Plant yourself on the point, mister!

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TheSeventhLoneWolf

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Mar 1, 2009
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This is a thread about game-modes.

I suppose we all like a little fun and games with different game modes out there. Such as the ones in Tf2 being: Control points, Arena, Deathmatch, Payload, Payload race and so on, where as other games such as combat arms (Half decent online shooter) has things like: One man army, Spy hunt and capture the flag.

So my questions to you lads and lasses are:

What is your favourite in-game mode?

Why does it seem interesting above others and how is it interesting?

If you could make a game mode for any genre, what would it be?

But, can you think of any disadvantage of your above game-modes?


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I prefer Highlander, 5 Control points in Tf2 which is a nine verses nine control points map - which is a nine verses nine one per class match.

I prefer it since there's never too many snipers/spies/heavies and gives some team balance.

The game mode I would create would somewhat be a mix of control points and one man CTF. One person has to grab the flag and bring it to a control point to cap it instead of capping it by just standing over it.

The disadvantage with highlander is that if any players leave, there's going to be a hack of a balance problem.

The disadvantage with my game mode is that engineers will tank at the flags.

So anyway, post'n have fun!

[small]HappyHeavy says: Eat your sandvich![/small]

[small] I hope I havn't alienated any of you with anything above. I tried not to make it seem like an exam.[/small]
 

feather240

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Jul 16, 2009
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Team Deathmatch or anything that can result in a stalemate that creates Team Deathamtch.
 

WINDOWCLEAN2

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Jan 12, 2009
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Rush in BF:BC2.

It is active, stratigic, explosive, and Massive.

and the destructibility adds an extra layer of individuality to each match
 

L3m0n_L1m3

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Jul 27, 2009
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I currently have 3 favorites: team deathmatch, rush, and capture point.

It really depends on what game I'm playing, though.