I didn't know about everyone starting on the edge for sure, but I had figured it was something along those lines (just how much of the edge is still in question), that is why I cut out so much of the center.
That being said, it pretty much HAS to be random where you start, and unless it checks by IP address or something, they can't have you start every new game in the same place.
A few things make me curious about how hard it will actually be to meet up with others.
First...the over all goal to get to the center of the universe. Obviously if EVERY player has to get to the center or near it, then with such a huge universe, and people starting on the edge of it, travel over EXTREMELY long distances must be possible and fairly fast.
Even if the Center is HUGE....if you have to travel a distance equal to traveling from one side of the center to the other, just to get to the center, then you could travel to any point in the center that was determined in advance by many players.
The game COULD play in little bubbles, that are made up of the possible distance a player can travel in a set time, but then it would be open world and have no over all point. If players all have a set point they need to reach (Even if it's a HUGE point), then the bubble idea kinda goes out the window.
We will just have to wait and see I guess. The shear number of planets even with only 1 in 10 sustaining life, means even if you can end up in the same area as other players, you are only likely to run into them, or changes they have made to planets, if you actively try for it.
One thing I find a bit interesting though. The planets themselves (And creatures on them) are randomly generated. There is supposed to be 18 quintilion planets (possible), so if 1/10 of those have life, you could have just a bit under 2 quintillion planets with life eventually (if they where all actually created). Without specific information on the random generation we can't know for sure, but it's likely that there might be a few very similar planets out there...or even a ton of them, depending on how many option there are during the creation process. This is actually the biggest worry considering the fact that the primary options (what the atmosphere is made up, terrain type, main types of life etc) may be fairly limited (say 100 possible main variables)....with a bunch of small changes (appearance of animals etc) added in for flavor. If there is only 100 main variables though, even if that gives you 100*100 total options for how a planet comes out....that is only 10k different types of planets (where the only difference at that point is minorly cosmetic...like the size of the duck creatures bills for instance (or color of the skin).
Even in such a case though, you really would never probably see every "main" type of planet, since you would hit many copies of planets you have already seen before you saw the last few possible worlds.
That being said, it pretty much HAS to be random where you start, and unless it checks by IP address or something, they can't have you start every new game in the same place.
A few things make me curious about how hard it will actually be to meet up with others.
First...the over all goal to get to the center of the universe. Obviously if EVERY player has to get to the center or near it, then with such a huge universe, and people starting on the edge of it, travel over EXTREMELY long distances must be possible and fairly fast.
Even if the Center is HUGE....if you have to travel a distance equal to traveling from one side of the center to the other, just to get to the center, then you could travel to any point in the center that was determined in advance by many players.
The game COULD play in little bubbles, that are made up of the possible distance a player can travel in a set time, but then it would be open world and have no over all point. If players all have a set point they need to reach (Even if it's a HUGE point), then the bubble idea kinda goes out the window.
We will just have to wait and see I guess. The shear number of planets even with only 1 in 10 sustaining life, means even if you can end up in the same area as other players, you are only likely to run into them, or changes they have made to planets, if you actively try for it.
One thing I find a bit interesting though. The planets themselves (And creatures on them) are randomly generated. There is supposed to be 18 quintilion planets (possible), so if 1/10 of those have life, you could have just a bit under 2 quintillion planets with life eventually (if they where all actually created). Without specific information on the random generation we can't know for sure, but it's likely that there might be a few very similar planets out there...or even a ton of them, depending on how many option there are during the creation process. This is actually the biggest worry considering the fact that the primary options (what the atmosphere is made up, terrain type, main types of life etc) may be fairly limited (say 100 possible main variables)....with a bunch of small changes (appearance of animals etc) added in for flavor. If there is only 100 main variables though, even if that gives you 100*100 total options for how a planet comes out....that is only 10k different types of planets (where the only difference at that point is minorly cosmetic...like the size of the duck creatures bills for instance (or color of the skin).
Even in such a case though, you really would never probably see every "main" type of planet, since you would hit many copies of planets you have already seen before you saw the last few possible worlds.