capgun2713 said:capgun2713 said:Reavers are your standard multirole craft. A small cannon, and rockets. Slower then the mossie and has no A/B, but its armor is thicker.
The reaver does have afterburner, though not as much as the mosquito does.
capgun2713 said:capgun2713 said:Reavers are your standard multirole craft. A small cannon, and rockets. Slower then the mossie and has no A/B, but its armor is thicker.
The reaver does have afterburner, though not as much as the mosquito does.
Delicious said:It does? Wow, it HAS been a long time since I played. I could've sworn it didnt.capgun2713 said:capgun2713 said:Reavers are your standard multirole craft. A small cannon, and rockets. Slower then the mossie and has no A/B, but its armor is thicker.
The reaver does have afterburner, though not as much as the mosquito does.
Of course you can join the more the merrier!, just contact one of us in game and we will send you a invite.Bored Tomatoe said:Wait, is the planetside event limited to those who won the codes? Or can any escapist join using the trial?
I would say the reputation of strategic gen dropping was much different; if you could hold a generator for the time required to completely drain the base, endure wave after wave of enemy attack, and coordinate yourself enough to at least get some of your people back into a Galaxy for the next op...well, at that point you were considered 'Elite'.Delicious said:Most squads who hold gens are usually comprised of around 3-6 maxes and a few infantry, and the ones that do it oftenare generally regarded as sub-par players nowadays (not sure if it had been different when you played). Most of the times they are squashed by a fast response outfit (such as KOTOR, DT, AC, etc) before they can really make a difference, at best being an annoyance. However, the gen blowing I was originally refering to was when it ends an enjoyable fight prematurely, and if you do it you will most likely get tked alot.
Part of the problem is that the game doesn't have enough population anymore. But i've heard of Ao1, one of their previous outfit leaders is in the same outfit as I am. Heard you guys were solid while you guys were around.MercFox1 said:I would say the reputation of strategic gen dropping was much different; if you could hold a generator for the time required to completely drain the base, endure wave after wave of enemy attack, and coordinate yourself enough to at least get some of your people back into a Galaxy for the next op...well, at that point you were considered 'Elite'.Delicious said:Most squads who hold gens are usually comprised of around 3-6 maxes and a few infantry, and the ones that do it oftenare generally regarded as sub-par players nowadays (not sure if it had been different when you played). Most of the times they are squashed by a fast response outfit (such as KOTOR, DT, AC, etc) before they can really make a difference, at best being an annoyance. However, the gen blowing I was originally refering to was when it ends an enjoyable fight prematurely, and if you do it you will most likely get tked alot.
I don't know if you ever heard of the outfit "Army of One" (Emerald NC), but back in the days of the NEA Alliance (and we're talking over half a dozen platoons on one continent, multiple TeamSpeak servers, the works) on Emerald, we were the go-to outfit for spearheads like that. I left before we could get a full-on Special Operations Command going (and it involved an unparalleled level of in-depth training), and that was the end of my Planetside career, but I had never come across a level of cooperation and long-term planning like that.
It's sad to see such a valuable strategy - and, in some ways, the strategic mindset to accompany it - go by the wayside.
Turns out that I have to make a new account to take advantage of the new key. I'm up for being Galaxy Pilot.MercFox1 said:Blowing the gen is a no-no? What.
With the size of a group The Escapist has going here, it's certainly a prudent idea to grab a Galaxy with Special Ops players, head to a critical base immediately ahead of the main expeditionary force, blow the gen, and deprive the opponent of a strategic advantage (for example, the Galaxies that Gunuku on Cyssor allows).