Saetha said:
Don't Starve might require a lot of learning as you play, but the main objective and basic mechanic are pretty clear - collect shit and don't starve. I know what to work towards, even if I'm not always sure how.
I had no idea what was going on in Town of Salem. I had no idea what I wanted to do or what I could do. I spent half the game trying to help the townies find the murderer because I thought that was my job. I mean, I like games where there's a lot of trail and error, a lot of "What happens if I put X in Y?" The feeling of experimenting and exploring is great. But I also like games where I'm not wondering what the point of it all is, where I don't spend half the play-through just trying to figure out what I'm working towards.
They give you a role card on the top right that lists your abilities (admittedly often a bit vaguely) and your goal. In your case, if you had read it you would have seen "Goal: Kill anyone who will not submit to the Mafia" and that you can kill people at night, and if you'd put your mouse over it it would have outright said that you don't win with town, SK, werewolf or arsonist, but do win with mafia, survivor and witch. Since you were mafia, you also got a little window listing other mafia members.
GoodOmens said:
I have to jump on the "use the Will" bandwagon. Write down everything that is useful. Document who you contact, who you heal, who you escort, who you interrogate as Sheriff, whatever. Just keep in mind...if you are killed in the night, any changes to your will that you make during the night will not be shown. So if you change your mind about who you're going to investigate or whatever, the information can throw off your teammates.
Are you sure you're right about that part? So long as you close your will before the night's out, you should be able to write in it the night you die. Minus a couple of seconds for lag, that is.
GoodOmens said:
Keep careful track of what roles are in the game, especially if you're Mafia. You need a convincing alibi. Good choices for fake roles tend to be things like Medium, where it's hard to prove that you aren't what you say you are. Medium can just claim that the dead people aren't talking. Sheriff can claim that you haven't found anyone suspicious.
All good advice, though how difficult a good alibi is depends on game mode. For example, it's much easier in all/any where your alibi doesn't fall apart the moment you kill the real $ALIBI. Know which roles are clumped together for investigator, that way you can hold up to at least one kind of scrutiny.
GoodOmens said:
Making a fake will as a Mafia member can be helpful, so that you can copy/paste something quickly in case people think you're suspicious.
Also true. See also the thing about putting a fake name on your actual will because town are often stupid, and once someone mentions that a person was "disguiser due to the will" often they won't bother to check whose will it was. Likewise, if a fellow mafia does this, be the one to mention the proof of disguiser. Worst case you come off as uninformed or stupid, best case you get a townie lynched.
GoodOmens said:
Know what roles are night immune: Arsonist, GF, SK, Executioner. Remember that just because the Mafia didn't kill on a given night, that DOESN'T mean they didn't try (same for SK). Someone might have gotten healed, someone was roleblocked, the target was immune.
In addition, once per game a BG can be immune, and 4 times per game a survivor can be.
GoodOmens said:
If you're Mafia, don't use each other's names in chat unless you know there's not a Spy. Don't pretend to rat out your fellow Mafia members in your will and use fake names to throw off the town; it's bush league and they'll see right through it.
Alternatively, use names in chat, but use mostly wrong names. As in, use some real names but mostly fake names, and make absolutely sure to call somebody by a name mafia is going to visit that night. That way, the spy sees that at least one name is fake for certain, and then assumes you're using all fake names to mess with him. Bonus points if you use more total names than there are actual mafia members, because then you'll just confuse the spy to where he ignores chat because you're just fucking with him. The only thing better than making mafia chat useless to a spy is making it *actively* unhelpful.
Also alternatively, *do* pretend to rat out your fellow mafia in the will using fake names. It can't hurt. Bonus points if you list a real mafia who's already dead on the list, so they think you are gamethrowing. Or if you use some obvious fake names in addition to real ones -- if it's "obvious" you're listing fake mafia, it'll throw suspicion off the real ones.
Another piece of general advice if you're a bad guy -- don't be quiet, and be actively "helpful" in tracking down any bad guys that aren't you. Ask if anyone has leads each day, involve yourself in "saving" the town no matter what role you are -- because quiet folks look suspicious, and are usually priority targets for killing roles too. Being quiet is almost always the wrong strategy.
Making wild accusations toward a specific player you think is a townie day 2 is sometimes a useful ploy too -- people will often think you are a very bad executioner, and then ignore you because you are clearly both night immune and don't effect their chances of winning..
Fieldy409 said:
How well does trying to tell people 'George is immune' in your death note work as mafioso? It's logical that the mafia wants the serial killer lynched but pretty much my first instinct is to use it to get a random townie lynched. It doesn't take long to think about lieing about it though.
The thing about lying about that is that you can only do it once, and then you won't be trusted for certain. If you're playing in a mode where there should be multiple bad-bad immune people (such as All/Any), doing it honestly , *then* lying about it can work beautifully. Then you've got both a competing bad guy and a townie out of the way.