Therefore, with PS2, if it did become a big thing, they're basically saying 'look, guys, the mouse and keyboard is a lot better for fps games', thus shattering the delusion of a lot of people who may have never even touched one for fps games. That is a dangerous thing when you're a console owner, especially so when you make money selling controllers too!

The patch process is probably a media friendly scapegoat, but will also be a factor too.
 

Teoes

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It'd probably be possible to delay the PC patches/updates (thus incurring the wrath of the PC gamers), but syncing them up completely to roll out at exactly the same time is probably a lot trickier; and if you had different formats playing on the same servers with their separate updates coming through at even slightly different times it'd fubar the whole thing. Probably the only option would be to shut the servers down around update time, to allow both PC and PS4 updates to be applied - thus incurring wrath of the PS4 players and double wrath from the PC crowd.
 

Shadow-Phoenix

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The moment I saw the thread title was the moment I knew this was going to be the same old M+K vs controls debate and I'm glad I wasn't wrong once again.

Keep preaching to the choir because I can't see anyone ever getting tired of this same old debate for another 20 years.
 

Spacefrog

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Ultratwinkie said:
Desert Punk said:
Ok he is flat out lieing now...

Ok so it takes extra steps to release an update on play station.

A child that is particularly dim CHILD could tell you just to push the PC updates back to match up with when the Playstation updates are pushed through. Its ok, you can say what everyone knows, you are keeping them separate because console players would get destroyed by PC players in an all things being fair contest simply due to the way the controls work.

And seriously? SONY online entertainment is going to have trouble keeping things synced on a SONY console? What the fuck does that say about Sony?
They can't push PC updates back, as it is Higby is pissing them all off with his stupid game design decisions and his insistence on trying out-do battlefield with the exact same crap battlefield is doing and charge 7$ for weapons and 20$ for reskins.

The fact is they only want planetside 2 on PS4 as a do-over. They botched the PC version, and try to pawn it off on the PS4 and hope console gamers won't notice the game is an unbalanced, broken, and run by a dev team of NC/TR fanboys.

The truth isn't that PC gamers will decimate console gamers or that they can't sync them up. The truth is they want a do-over after the fanbase loyalty on PC starting drying up when gamers noticed the devs were more preoccupied with giving their favorite faction the best weapon, and selling overpriced pay-to-win guns. Gamers didn't want to drop 7$ on a gun that will be nerfed and replaced with the exact same gun with different name every 2-3 months anymore. They were sick of it.

And honestly, the greatest irony of all is when the PS4 was touted as the "consumer protector" yet a big launch day game is a greedy pay-to-win F2P shooter made by Sony itself.
The servers still seem pretty populated (even is they all seem to be at the same continent) and while I will admit that some weapons are quite unreasonable to get with certs, all of the weapons are quite well balanced, some are just more specialised than others (Except the lasher, THAT is a pretty bad weapon) Heck I have played since beta and I still use the starting weapons half the time
So no, I don't believe for one moment that the game is pay-to-win and you would have to come up with a pretty strong argument to convince me otherwise.

If you pay 7$ for a weapon you have to be pretty stupid.
With a little patience you can get it for just over a buck (just under if you sink a lot of money into it in one go)
And that's just the most expensive ones at 700SC most weapons only cost 500SC and you can find ones for 250SC
Don't really know about the camo, as I don't really buy that separately but I believe that it works by the same principle
All in all they make the real money on those stupid enough to pay that much to play, and quite frankly I don't have a problem with that.

But all that does not matter, because most weapons don't really shine until you sink some upgrades into them, which can only be bought with certs (XP)
 

J Tyran

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Ftaghn To You Too said:
This is the only possible option. You cannot mix controllers and M&K FPS controls without console players dying like animals.
Right, I would like to know where this myth came from. The only FPS I know which mixes mouse & keyboard support alongside controller support is Dust: 514, a game very much like Planetside 2.

Guess what? The mythical rofflestomp didn't happen, in fact with vehicles quite the opposite happened and the mouse and keyboard players have done nothing but complain since.
 

JokerboyJordan

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Come on, what's wrong with implementing cross-platform Xbox/PS4 play? Surely everyone can see the benefits?
 

shial

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JokerboyJordan said:
Come on, what's wrong with implementing cross-platform Xbox/PS4 play? Surely everyone can see the benefits?
Probably just annoying to coordinate the patch changes on both systems. That or XBox Live is very restrictive about who it lets the console talk to.


For those who are curious PennyArcade had a really good article about the console/PC difference coming from the designer of Monday Night Combat.
It mainly comes down to how fast you can turn. Consoles do a whole bunch of gimicks to make it work but they still have to pay a time difference to turn that PC players don't. Best example was a skill on the consoles that a person could kill 1 player with, on the PC they were taking out 2-3 people. Lots of skills had to be completely reworked because of that maneuverability difference.

http://www.penny-arcade.com/2011/1/24/ [http://www.penny-arcade.com/2011/1/24/]
 

Ftaghn To You Too

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J Tyran said:
Ftaghn To You Too said:
This is the only possible option. You cannot mix controllers and M&K FPS controls without console players dying like animals.
Right, I would like to know where this myth came from. The only FPS I know which mixes mouse & keyboard support alongside controller support is Dust: 514, a game very much like Planetside 2.

Guess what? The mythical rofflestomp didn't happen, in fact with vehicles quite the opposite happened and the mouse and keyboard players have done nothing but complain since.
Shadowrun happened. It was an online FPS Microsoft tried to make that crossed over Xbox Live and PC gaming. It was horribly, horribly badly balanced between the two groups, console gamers were slaughtered, and the idea was axed.
 

Spacefrog

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Ultratwinkie said:
I noticed a trend: with the way the things work if you pay money you get a huge advantage. The weapons when released tend to be very powerful for a while then nerfed. So anyone who buys weapons at their launch get a bonus than the guy who saves up and gets the gun well after the nerf.

The shotguns. The wire-rocket turret. rocketpods. The SMGs. Some lock on rocket launchers.

So yes, it is pay to win because you get the gun when it most matters. When I was there, everything was 700SC regardless, did they take the suggestion to lower their prices for the older weapons? Or are you citing cert prices?

Because that is amazing, Higby said on twitter that he never wants to read anything any player writes.

And by a lot of stats people throw around, planetside 2 lost a lot of playerbase. Its the reason the entire west coast is now one server. They merged a lot of servers.

And balanced? The new pistol for the Vanu is the worst in every single aspect from fire rate to DPS. The vanu get the very worst of everything. It doesn't help the developers don't even know what bonus to give vanu, or any other developer when their faction traits are concerned.

Hell, they can't even figure out if tanks should be killed by aircraft missiles because some campers cried when a pilot blew up their tank. Then they have the gull to try to introduce big dome shields over bases so aircraft can't shoot at anything that matters. An attempt to be an infantry game when many better infantry games exist.
I haven't found a pattern in the pricing on guns, maybe it is the age of the gun, maybe it's the amount of specialisation, or maybe it's based on demand, personally I think they just random.

Rocket pods are not a new thing they have been in the game since beta and everybody agrees that unless you are particularly skilled, the ESF's are quite useless without a secondary weapon.

OF course Higby won't read the player comments they hired a person whose job it is to read all of the comments and compile them for the devs (Not to mention that Higby is CREATIVE director so he only touches the visual side on the game not the stats or prices)
Actually they merged a lot of servers because of course the player population falls after the first six or so months after a release, that's pretty much a given for any game, especially free-to-play with this much marketing thrown at people, almost everybody who can run it would give it a try

Planetside 2 is NOT an infantry game, it is a combined arms game, and there haven't been all that many games in that genre
It is the balance between the infantry/armmour/air that have been the big imbalances have been, but they are changing quite often as the devs try to balance
 

Spacefrog

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Ultratwinkie said:
Spacefrog said:
Ultratwinkie said:
I noticed a trend: with the way the things work if you pay money you get a huge advantage. The weapons when released tend to be very powerful for a while then nerfed. So anyone who buys weapons at their launch get a bonus than the guy who saves up and gets the gun well after the nerf.

The shotguns. The wire-rocket turret. rocketpods. The SMGs. Some lock on rocket launchers.

So yes, it is pay to win because you get the gun when it most matters. When I was there, everything was 700SC regardless, did they take the suggestion to lower their prices for the older weapons? Or are you citing cert prices?

Because that is amazing, Higby said on twitter that he never wants to read anything any player writes.

And by a lot of stats people throw around, planetside 2 lost a lot of playerbase. Its the reason the entire west coast is now one server. They merged a lot of servers.

And balanced? The new pistol for the Vanu is the worst in every single aspect from fire rate to DPS. The vanu get the very worst of everything. It doesn't help the developers don't even know what bonus to give vanu, or any other developer when their faction traits are concerned.

Hell, they can't even figure out if tanks should be killed by aircraft missiles because some campers cried when a pilot blew up their tank. Then they have the gull to try to introduce big dome shields over bases so aircraft can't shoot at anything that matters. An attempt to be an infantry game when many better infantry games exist.
I haven't found a pattern in the pricing on guns, maybe it is the age of the gun, maybe it's the amount of specialisation, or maybe it's based on demand, personally I think they just random.

Rocket pods are not a new thing they have been in the game since beta and everybody agrees that unless you are particularly skilled, the ESF's are quite useless without a secondary weapon.

OF course Higby won't read the player comments they hired a person whose job it is to read all of the comments and compile them for the devs (Not to mention that Higby is CREATIVE director so he only touches the visual side on the game not the stats or prices)
Actually they merged a lot of servers because of course the player population falls after the first six or so months after a release, that's pretty much a given for any game, especially free-to-play with this much marketing thrown at people, almost everybody who can run it would give it a try

Planetside 2 is NOT an infantry game, it is a combined arms game, and there haven't been all that many games in that genre
It is the balance between the infantry/armour/air that have been the big imbalances have been, but they are changing quite often as the devs try to balance
You've been here since beta and don't remember the one hit kill shotguns that plagued the game for months? The hordes of ESFs with rocketpods during the beta and launch? The Dalton/zephyr spam at launch too? You don't remember the rocket turret almost made tanks extinct for a while? Or the striker that cemented TR air dominance over other factions? Do you even remember the fucking sniping phoenix launcher that sniped better than a sniper rifle?

Honestly, do you even play the fucking game?

And when I said that they wanted to separate the tank/air/infantry and infantry being the most important, how is it not going to be an infantry game?

Combined arms was so much of a balancing headache for the devs that their idea is to segregate all 3 aspects will somehow save the game. Taking combined arms out of a combined arms game will only kill the playerbase more.

SOE wants an infantry game because they can't handle the 3 aspects of war. Why do you think I quit? The devs have no idea what they are doing, and their idea of "balance" is to randomly nerf, buff, and make vehicles so unattractive without actually fixing the issues of the game.

And I looked at the pricing again, everything good is still 700 SC, only the launch stuff is 250-500SC. The new stuff is still 700sc.
Of course I still play the game, almost every weekend. No need to get aggressive.
If you really quit, how do you claim to still know the state of the game?

If it is an infantry game, why is there still vehicles in it? Why are they still essential to take most of the facilities?

Of course I remember the lolpod and the Dalton/Zephyr spam of yesterday, do you remember when they reduced the damage of them and increased the damage/accuracy/range of the burster and the skyguard? there was no ESF's left in the air and even after they balanced it further liberators are still not being spammed
I don't remember the missile turret removing the tanks completely, only them creating some variety in the zergs

As I mentioned in my previous post the one-hit shotguns are just as fair as the sniper rifles that kill with one headshot as they take the same amount of skill (if not more) to land that shot and not be killed by him/his friends before you can fire that second shot.

It all could come down to that there are different kinds of people on your servers (I remember around launch that the different regions had different factions outnumbering the others)

How would you balance the game if not by nerf/buff
There can be several reasons why weapons seem/are stronger when they are just released.
-It can be because they have not been properly tested. (They keep complaining that there are not enough people on the test-servers) and the only real way to test something is to let thousands of players play it
-The first couple of weeks people have not found a counter for a specific type of weapon
-Everybody tries out the new weapon so there's a lot more of them in play at one time and therefore you get killed by them a lot more (Not so common after they made the VR room)

Sure you don't like the game, fine!
Just don't blame anything other than the fact that it is not a game for you and move on