For those who don't follow, you would know that most of the games Hideki Kamiya and Platinum games developed has a central gimmick to their combat. Viewtiful Joe had the VFX, Vanquish had AR mode, Ökami had the Celestial brush, MadWorld had environmental based combat, Bayonetta (if you count it) had Witch Time, Metal Gear Rising has Blade mode, and The Wonderful 101 has Unite morphs. What gimmick do you think Platinum games will come up with next? I personaly would like to see them inplement music elements to combat. Manipulating the music changes the combat, who wouldn't want to see that?