I find it funny that people are complaining that this game is making it so freaking hard to avoid killing anything when it's the first game in the series to even HAVE anything resembling a nonlethal option to deal with most enemies built into it, that being the pacify perks. Yes, other Fallout games gave you the ability to talk your way out of a few fights here and there and even run away a lot, but all of the games involved getting into combat with both mutated creatures, robots, and people unavoidably at plenty of points whether you wanted to or not.
As much as I praise Hinckley for pulling a pacifist run off to the furthest extent possible I also find it downright ridiculous that anyone would even expect or even want there to be pacifist options in a game like Fallout 4. Fallout 4 is part of a series of games about trying to survive the post apocalypse in an irradiated hellhole filled with psychotic nutjobs and mutant monsters, being pacifistic has never been the theme of the series in any sense of the word like games like Dishonored or Human Revolution were. Picking up Fallout 4 and expecting it to have nonlethal options is like picking up a game like say Manhunt and then expecting there to be the same, the expectations are utterly unreasonable to expect just by knowing anything about the game they are picking up, and if they were interested in picking up a game like that they wouldn't desire such a thing in the first place.
Caramel Frappe said:
OT: Yeah, for a game that's all about being whatever you want or choosing which faction / group you want to side with ... you cannot choose a pacifist route. Maybe that's why Undertale is such a breath of fresh air because you have the choice to kill / spare anything you want BUT it does affect things and can alter almost any scene to change which is awesome.
Undertale is a good example of a game where it DOES make sense for the player to be able to resort to nothing but nonlethal options to deal with enemies, choices and in particular the choice whether or not to kill is the entire thematic point of the game, but it doesn't make sense with Fallout 4 because while choice IS a theme, nonviolence or even nonlethal violence isn't, quite the opposite. Being forced by really crappy circumstances to kill and dominate over others to accomplish your goals or just to survive and even coming to enjoy doing so has been the central theme of the Fallout series from the very beginning. Bethesda makes it difficult if not impossible to have a real pacifist run because NOT being able to do that is built into it's entire premise.