Compared to what though? I often have more problems accidentally hitting RMB on a mouse because of its design. A hand basically rests on/over the whole thing so technically you're constantly resisting gravity even if the device is set on a desk.Ezekiel said:Ugh, it's not just L3 and R3 that I'm pressing by accident, now that I think about it, but also R2. I sometimes take out the secondary weapon in God of War II unintentionally. Gamepads are so dinky. Having to put your hands AROUND the little device is problematic.
balladbird said:Oh, I'm not accusing Sony of mislabeling their product. They were very upfront about what the Pro was, and it would only be the end consumer's fault if they mistook it for a new generation. The fact still remains that they were targeting an audience that largely consisted of people who already owned the vanilla PS4 with a full-cost replacement for the system, which invites discontent with their userbase if they try to do so too often. They'll find themselves in a loop where consumers will hold off on buying their new product knowing a superior offering is just a year or two away.bluegate said:snipped for management
Not sure if I'm expressing myself well. night shifts and lack of sleep have taken their toll this morning. DX
You're still holding the other controller with one hand though, since the mouse hand is independent of it. This will limit what you're able to do since you still have to use that hand to hold it by itself. It would just make more sense for it not to be a controller at all and be instead a gaming keyboard, since you're already playing on a surface for the mouse hand.Ezekiel said:Depends on the mouse. Most "gaming" mice and many work mice now have at least five buttons, in addition to the scroller. That's seven inputs, almost as much as the right side of a controller. Except you never have to leave the camera or use an awkward claw grip. A mouse-like controller would obviously have even more buttons or have them placed in areas more useful to playing games.hanselthecaretaker said:So with controllers lying flat, aiming mechanics would always be mouse-based. That's fine, but then of course the other hand would need a second controller, because the button situation on a mouse is arguably worse than a gamepad.
Personally I'd still be more comfortable at a desk than using something like that. A lot of times the wife and I will eat in front of the TV on the living room floor at the coffee table, which conveniently has an open bottom to stretch out our legs. She bought these wooden foldout TV tray stand-like things similar to those to eat at so we could sit on the couch, but I actually prefer the floor because it's more comfortable. When I'm on a couch I'd rather sit back in it vs leaning over on the edge to use something by it. I could see the same holding true for gaming.Ezekiel said:Yeah, lovely, isn't it?The left hand would likely need something that also lies flat, because just the act of holding something is going to greatly limit button options.
What we're left with is...wow, guess what...a keyboard, only perhaps augmented for gaming moreso than typing.I sit at a table, not a desk.Either way we're also left with the issue of space and practicality. A kb/mouse at a desk makes sense, but when people are expected to set up a table at their couch or some kind of lap kit to set things on...and then you're still going to deal with having to sit still and keeping it balanced so the surface doesn't interfere with your inputs...idk.
The whole reason people buy consoles is (typically) to get away from a desk. You are one of the exceptions,You can design a little table whose feet slide under the couch. It would have height adjustment. You would be able to take the controller out of the bay in the table, so that you can also use it at a desk.but it's a stretch to expect it to become the rule. I defer to my original point that there isn't really an ideal solution no matter which way the pie is sliced.
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Yeah, rage is precious. I hope the new game does it differently though, in terms of both control inputs and useage. What I'm looking forward to is the attack buttons being on the shoulders now ala SoulsBorne.Ezekiel said:Also, as for your earlier point, once you turn rage mode off, you've already used precious rage.