BabuNu said:
Am I the only one who thinks that this is a step in the right direction for EA? At least the microtransactions don't give people anything that can't be gotten through normal gameplay.
I agree that this is definitely worse than microtransactions to buy cosmetic items only (e.g. Dota 2) but it's much better than microtransactions to buy things that you can't earn through regular gameplay.
It's still not great but it's less shit than all the shitty shit they've been shitting our way in the past right? And I guess that's positive...?
If it was a completely free 2 play title that had a microtransaction based income structure, yes it would of been fine... a F2P with only time saving features in the store, great.
The game is a full priced retail game, you are suppose to buy and be able to play it fully... yet it also has a store.
NOW , you may argue this just effects players who are too lazy to earn later items BUT can we really trust EA not to empathise the grind a bit to encourage players to the store a bit...hmmm ?
I think not, EA have only proven a desire to maximise profits out of IP's with very little regard to player satisfaction or indeed the gameplay balance of the actual IP's in question.
Just because it isnt as shit as it could of been, doesnt make it a good shit or less shitty.... shit is shit and EA is EA.
The message must be clear, we as players do not want microtransactions in our pay to play games as we the players do not trust ANY publisher / developer to not add something to the game to encourage players to part with more cash.
You also need to understand that publishers / developers will test our tolerances to see what they can get away with and accepting something gives it precedence for more, which slowly becomes normal... like DLC these days, which used to be extras in the game or Easter eggs to be found... its now normal to shave off parts of the game to sell you later.